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On June 01 2011 07:52 Fungal Growth wrote: Prominently featuring Kerrigan in the campaigns is a huge mistake. The more you emphasis a super unit (like WC3 heroes) the more you devalue the economy. The more you devalue the economy, the more you devalue creativity that comes from crazy different types of unit combinations, harasses, and sim city defenses. Instead you get boring/tedious levels with just several units + Kerrigan A-clicking around the map while trying to beat a timer. WoL really messed up here...too many pressure cooker levels with little options for econ advancement. SC2 was fun when you mass econed against another mass econ AI that would send small harass parties periodically while you macrod/teched/sim city'ed up and came up with a strategy to crack their defenses. That is your idea of fun, yes. It does not mean it is a "huge mistake". I for one welcome the fact that one of the expansions has more of an RPG focus.
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yea, was so disappointed in the return of Tassadar in WoL. and now i find out he was just used as a quick fix for the story they were too lazy to write. i wish they either did it right or just left it out.
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A: As far as Battle.net improvements, one primary focus will be on getting the StarCraft Marketplace up and running at some point around the launch of Heart of the Swarm. The maps and mods community in StarCraft II has published tens of thousands of custom maps using the StarCraft II editor. Our goal with the new Marketplace design will be in upgrading the custom map UI to better showcase the wide variety of great new maps and mods to players who are looking for fun new gaming experiences. We want players to be able to more easily find, rate, and sort through all the great custom maps that have been created.
The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net.
We do have other Battle.net feature upgrades and improvements planned as well, and we'll have more details on those at a later date.
me no likey
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Prominently featuring Kerrigan in the campaigns is a huge mistake. The more you emphasis a super unit (like WC3 heroes) the more you devalue the economy. The more you devalue the economy, the more you devalue creativity that comes from crazy different types of unit combinations, harasses, and sim city defenses. Instead you get boring/tedious levels with just several units + Kerrigan A-clicking around the map while trying to beat a timer. WoL really messed up here...too many pressure cooker levels with little options for econ advancement. SC2 was fun when you mass econed against another mass econ AI that would send small harass parties periodically while you macrod/teched/sim city'ed up and came up with a strategy to crack their defenses.
Dude the worst thing about the SC2 campaign was that it wasn't wc3.
Every WC3 map played out like like a weird puzzle/treasure hunt searching for secrets. If I wanted to macro a 200/200 army against a terrible player I'd go play my friends silver league account.
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please for the love of god let our new unit be the lurker, id give my left nut for it!!!!!
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Also thank god blizzard is taking out old units. The current unit dynamic is quasi-retarded.
As someone else mentioned, stalkers versus roaches versus rauders is not fun to watch or play.
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I wish Dustin Browder would see what just happened in the ace match of xiGerbil vs FXOpTiKzErO. In the second game our protoss in purple went for a blink stalker timing attack and followed it up with colossii and Gerbil barely held it off to counter attack and win the game. On the next map both players chose the same builds as the game before but on Shakuras Plateau FXOpTiKzErO knew Gerbils third hatchery would be far away from his base and reinforcements and he could cause much more damage plus be able to blink to safety by climbing into the alternate main base and blinking off the ledge, escaping damage.
xiGerbil scouted very early that it was the same build and morphed an overseer as soon as he had a Lair. Not only did he scout the entire Protoss base but he glooped his contaminate all over the twilight council, denying blink and making the timing push a failure.
I know overseers suck but how long did it take BW to be "figured out"? Is it even figured out now?
Edit: IPL S2 Qualifier 4 Day 2 with EdwardStarcraft and mrz xiGerbil vs FXOpTiKzErO third match.
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Thanks GHOSTCLAW/lovedrop for the writeup. No thanks to GHOSTCLAW for not picking my question. I can't remember what my question was, but it didn't get asked. You pay for my next Lee's Sandwich after a tourney viewing party. I feel totally wronged, on both a personal and professional level.
I think that's all the drama I can muster up. Now SUPER excited for multiplayer previews at Blizzcon! Go TeamLiquid News/Writing team!
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On June 01 2011 08:00 LastDance wrote: yea, was so disappointed in the return of Tassadar in WoL. and now i find out he was just used as a quick fix for the story they were too lazy to write. i wish they either did it right or just left it out. This x 1000.
That was the root of my question that was not selected to be asked
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wow freakin amazing
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On June 01 2011 07:59 Paladia wrote: That is your idea of fun, yes. It does not mean it is a "huge mistake". I for one welcome the fact that one of the expansions has more of an RPG focus. Meh...we tried that with WC3 and by the standards of WC2 and SC1, WC3 was a failure. It's basic math...econ oriented RTS games allow for more permutations and creative gameplay and options.
I like role playing games too, but in the context of SC2 it just would introduce too much tedious waiting time to recharge mana, too much busy work destroying weak units to bank experience, annoying hide and seek to find all the stupid hidden goodies and a tedious unforgiving tech tree that requires one-dimensional choices to survive. Getting to pick your tech or your unit composition or your buildings or locations or different ways to hurt the AI or different times to attack is what makes RTS so fun.
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Thanks for the writeup. It's too bad there there's not much info for multiplayer, but it seems like an awesome campaign
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I know I'll buy HoTS but I'm very not sure that I'll try the single player campaign.
I'm waiting for the BlizzCon for the multiplayer info.
I'll be so happy if they remove the collossus and put the reaver instead.
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I'm gonna wait till it's out to get hyped. Don't care about single player and I'm hesitant to believe that blizzard's new units will work in multiplayer very well.
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On June 01 2011 08:04 Half wrote: Dude the worst thing about the SC2 campaign was that it wasn't wc3.
Every WC3 map played out like like a weird puzzle/treasure hunt searching for secrets. If I wanted to macro a 200/200 army against a terrible player I'd go play my friends silver league account. Play the original SC campaign...it was WAY better than the WC3 campaign. The 'treasure hunt' aspect of that game was sooo boring. It just meant running units around the map to tag all the areas hidden by the fog of war. 0 creativity to that. Compare that to the original SC1 campaign where you face massive enemy encampments with multiple ways to harass their mineral lines...ways of winning with say nukes or battle cruisers or tanks was just so much funner.
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1 More Step towards Zerg Expansion and ten more steps towards Protoss Expansion. I can't wait to see what they bring in for the protoss expansion! Now hurry it up with this one :D.
+ Show Spoiler +Honestly though great preview! I loved it . Now if zerg gets speed upped lings then terran deserves mines lol.
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Some questions were left unanswered, specially regarding multiplayer stuff:
1- Will be any difference between permanent and temporary WoL owners? Only permanent ones will be able to use HoTS expansion? Also will HoTS have this temporary/permanent account system?
2- How this "marketplace" will work and will it affect the map pool for ladder games? New implementations money related looks pretty bad, even worse since SC is already a paid game.
3- Any chance of region merge?
4- Lurkers? (lol)
I am expecting this new expansion but at the same time I feel I'll be dissapointed when it comes up.
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Thanks for the awesome write up Exciting to get a glance at what they're working on Really looking forward to blizzcon and the multiplayer preview
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Ice/Snow tilesets! Well it seems they're always introduced in the "first" expansion (Broodwar, D2 LoD, WC3 TFT, well except WoW which was introduced in its second expansion WotL)!
I'm excited for the expansion as a map maker (more models and stuff to use!).
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"We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly."
You would, Blizzard.
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