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TwitchBM
United States9 Posts
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KobraKay
Portugal4202 Posts
On June 01 2011 03:47 Xouh wrote: Here is a gameplay video : Really nice, hadnt seen that one! The wait for this game is going to kill me TT lol Edit: I'd love to see Artosis commentary right at the end: SO MANY baneligs oh sh*t! | ||
Probe1
United States17920 Posts
On June 01 2011 07:03 windsupernova wrote: -Make Thermal Lance like Siege mode. Press they Hotkey, Colossi "Braces for impact" and now ut has 9 range. Bam! I just made the colossi more strategic. On a more serious note I love how people say that everybody hates the colossi just because they hate the Colossi.I do think it can be reworked to have more depth but I guess that is up to Blizzard to do it based on feedback than on armchair developers Or make vikings and corruptors do bonus damage against massive... | ||
thezergk
United States492 Posts
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zawk9
United States427 Posts
On June 01 2011 07:14 Probe1 wrote: Or make vikings and corruptors do bonus damage against massive... The problem with the colossus being discussed is not a balance issue. | ||
Clamev
Germany498 Posts
Thank you TL =) | ||
Probe1
United States17920 Posts
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TemplarCo.
Mexico2870 Posts
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Gaspa
Brazil109 Posts
About time we heard something on HotS! =] | ||
Vei
United States2845 Posts
On June 01 2011 04:53 zhfac wrote: Does anyone else think that some of the "special strains" that are available to be evolved (such as the Zerling) should be renamed Devouring Ones? Maybe we might even get to see Hunter Killers again? That would be a nice touch of nostalgia | ||
forsooth
United States3648 Posts
On June 01 2011 04:08 Wolfik wrote: I'd like to se Lurker, but Blizzard told it is not probably. If Lurkers got added to multiplayer, Blizzard would need to add a ZvT mechanic that makes the Terran auto-surrender whenever they build any barracks unit. Lurkers, Banelings, and Infestors in the same game... | ||
AdreN-
United States503 Posts
On June 01 2011 03:48 Liquid`Jinro wrote: There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID. "Oh you had enough vikings and I got RAPED" "Oh you didnt have enough vikings, I lost 0 units" Preaching the truth... This frustrates me so much that I usually just 3-rax all-in (2x react, 1x tech) on maps with wide naturals. | ||
Probe1
United States17920 Posts
On June 01 2011 07:26 forsooth wrote: If Lurkers got added to multiplayer, Blizzard would need to add a ZvT mechanic that makes the Terran auto-surrender whenever they build any barracks unit. Lurkers, Banelings, and Infestors in the same game... This is just bad. See me after class for a history review on how Terran dominated TvZ or read this article about Saviour. http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236 | ||
BamBam
745 Posts
On June 01 2011 07:26 forsooth wrote: If Lurkers got added to multiplayer, Blizzard would need to add a ZvT mechanic that makes the Terran auto-surrender whenever they build any barracks unit. Lurkers, Banelings, and Infestors in the same game... Yet... Funny enough.. terran got by just fine in BW with marines and science vessels when zerg had scourge, defiler, lurker, CRACKLINGS (caps intended), queens (ensare/parisite/broodling?) and faster ultralisks. | ||
JamesJohansen
United States213 Posts
On May 31 2011 17:11 leecH wrote: marketplace is multiplayer as far as i understand. i bold the important stuff only for you my friend ♥ Poll: Would you pay for Costum Maps? No, i only care about multiplayer (81) Yes, If it´s like a hole new Game made by a third party company (45) No, i have no money! T_T (38) Yes, why not? (11) 175 total votes Your vote: Would you pay for Costum Maps? (Vote): Yes, why not? You forgot option "No. Fuck you blizzard I already payed for your game" And its probably gonna happen anyways. Seriously, its sickening just how much of a money making operation all of this has become. | ||
Probe1
United States17920 Posts
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Asza
Denmark45 Posts
also dat' ass | ||
Z3kk
4099 Posts
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thebole1
Serbia126 Posts
If Lurkers got added to multiplayer, Blizzard would need to add a ZvT mechanic that makes the Terran auto-surrender whenever they build any barracks unit. Lurkers, Banelings, and Infestors in the same game... point is to terran dont build baracs unites :D lol.... point is when game procide to go from T1 TO T2 and not mass t1 unites wholl game... hahaha some ppl yust lol...like they newer play RTS game....Game should procide from T1 to T2 to T3.... and not T1 mass wholl game... as colloss problem is in suplay too 6 suplay is too much simply Game looks smaler then sc1 bw then with that caind of unites to work in multiplayer....much smaler... to balance collos you can reduce their HP ... movment speed ... and dps... main thing is also with stim pack ... unites that do insane amount of dps should sufer a lot of threth ...so that unites should reduce HP to be wery low....so if THEY do INSANE dps to also get kill easyer.... aslo stim on maraders should drein more hp from him... also i agree with somebady who tell they can made colloss to be like seige mode to be able to shot 9 range or more...but i think they should maby in that case made them to do eaven more dps but like reavers 1 shot and after cooldown... also hp nerf would do good..there is plenty of things thay can do.. but replace tham that would be easyer if they know what they whont...aslo game will be a lot bether..how meny strategy will be | ||
Fungal Growth
United States434 Posts
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