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NASL Week 7 Day 3 - Page 4

Forum Index > StarCraft 2 Tournaments
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Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 28 2011 01:14 GMT
#61
On May 28 2011 10:12 Serelitz wrote:
Show nested quote +
On May 28 2011 10:09 Serelitz wrote:
Crevasse

(T)NaDa @ 7 vs (Z)SLush @ 5

A bit late I know, I'll try to LR if nobody else does it.

NaDa 2 rax bunker rushing but it gets held off easily with little damage by SLush. NaDa expanding behind it.

10:00

Slush making a lot of units, grabbing a third. Spire and Centrifugal Hooks just finished.

NaDa is making a CC as well.



12:00

Failed drop by NaDa in the main, meanwhile pushing out and walking over burrowed banelings that do... nothing. Slush tries to break the push but NaDa saves a lot of his marines.


16:00

Slush cleans up the tanks of the push with mutas but loses all his banelings, zerglings and his third hatch.

NaDa retreats his marines over burrowed banelings and 2 unburrow for TERRIBLE, TERRIBLE DAMAGE.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
May 28 2011 01:15 GMT
#62
Slush coming back pretty well.
the farm ends here
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 28 2011 01:15 GMT
#63
slush sniping a bunch of tanks with his huge muta ball. Nada snipes slushs 4th base with marines.
crawlingchaos
Profile Joined March 2011
Canada2025 Posts
May 28 2011 01:15 GMT
#64
Slush snipes 4 or 5 tanks, nice... but Nada strikes back by taking out a hatchery.
They say that life's a carousel, spinning fast you've gotta ride it well, the world is full of kings and queens who blind your eyes and steal your dreams, it's heaven and hell, oh well.
mistgun_EU
Profile Joined October 2010
309 Posts
May 28 2011 01:16 GMT
#65
3-3 upgrades on the way !
Chenz
Profile Joined November 2010
Sweden1197 Posts
Last Edited: 2011-05-28 01:17:04
May 28 2011 01:16 GMT
#66
On May 28 2011 10:05 L3g3nd_ wrote:
Show nested quote +
On May 28 2011 09:58 Mentalizor wrote:
On May 28 2011 09:54 XiaoJoyce- wrote:
On May 28 2011 09:51 mistgun_EU wrote:
On May 28 2011 09:50 XiaoJoyce- wrote:
I saw marauder taking Building easy, Marauder deal 20 dmg to building or 10?


8-10 stimmed marauder 2-2 upgrade, what do u expect ?


Meaning marines actually better at sniping building? Because medivac drop can carry total 8 marines, compare to 4 marauder.


8x 2/2 marines fighting buildings with 1armor will do 7dmg/shot = 56dmg/round of attack
4x 2/2 marauders fighting buildings with 1armor will do 23dmg/shot = 92dmg/round of attack

Marines do actually fire faster - but it doesn't really cover the difference.

So in short. Yeah, marauders slaughter buildings... big surprise, huh?

marines of CD of .86 and marauder of 1.5, so its actually really close.

wait just checker your math, marauders do 19.1 per hit, which is 76.4.

then DPS added in, marines do 48/second

Maruader do50.9333333

With stim:

marauders do 76.4/second (CD of 1 with stim)

Marines do 96/second with stim, so Marines do more dmg to buildings than marauders

Why are you counting stim as a 100% attack speed increase for marines? It's a 50% increase for both units.

Mauraders with 2+ attack do 23 damage per shot against buildings. 23*4/1.5 ~= 61 dps
Marines with 2+ attack deal 6 damage per shot against buildings. 6*8/0.86 ~= 56 dps.

Stim increases both units dps with 50%, so it's pretty much the same with stim.

So, Marauders deal more damage and drops faster. I'd say marauder drops are slightly better.
Sermokala
Profile Blog Joined November 2010
United States14211 Posts
May 28 2011 01:16 GMT
#67
kk finished the OP tell me if you find anything wrong with it.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 28 2011 01:17 GMT
#68
On May 28 2011 10:14 Serelitz wrote:
Show nested quote +
On May 28 2011 10:12 Serelitz wrote:
On May 28 2011 10:09 Serelitz wrote:
Crevasse

(T)NaDa @ 7 vs (Z)SLush @ 5

A bit late I know, I'll try to LR if nobody else does it.

NaDa 2 rax bunker rushing but it gets held off easily with little damage by SLush. NaDa expanding behind it.

10:00

Slush making a lot of units, grabbing a third. Spire and Centrifugal Hooks just finished.

NaDa is making a CC as well.



12:00

Failed drop by NaDa in the main, meanwhile pushing out and walking over burrowed banelings that do... nothing. Slush tries to break the push but NaDa saves a lot of his marines.


16:00

Slush cleans up the tanks of the push with mutas but loses all his banelings, zerglings and his third hatch.

NaDa retreats his marines over burrowed banelings and 2 unburrow for TERRIBLE, TERRIBLE DAMAGE.


20:00

Slush invests a lot of gas into mutas, snipes a lot of siege tanks but the marine counter snipes Slush his 4th. Slush slightly behind on workers as well as supply, but more importantly 3 bases against 4.

Slush sacs a lot of banelings to get the 4th PF.
mistgun_EU
Profile Joined October 2010
309 Posts
May 28 2011 01:17 GMT
#69
hahaha again huge miss, it cost slush the game
1Eris1
Profile Joined September 2010
United States5797 Posts
May 28 2011 01:17 GMT
#70
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Ocedic
Profile Joined April 2010
United States1808 Posts
May 28 2011 01:17 GMT
#71
Jesus Slush could've killed like 30 marines with two banelings.
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
May 28 2011 01:17 GMT
#72
that coulda changed the game if he got those marines with that last mine
¯\_(☺)_/¯
Niklai
Profile Joined March 2011
289 Posts
May 28 2011 01:17 GMT
#73
oh, the banelings ~~
DamnCats
Profile Joined August 2010
United States1472 Posts
May 28 2011 01:17 GMT
#74
You have to be sooo far ahead to baneling a PF. :[
Disciples of a god, that neither lives nor breathes.
Elasticity
Profile Blog Joined June 2010
3420 Posts
May 28 2011 01:18 GMT
#75
Slush is so bad at looking at minimap :<
zerious
Profile Joined August 2010
Canada3803 Posts
May 28 2011 01:18 GMT
#76
terrible decision making by Slush
Headnoob
Profile Joined September 2010
Australia2108 Posts
May 28 2011 01:18 GMT
#77
Slush should've kept those banelings

he could've held that!!!!!
Xxavi
Profile Joined October 2010
United States1248 Posts
May 28 2011 01:18 GMT
#78
Nada is very good, but what is him walking his army to banelings all the time?
Exarl25
Profile Joined November 2010
1887 Posts
May 28 2011 01:18 GMT
#79
On May 28 2011 10:17 1Eris1 wrote:
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work


Players being bad doesn't make a tactic bad.

FeastOfThePoops
Profile Joined May 2011
149 Posts
May 28 2011 01:18 GMT
#80
On May 28 2011 10:17 1Eris1 wrote:
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work

Just because it's hard doesn't mean you don't try to do it IMO.
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