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On May 28 2011 10:12 Serelitz wrote:Show nested quote +On May 28 2011 10:09 Serelitz wrote:CrevasseNaDa @ 7 vs SLush @ 5 A bit late I know, I'll try to LR if nobody else does it. NaDa 2 rax bunker rushing but it gets held off easily with little damage by SLush. NaDa expanding behind it. 10:00 Slush making a lot of units, grabbing a third. Spire and Centrifugal Hooks just finished. NaDa is making a CC as well. 12:00 Failed drop by NaDa in the main, meanwhile pushing out and walking over burrowed banelings that do... nothing. Slush tries to break the push but NaDa saves a lot of his marines.
16:00
Slush cleans up the tanks of the push with mutas but loses all his banelings, zerglings and his third hatch.
NaDa retreats his marines over burrowed banelings and 2 unburrow for TERRIBLE, TERRIBLE DAMAGE.
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Slush coming back pretty well.
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slush sniping a bunch of tanks with his huge muta ball. Nada snipes slushs 4th base with marines.
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Slush snipes 4 or 5 tanks, nice... but Nada strikes back by taking out a hatchery.
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3-3 upgrades on the way !
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On May 28 2011 10:05 L3g3nd_ wrote:Show nested quote +On May 28 2011 09:58 Mentalizor wrote:On May 28 2011 09:54 XiaoJoyce- wrote:On May 28 2011 09:51 mistgun_EU wrote:On May 28 2011 09:50 XiaoJoyce- wrote: I saw marauder taking Building easy, Marauder deal 20 dmg to building or 10? 8-10 stimmed marauder 2-2 upgrade, what do u expect ? Meaning marines actually better at sniping building? Because medivac drop can carry total 8 marines, compare to 4 marauder. 8x 2/2 marines fighting buildings with 1armor will do 7dmg/shot = 56dmg/round of attack 4x 2/2 marauders fighting buildings with 1armor will do 23dmg/shot = 92dmg/round of attack Marines do actually fire faster - but it doesn't really cover the difference. So in short. Yeah, marauders slaughter buildings... big surprise, huh? marines of CD of .86 and marauder of 1.5, so its actually really close. wait just checker your math, marauders do 19.1 per hit, which is 76.4. then DPS added in, marines do 48/second Maruader do50.9333333 With stim: marauders do 76.4/second (CD of 1 with stim) Marines do 96/second with stim, so Marines do more dmg to buildings than marauders Why are you counting stim as a 100% attack speed increase for marines? It's a 50% increase for both units.
Mauraders with 2+ attack do 23 damage per shot against buildings. 23*4/1.5 ~= 61 dps Marines with 2+ attack deal 6 damage per shot against buildings. 6*8/0.86 ~= 56 dps.
Stim increases both units dps with 50%, so it's pretty much the same with stim.
So, Marauders deal more damage and drops faster. I'd say marauder drops are slightly better.
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kk finished the OP tell me if you find anything wrong with it.
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On May 28 2011 10:14 Serelitz wrote:Show nested quote +On May 28 2011 10:12 Serelitz wrote:On May 28 2011 10:09 Serelitz wrote:CrevasseNaDa @ 7 vs SLush @ 5 A bit late I know, I'll try to LR if nobody else does it. NaDa 2 rax bunker rushing but it gets held off easily with little damage by SLush. NaDa expanding behind it. 10:00 Slush making a lot of units, grabbing a third. Spire and Centrifugal Hooks just finished. NaDa is making a CC as well. 12:00 Failed drop by NaDa in the main, meanwhile pushing out and walking over burrowed banelings that do... nothing. Slush tries to break the push but NaDa saves a lot of his marines. 16:00 Slush cleans up the tanks of the push with mutas but loses all his banelings, zerglings and his third hatch. NaDa retreats his marines over burrowed banelings and 2 unburrow for TERRIBLE, TERRIBLE DAMAGE.
20:00
Slush invests a lot of gas into mutas, snipes a lot of siege tanks but the marine counter snipes Slush his 4th. Slush slightly behind on workers as well as supply, but more importantly 3 bases against 4.
Slush sacs a lot of banelings to get the 4th PF.
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hahaha again huge miss, it cost slush the game
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Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work
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Jesus Slush could've killed like 30 marines with two banelings.
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that coulda changed the game if he got those marines with that last mine
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You have to be sooo far ahead to baneling a PF. :[
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Slush is so bad at looking at minimap :<
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terrible decision making by Slush
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Slush should've kept those banelings
he could've held that!!!!!
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Nada is very good, but what is him walking his army to banelings all the time?
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On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work
Players being bad doesn't make a tactic bad.
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On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work Just because it's hard doesn't mean you don't try to do it IMO.
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