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crazy game between slush n axlav
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Poll: Would you recommend Slush v Axlab game 1?Yes (6) 75% No (1) 13% If you have time (1) 13% 8 total votes Your vote: Would you recommend Slush v Axlab game 1? (Vote): Yes (Vote): No (Vote): If you have time
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will be the shortest NASL LR thread ever
Hey bactho, you even got Axslav name wrong.
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Can't go to sleep before I watch Naniwa play
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On June 04 2011 10:54 minhchi1211 wrote:will be the shortest NASL LR thread ever Hey bactho, you even got Axslav name wrong.
Hmm, how come? Is it because of MLG?
Yeah, I was in such a rush to post the poll...
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How does zerg combat such a sick unit combination that involves high templar? Pretty much everything zerg has, except the ultralisk, melt to storms, empty high templar morph into archons, which deal bonus damage to every zerg unit there is, and are strong even against ultralisks.
The only thing that comes to mind is the infestor, but then they get feedbacked and instantly die. And even earlier when they were able to cast fungal with 11 broodlords support, they didnt really scratch the protoss army.
Slush had pretty much all combinations of units that come to mind to deal with this on the field. Ultra/ling/infestor, roach/ling/broodlord/infestor/corruptor, ultra/broodlord/infestor/roach. Pretty much everything. What is zerg supposed to do? All in before protoss reaches that point?
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On June 04 2011 11:07 Primadog wrote: I'll pretty this up, give me ten minutes.
Oh, thanks - are you going to create a new thread? If so I'm happy for this one to close or update the OP to redirect to your thread - the only reason I created it was because nobody was doing it.
Poll: Would you Axlav vs Slush recommend game 2?Yes (2) 67% No (1) 33% If you have time (0) 0% 3 total votes Your vote: Would you Axlav vs Slush recommend game 2? (Vote): Yes (Vote): No (Vote): If you have time
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On June 04 2011 11:00 gh0un wrote: How does zerg combat such a sick unit combination that involves high templar? Pretty much everything zerg has, except the ultralisk, melt to storms, empty high templar morph into archons, which deal bonus damage to every zerg unit there is, and are strong even against ultralisks.
The only thing that comes to mind is the infestor, but then they get feedbacked and instantly die. And even earlier when they were able to cast fungal with 11 broodlords support, they didnt really scratch the protoss army.
Slush had pretty much all combinations of units that come to mind to deal with this on the field. Ultra/ling/infestor, roach/ling/broodlord/infestor/corruptor, ultra/broodlord/infestor/roach. Pretty much everything. What is zerg supposed to do? All in before protoss reaches that point?
Mass ultra would work well I think, but thats hard to get to after making all those broods..
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Wow, did I read this right? 2 walkovers? t.t
I know its not NASLs fault but it sucks
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On June 04 2011 11:00 gh0un wrote: How does zerg combat such a sick unit combination that involves high templar? Pretty much everything zerg has, except the ultralisk, melt to storms, empty high templar morph into archons, which deal bonus damage to every zerg unit there is, and are strong even against ultralisks.
The only thing that comes to mind is the infestor, but then they get feedbacked and instantly die. And even earlier when they were able to cast fungal with 11 broodlords support, they didnt really scratch the protoss army.
Slush had pretty much all combinations of units that come to mind to deal with this on the field. Ultra/ling/infestor, roach/ling/broodlord/infestor/corruptor, ultra/broodlord/infestor/roach. Pretty much everything. What is zerg supposed to do? All in before protoss reaches that point?
The biggest issue was that Slush invested way too much of his army into his broodlords. Broodlords are like casters - you need perhaps a half dozen of them to wreak havoc. Because he put so much of his food into broodlords (and some more into corrupters that killed less than a quarter of their number in colossus), the zerg ground army was so weak against a colossus/immortal/templar/sentry combination.
If he instead got a few more ultralisks to absorb the hits, then massed roach behind it and rallied to reinforce, he would've mopped up the ground army and his remaining broodlords would've guaranteed an expansion kill every attack.
Roach is very strong even vs storm - if you burrow them they regenerate about as fast as they lose hp.
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On June 04 2011 11:12 Angelbelow wrote:Show nested quote +On June 04 2011 11:00 gh0un wrote: How does zerg combat such a sick unit combination that involves high templar? Pretty much everything zerg has, except the ultralisk, melt to storms, empty high templar morph into archons, which deal bonus damage to every zerg unit there is, and are strong even against ultralisks.
The only thing that comes to mind is the infestor, but then they get feedbacked and instantly die. And even earlier when they were able to cast fungal with 11 broodlords support, they didnt really scratch the protoss army.
Slush had pretty much all combinations of units that come to mind to deal with this on the field. Ultra/ling/infestor, roach/ling/broodlord/infestor/corruptor, ultra/broodlord/infestor/roach. Pretty much everything. What is zerg supposed to do? All in before protoss reaches that point? Mass ultra would work well I think, but thats hard to get to after making all those broods..
But mass ultra only work against blink stalker based armies if they have infestors to hold them down, otherwise they dont get enough surface area as the stalkers always blink away. High templars demolished those infestors whenever they dared to get close however...
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Rice isn't more complex than humans genetically. All plants have larger genomes than people cause they can't move, they have to build in a lot of different genes for different situations.
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On June 04 2011 11:12 windsupernova wrote: Wow, did I read this right? 2 walkovers? t.t
I know its not NASLs fault but it sucks
Indeed it does. I wish the players would respect this new huge awesome idea of a tournament more than what we see. It shows who the true professionals are.
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On June 04 2011 11:12 windsupernova wrote: Wow, did I read this right? 2 walkovers? t.t
I know its not NASLs fault but it sucks
Oh, which ones are the walkovers? Where can I find this information.
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On June 04 2011 11:14 Phael wrote:Show nested quote +On June 04 2011 11:00 gh0un wrote: How does zerg combat such a sick unit combination that involves high templar? Pretty much everything zerg has, except the ultralisk, melt to storms, empty high templar morph into archons, which deal bonus damage to every zerg unit there is, and are strong even against ultralisks.
The only thing that comes to mind is the infestor, but then they get feedbacked and instantly die. And even earlier when they were able to cast fungal with 11 broodlords support, they didnt really scratch the protoss army.
Slush had pretty much all combinations of units that come to mind to deal with this on the field. Ultra/ling/infestor, roach/ling/broodlord/infestor/corruptor, ultra/broodlord/infestor/roach. Pretty much everything. What is zerg supposed to do? All in before protoss reaches that point? Roach is very strong even vs storm - if you burrow them they regenerate about as fast as they lose hp.
They regenerate 40 over 4 seconds, while storm deals more than double that amount in the same time. Burrowed roaches dont shoot and still get damaged, while a few more colossi take shots on them. Burrowing them is a terrible idea, the regeneration mechanic isnt really viable for anything other than regenerating your roaches inbetween fights.
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On June 04 2011 11:16 BackHo wrote:Show nested quote +On June 04 2011 11:12 windsupernova wrote: Wow, did I read this right? 2 walkovers? t.t
I know its not NASLs fault but it sucks Oh, which ones are the walkovers? Where can I find this information.
DDE(and I think) Naniwa.
They showed the text on the stream and I think the OP will update when he cans.
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