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TeamLiquid Heart of the Swarm Preview - Page 48

Forum Index > SC2 General
1222 CommentsPost a Reply
Prev 1 46 47 48 49 50 62 Next
TwitchBM
Profile Joined January 2011
United States9 Posts
May 31 2011 22:04 GMT
#941
Kerrigan as human was hot, Queen of Blades was hot is an evil way, hybrid Kerrigan is meh. Not sure how they managed to take two hot character designs and hybrid them into much less hot.
KobraKay
Profile Joined March 2010
Portugal4260 Posts
Last Edited: 2011-05-31 22:17:18
May 31 2011 22:12 GMT
#942
On June 01 2011 03:47 Xouh wrote:
Here is a gameplay video :


Really nice, hadnt seen that one! The wait for this game is going to kill me TT lol


Edit: I'd love to see Artosis commentary right at the end: SO MANY baneligs oh sh*t!
CJ Fighting! (--.--)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-05-31 22:15:27
May 31 2011 22:14 GMT
#943
On June 01 2011 07:03 windsupernova wrote:
-Make Thermal Lance like Siege mode. Press they Hotkey, Colossi "Braces for impact" and now ut has 9 range.

Bam! I just made the colossi more strategic.

On a more serious note I love how people say that everybody hates the colossi just because they hate the Colossi.I do think it can be reworked to have more depth but I guess that is up to Blizzard to do it based on feedback than on armchair developers


Or make vikings and corruptors do bonus damage against massive...
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
thezergk
Profile Joined October 2009
United States492 Posts
May 31 2011 22:14 GMT
#944
im kinda pissed that they are pretty much saying that they are making up the story as they go along . . . i was hoping they had this all planned out since like 2005. oh well
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2011-05-31 22:17:03
May 31 2011 22:15 GMT
#945
On June 01 2011 07:14 Probe1 wrote:
Or make vikings and corruptors do bonus damage against massive...


The problem with the colossus being discussed is not a balance issue.
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Clamev
Profile Blog Joined January 2010
Germany498 Posts
May 31 2011 22:17 GMT
#946
The best written article!
Thank you TL =)
6Pool or die trying
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 31 2011 22:19 GMT
#947
I'm sorry for going off topic but on a subject unrelated to colossii but to my friend and I Kerrigan always looked like she had dark skin in SC then she was a nordic wonder in the cutscenes in SC2 and now that she's human her green tintish makes her look how she originally did. (How her hair has changed in every different cutscene is a different bag entirely)
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
May 31 2011 22:19 GMT
#948
This is just amazing! Thanks for an awesome preview!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Gaspa
Profile Joined February 2011
Brazil109 Posts
May 31 2011 22:22 GMT
#949
Neat! Loved the article... Good job.

About time we heard something on HotS! =]
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Vei
Profile Joined March 2010
United States2845 Posts
May 31 2011 22:23 GMT
#950
On June 01 2011 04:53 zhfac wrote:
Does anyone else think that some of the "special strains" that are available to be evolved (such as the Zerling) should be renamed Devouring Ones? Maybe we might even get to see Hunter Killers again?

That would be a nice touch of nostalgia
www.justin.tv/veisc2 ~ 720p + commentary
forsooth
Profile Joined February 2011
United States3648 Posts
May 31 2011 22:26 GMT
#951
On June 01 2011 04:08 Wolfik wrote:
Show nested quote +
On June 01 2011 04:07 Achaia wrote:
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"


Bahaha I love Jinro!

Seriously though, I would be very OK with Colossus going away. For Zerg, I'm hoping and praying and hoping that they bring back the Lurker! :D


I'd like to se Lurker, but Blizzard told it is not probably.

If Lurkers got added to multiplayer, Blizzard would need to add a ZvT mechanic that makes the Terran auto-surrender whenever they build any barracks unit. Lurkers, Banelings, and Infestors in the same game...
AdreN-
Profile Joined November 2010
United States503 Posts
Last Edited: 2011-05-31 22:31:46
May 31 2011 22:30 GMT
#952
On June 01 2011 03:48 Liquid`Jinro wrote:
Show nested quote +
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"

Preaching the truth... This frustrates me so much that I usually just 3-rax all-in (2x react, 1x tech) on maps with wide naturals.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 31 2011 22:33 GMT
#953
On June 01 2011 07:26 forsooth wrote:
Show nested quote +
On June 01 2011 04:08 Wolfik wrote:
On June 01 2011 04:07 Achaia wrote:
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"


Bahaha I love Jinro!

Seriously though, I would be very OK with Colossus going away. For Zerg, I'm hoping and praying and hoping that they bring back the Lurker! :D


I'd like to se Lurker, but Blizzard told it is not probably.

If Lurkers got added to multiplayer, Blizzard would need to add a ZvT mechanic that makes the Terran auto-surrender whenever they build any barracks unit. Lurkers, Banelings, and Infestors in the same game...


This is just bad. See me after class for a history review on how Terran dominated TvZ or read this article about Saviour.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2011-05-31 22:34:34
May 31 2011 22:34 GMT
#954
On June 01 2011 07:26 forsooth wrote:
Show nested quote +
On June 01 2011 04:08 Wolfik wrote:
On June 01 2011 04:07 Achaia wrote:
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"


Bahaha I love Jinro!

Seriously though, I would be very OK with Colossus going away. For Zerg, I'm hoping and praying and hoping that they bring back the Lurker! :D


I'd like to se Lurker, but Blizzard told it is not probably.

If Lurkers got added to multiplayer, Blizzard would need to add a ZvT mechanic that makes the Terran auto-surrender whenever they build any barracks unit. Lurkers, Banelings, and Infestors in the same game...


Yet... Funny enough.. terran got by just fine in BW with marines and science vessels when zerg had scourge, defiler, lurker, CRACKLINGS (caps intended), queens (ensare/parisite/broodling?) and faster ultralisks.
"two is way better than twice as one" - artosis
JamesJohansen
Profile Joined September 2010
United States213 Posts
May 31 2011 22:39 GMT
#955
On May 31 2011 17:11 leecH wrote:
Show nested quote +
On May 31 2011 16:55 epoc wrote:
Meh no multiplayer info


marketplace is multiplayer as far as i understand. i bold the important stuff only for you my friend ♥


Show nested quote +
Q: What changes will come to Battle.net with Heart of the Swarm?

A: As far as Battle.net improvements, one primary focus will be on getting the StarCraft Marketplace up and running at some point around the launch of Heart of the Swarm. The maps and mods community in StarCraft II has published tens of thousands of custom maps using the StarCraft II editor. Our goal with the new Marketplace design will be in upgrading the custom map UI to better showcase the wide variety of great new maps and mods to players who are looking for fun new gaming experiences. We want players to be able to more easily find, rate, and sort through all the great custom maps that have been created.

The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net.


Poll: Would you pay for Costum Maps?

No, i only care about multiplayer (81)
 
46%

Yes, If it´s like a hole new Game made by a third party company (45)
 
26%

No, i have no money! T_T (38)
 
22%

Yes, why not? (11)
 
6%

175 total votes

Your vote: Would you pay for Costum Maps?

(Vote): Yes, why not?
(Vote): Yes, If it´s like a hole new Game made by a third party company
(Vote): No, i have no money! T_T
(Vote): No, i only care about multiplayer




You forgot option "No. Fuck you blizzard I already payed for your game"

And its probably gonna happen anyways. Seriously, its sickening just how much of a money making operation all of this has become.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-05-31 22:41:48
May 31 2011 22:41 GMT
#956
I never realized how badly he spelled Custom. I would never pay for a made up word map. Its a principle thing.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Asza
Profile Joined March 2011
Denmark45 Posts
May 31 2011 22:44 GMT
#957
Great write-up. Can't wait for HOTS.

also

dat' ass
Z3kk
Profile Blog Joined December 2009
4099 Posts
May 31 2011 22:49 GMT
#958
Sweeeet. Thanks.
Failure is not falling down over and over again. Failure is refusing to get back up.
thebole1
Profile Joined April 2011
Serbia126 Posts
Last Edited: 2011-05-31 22:55:16
May 31 2011 22:51 GMT
#959

If Lurkers got added to multiplayer, Blizzard would need to add a ZvT mechanic that makes the Terran auto-surrender whenever they build any barracks unit. Lurkers, Banelings, and Infestors in the same game...


point is to terran dont build baracs unites :D lol.... point is when game procide to go from T1 TO T2 and not mass t1 unites wholl game...

hahaha some ppl yust lol...like they newer play RTS game....Game should procide from T1 to T2 to T3.... and not T1 mass wholl game...

as colloss problem is in suplay too 6 suplay is too much simply Game looks smaler then sc1 bw then with that caind of unites to work in multiplayer....much smaler...

to balance collos you can reduce their HP ... movment speed ... and dps... main thing is also with stim pack ... unites that do insane amount of dps should sufer a lot of threth ...so that unites should reduce HP to be wery low....so if THEY do INSANE dps to also get kill easyer.... aslo stim on maraders should drein more hp from him...

also i agree with somebady who tell they can made colloss to be like seige mode to be able to shot 9 range or more...but i think they should maby in that case made them to do eaven more dps but like reavers 1 shot and after cooldown... also hp nerf would do good..there is plenty of things thay can do..

but replace tham that would be easyer if they know what they whont...aslo game will be a lot bether..how meny strategy will be
Fungal Growth
Profile Joined November 2010
United States434 Posts
May 31 2011 22:52 GMT
#960
Prominently featuring Kerrigan in the campaigns is a huge mistake. The more you emphasis a super unit (like WC3 heroes) the more you devalue the economy. The more you devalue the economy, the more you devalue creativity that comes from crazy different types of unit combinations, harasses, and sim city defenses. Instead you get boring/tedious levels with just several units + Kerrigan A-clicking around the map while trying to beat a timer. WoL really messed up here...too many pressure cooker levels with little options for econ advancement. SC2 was fun when you mass econed against another mass econ AI that would send small harass parties periodically while you macrod/teched/sim city'ed up and came up with a strategy to crack their defenses.
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