On June 25 2011 00:41 lamamitasche wrote:
For 15 minutes Chris 'HuK' Loranger was looked at the gleaming yellow little man, waited for his next Battle.net opponent. Because his rating is too high, (and he tried to find games on the NA server) the search was unsuccessful. Dario 'TLO' Wünsch helped him out and lent his account to the Canadian. Blizzard is not pleased with that.
Because HuK used the account of his team member TLOs even in the Custom Games , during his Germany trip, and in his first official games of the HomeStoryCup, Blizzard intervenes. During the practice game for HuK vs Stephano Dennis 'TaKe' Gehlen received a phone call from Marc Olbertz, Community manager of Blizzard.
In this conversation he threatened that, in case of further Account-Sharing between TLO and HuK, Blizzard will close the account of TheLittleOne. Particularly he did not understand that custom games where played with that account. HuK did not seem to bother to change the account after his practice match for the game against Stephano. Now this could have consequences.
source
+ Show Spoiler +
I find it quite funny to see that Blizzard bothers and even calling Dennis 'TaKe' Gehlen just to stop account sharing.In my opinion If they would add lan, a global ladder or fix the ladder for top players that might not happen so often.
(i hope its readable because im not a native speaker :D)
For 15 minutes Chris 'HuK' Loranger was looked at the gleaming yellow little man, waited for his next Battle.net opponent. Because his rating is too high, (and he tried to find games on the NA server) the search was unsuccessful. Dario 'TLO' Wünsch helped him out and lent his account to the Canadian. Blizzard is not pleased with that.
Because HuK used the account of his team member TLOs even in the Custom Games , during his Germany trip, and in his first official games of the HomeStoryCup, Blizzard intervenes. During the practice game for HuK vs Stephano Dennis 'TaKe' Gehlen received a phone call from Marc Olbertz, Community manager of Blizzard.
In this conversation he threatened that, in case of further Account-Sharing between TLO and HuK, Blizzard will close the account of TheLittleOne. Particularly he did not understand that custom games where played with that account. HuK did not seem to bother to change the account after his practice match for the game against Stephano. Now this could have consequences.
source
+ Show Spoiler +
http://www.readmore.de/index.php?cont=news&id=8214
I find it quite funny to see that Blizzard bothers and even calling Dennis 'TaKe' Gehlen just to stop account sharing.In my opinion If they would add lan, a global ladder or fix the ladder for top players that might not happen so often.
(i hope its readable because im not a native speaker :D)
In the thread there's loads of upset people now complaining bout Blizzard so I thought to write little blog entry instead.
First of all, we all have agreed to that we don't share our account and thus Blizzard has all rights to do this, "sadly". And I think main reason for this is because there is some pro gamers who are boosting some lower accounts for money and it's sometimes hard to catch they want to give little warning to whole community that it's not acceptable. Remember Ladder is COMPETITIVE environment and your rank actually "matters" there. It's YOUR ranking not your good friend's whose in Masters or Grand Masters. This ranking is used for invites and so on, and if someone else is playing for you it would screw that quite badly. It could be thought as "cheating" on entry exams or qualify test. But Blizzard can also blame em selves for this kind of behavior in some environments. But I don't agree with their view when it comes to "custom" games. They really shouldn't care about taht, and I know MANY are using their friend's accounts during tourneys and so on. And we wouldn't even have this problem if we had LAN play, which they continually refuse to implement for some odd reason like piracy... Piracy is running wild for SC2 and there is already some pirate lan servers created for friends to use in lan play, so I don't see point behind that excuse. So instead of "forcing" people to share their account, implement LAN and you can avoid many "bad publicity" of yours and pros. And yes I understand that it would cause some possible loss due to tournaments could "avoid" buying the game. One good option would be to create two different lan systems. One implemented in to a game, and more advanced "dedicated" version for bigger tournaments that could have extra features like central replay deposit, "tournament" system where players "register" in the beginning of the tournament with their bnet account and it could handle things like seeding, round robin and other common tournament management. And it could be possible to add some sort of "result pusher" that creates html site with results, rounds and so on. And it wouldn't take too much form you to create such a system, you have the resources and knowledge. And with that it could be possible to add feature like "Tournament Replay", simple package that you could open and go through replays from certain tournament without having to "reload" old version every time. And I could go on about this longer, but it starts to go off topic.
Anyways TL;DR; Blizzard enforces their policies, and community cries even if they've agreed to said policies. LAN should be implemented, now that piracy can't be used as a reason. And even if we don't agree with all Blizzard's policies, we should still obey em as we did "sign" em.