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On May 28 2011 10:20 1Eris1 wrote:Show nested quote +On May 28 2011 10:18 norterrible wrote:On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work YOU can't keep an eye on them. There's plenty of room for a skilled player to use them. Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it
Where the hell do you get 90%? This is the first game I've ever seen that a player could have used them but didn't explode them.
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On May 28 2011 10:19 Serelitz wrote: If anyone has any comments on my LR btw, feel free. First time I'm trying this but I figure it's always good if at least someone does it.
You have JulyZerg portrait for Strelok, otherwise looks good.
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On May 28 2011 10:20 1Eris1 wrote:Show nested quote +On May 28 2011 10:18 norterrible wrote:On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work YOU can't keep an eye on them. There's plenty of room for a skilled player to use them. Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it
ehm it worked for leenock yesterday pretty well..
and slush is not high lvl zerg
EDIT: and where did u get those 90% lol
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MrBitter and gretorp seem to work really well casting together. I actually find this quite enjoyable :D
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Game 2 of NaDa vs SLush
Typhon Peaks
0:00
Slush spawning @ 2, NaDa spawning @ 7.
NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler.
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On May 28 2011 10:19 Serelitz wrote: If anyone has any comments on my LR btw, feel free. First time I'm trying this but I figure it's always good if at least someone does it.
thx a lot, i missed that first game, nice work anyways
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On May 28 2011 10:21 Exarl25 wrote:Show nested quote +On May 28 2011 10:16 sermokala wrote: kk finished the OP tell me if you find anything wrong with it. Strelok looks different from how I remember him LOL. I went back to the OP and laughed.
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On May 28 2011 10:21 L3g3nd_ wrote:Show nested quote +On May 28 2011 10:16 Chenz wrote:On May 28 2011 10:05 L3g3nd_ wrote:On May 28 2011 09:58 Mentalizor wrote:On May 28 2011 09:54 XiaoJoyce- wrote:On May 28 2011 09:51 mistgun_EU wrote:On May 28 2011 09:50 XiaoJoyce- wrote: I saw marauder taking Building easy, Marauder deal 20 dmg to building or 10? 8-10 stimmed marauder 2-2 upgrade, what do u expect ? Meaning marines actually better at sniping building? Because medivac drop can carry total 8 marines, compare to 4 marauder. 8x 2/2 marines fighting buildings with 1armor will do 7dmg/shot = 56dmg/round of attack 4x 2/2 marauders fighting buildings with 1armor will do 23dmg/shot = 92dmg/round of attack Marines do actually fire faster - but it doesn't really cover the difference. So in short. Yeah, marauders slaughter buildings... big surprise, huh? marines of CD of .86 and marauder of 1.5, so its actually really close. wait just checker your math, marauders do 19.1 per hit, which is 76.4. then DPS added in, marines do 48/second Maruader do50.9333333 With stim: marauders do 76.4/second (CD of 1 with stim) Marines do 96/second with stim, so Marines do more dmg to buildings than marauders Why are you counting stim as a 100% attack speed increase for marines? It's a 50% increase for both units. Mauraders with 2+ attack do 23 damage per shot against buildings. 23*4/1.5 ~= 61 dps Marines with 2+ attack deal 6 damage per shot against buildings. 6*8/0.86 ~= 56 dps. Stim increases both units dps with 50%, so it's pretty much the same with stim. So, Marauders deal more damage and drops faster. I'd say marauder drops are slightly better. what? http://wiki.teamliquid.net/starcraft2/MarineMarine DPS with stimpack is 10.5+1.7 per attack upgrade. thats 13.9 - 1 for armour is 12.9. 12.9*8 = 103.2 My math was a little off cos i was getting to it using these numbers Cooldown: .8608 (-0.28693) wait but now ive fucked up my armour cos its not /second its per attack. fml.
also, marine Damage us 7 v building not 6. 7*8 = 56. With stim, the cooldown is .58, meaning they attack almost twice per second. to get DPS, 56/.58 which is 96.
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Nada now going to be a bit ahead because of slush making so many lings?
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On May 28 2011 10:20 1Eris1 wrote:Show nested quote +On May 28 2011 10:18 norterrible wrote:On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work YOU can't keep an eye on them. There's plenty of room for a skilled player to use them. Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it
It's the same tactic as hold position lurkers, which BW players do with success all the time. If you aren't able to do it successfully it isn't because it's not worth it (2 banelings for 20 marines?) but because you don't have the mechanics/focus to pull it off.
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On May 28 2011 10:22 Zyxds wrote:Show nested quote +On May 28 2011 10:19 Serelitz wrote: If anyone has any comments on my LR btw, feel free. First time I'm trying this but I figure it's always good if at least someone does it. You have JulyZerg portrait for Strelok, otherwise looks good.
It's not my OP, I mean the actual live reporting :p
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Can i say with all due respect and without being labeled an unconstructive internet tough guy hater that i really feel gretorp is a nice guy and all but i dont feel like his casting is very good. I am not enjoying it very much.
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On May 28 2011 10:22 Zyxds wrote:Show nested quote +On May 28 2011 10:19 Serelitz wrote: If anyone has any comments on my LR btw, feel free. First time I'm trying this but I figure it's always good if at least someone does it. You have JulyZerg portrait for Strelok, otherwise looks good.
He reported on the game I made the thread tell me these problems
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On May 28 2011 10:22 fraktoasters wrote:Show nested quote +On May 28 2011 10:20 1Eris1 wrote:On May 28 2011 10:18 norterrible wrote:On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work YOU can't keep an eye on them. There's plenty of room for a skilled player to use them. Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it Where the hell do you get 90%? This is the first game I've ever seen that a player could have used them but didn't explode them.
If you haven't watched any games with them then don't question the number. Watch some GSL games, they almost never work. Maybe no 10%, but it's hardly a 50/50 viable.
And to the person that said put it on auto-unburrow, thats a terrible idea, because you can easily lose 4 banelings just to damage a tank or something.
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On May 28 2011 10:24 Serelitz wrote:Show nested quote +On May 28 2011 10:22 Zyxds wrote:On May 28 2011 10:19 Serelitz wrote: If anyone has any comments on my LR btw, feel free. First time I'm trying this but I figure it's always good if at least someone does it. You have JulyZerg portrait for Strelok, otherwise looks good. It's not my OP, I mean the actual live reporting :p
lol, oops. That's been good too though.
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On May 28 2011 10:24 setzer wrote:Show nested quote +On May 28 2011 10:20 1Eris1 wrote:On May 28 2011 10:18 norterrible wrote:On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work YOU can't keep an eye on them. There's plenty of room for a skilled player to use them. Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it It's the same tactic as hold position lurkers, which BW players do with success all the time. If you aren't able to do it successfully it isn't because it's not worth it (2 banelings for 20 marines?) but because you don't have the mechanics/focus to pull it off.
Yes, and thats my point. 90% of zerg pros aren't good enough to use them correctly.
In the 5 times I've seen slush do this, it's worked once.
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United Kingdom31255 Posts
Just go in, Ill start the LRing next series
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On May 28 2011 10:23 Serelitz wrote:Game 2 of NaDa vs SLushTyphon Peaks0:00 Slush spawning @ 2, NaDa spawning @ 7. NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler.
7:00
Slush finally gets his 4 gas. Spanishiwa build!
NaDa pressuring with some marines but gets held off with a few spine crawlers. Evo chamber and Lair going down for Slush, Factory for NaDa.
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And to the person that said put it on auto-unburrow, thats a terrible idea, because you can easily lose 4 banelings just to damage a tank or something.
Read properly. If you are a terrible player, DO IT. Slush is a terrible player. He should do it. A player like slush will never manage to catch any signifcant amount of units if he cant focus at them while doing other stuff. Therefore he is better off not doing it at all, or atleast setting them to auto-unburrow.
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On May 28 2011 10:26 Serelitz wrote:Show nested quote +On May 28 2011 10:23 Serelitz wrote:Game 2 of NaDa vs SLushTyphon Peaks0:00 Slush spawning @ 2, NaDa spawning @ 7. NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler. 7:00 Slush finally gets his 4 gas. Spanishiwa build! NaDa pressuring with some marines but gets held off with a few spine crawlers. Evo chamber and Lair going down for Slush, Factory for NaDa.
10:00
Slush getting a 3rd, +1 melee, burrow and Centrifugal Hooks. Getting a LOT of lings / banelings. He burrows some banelings in the path from NaDa's natural to the middle.
NaDa is ahead by 10 supply and is getting a medivac and siege mode.
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