[D] 1000 tips - Page 27
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101toss
3232 Posts
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WniO
United States2706 Posts
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Probe1
United States17920 Posts
Clandestine Scouting + Show Spoiler + I have one more tip, that you may or may not find useful, but I think it's kinda neat-o. The Zero APM Perpetual Harass I've invented a unit. It's a really smart unit. It's stealthy, and it knows when to hold 'em and knows when to fold 'em. It scouts the map for you, attacking anything it comes across, but it's smart enough to run away before detection arrives. Then it harasses somewhere else, and again, flees before detection can arrive, constantly keeping your opponent on his heels, while you invest 0 APM whatsoever. Cool unit ? Tip: Introducing the Dark Templar following the Patrolling Observer. Observer is set to patrol the map for expansions. A (small group of) Dark Templar is set to follow that observer. If they come across a base, the DT goes to work, while the Observer continues on its patrol route. At the point where the observer gets far enough away from the DT, the DT's priority command of following the Observer takes over and it disengages from future hostilities. It will finish off what it's attacking, but will leave the rest alone, to resume following the observer. From your opponent's perspective, he has to hustle to get detection, possibly cancel a new expansion, or he moves enough of his army to that position that it could offer you a tactical advantage. Ideally, the DT and observer will be long gone before they arrive. Then they strike again at the next base they find, and the process repeats. The observer stops for nothing, so it's a perpetual stick and move strategy, which requires ZERO APM of yours. Never let that hidden expo beat you again... | ||
Ssoulle
United Kingdom149 Posts
Infestors can neutrel parasite changlings If you cast Contaminate on a Nydus Network with an Overseer, it can still make Nydus Worms You can cast Contaminate on an uprooted Spine/Spore crawler and it will walk around with the contaminate on and still be able to root. You can contaminate a creep tumour and it will do nothing. A spore crawler beats a Charged Void Ray in a 1v1 A stalker and hydralisk are evenly matched in a 1v1, their last respective shots will kill each other Use whichever ones you like | ||
TheLOLas
United States646 Posts
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Kaitlin
United States2958 Posts
On May 09 2011 01:55 Probe1 wrote: I'm lifting this directly from Kaitllins thread on customized hotkeys. I did not come up with this brilliant tip. http://www.teamliquid.net/forum/viewmessage.php?topic_id=220164 Clandestine Scouting Glad somebody liked it lol. Here's another couple that are based on some well-known tips, but I'm not sure they've been combined. We already know: 1. A drop ship can drop only part of its load by clicking the wireframe of the units to be dropped. 2. A drop ship can drop units "on the move" by clicking 'D' and clicking the drop ship as the target. 3. A drop ship can have its route queued up by shift-queueing move commands. 4. A drop ship can have its drop queued up by shift-queueing the 'D' and clicking the location of the drop, even followed by subsequent move commands queued for after the drop. Perhaps you didn't realize, however, that you can do the following: Tip: You can queue up "on the move" drops ahead of time, which can look to your opponent like you're just flying around (if you're dropping DTs) by queueing the move commands, as normal, to the location you wish to drop, then click 'D' and click the drop ship at its current location, followed by further queued move commands. Even though you've clicked 'D' and clicked your drop ship, the drop ship won't drop the units until it gets to that point in the shift+queue list of commands. It's important to remember that if your drop ship is flying over an area that is invalid to drop, then you can't shift+queue the drop until it gets over droppable terrain. Tip: You can queue up partial drops in the same manner as above, by clicking the wireframe of the unit to be dropped, instead of the drop ship, so it drops only that particular unit at that location, and continues with remaining units to subsequent locations. This could be used, especially with warp prism speed, to spread harass units around the map quickly, as upgraded warp prisms are very fast. | ||
DuncanIdaho
United States465 Posts
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Whitewing
United States7483 Posts
On May 08 2011 15:14 Fir3fly wrote: are you serious? im going to have to see this for myself. >.> Well, you can micro the immortal away from the fortress and let the shields recharge, and the fortress goes down eventually, but it's not exactly a straight up win. | ||
Dredds
Denmark1 Post
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djdoodoo
United Kingdom192 Posts
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ZeroTalent
United States297 Posts
355. "Space" is the default hotkey for "jump to last event", you can hit it to tab through last events I <3 whoever wrote this. I didn't know you could keep tapping space bar until you got to "your forces are under attack"/"base is under attack" map pings. Such a lifesaver! | ||
roflcopter420
Sweden168 Posts
On May 09 2011 01:09 L3g3nd_ wrote: i dont think you will EVER have a situation where a PF on 450 hp is left till it dies. Also its very misleading and isnt a helpful tip It is very useful when protoss starts whining about imbalance | ||
Arn
Sweden118 Posts
2. Expect an update this evening. Just for the record, we are way above 400 now, the numbers are off, but I'll adjust manually. | ||
Chinesewonder
Canada354 Posts
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Shalaiyn
Netherlands2735 Posts
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Ineffability~
84 Posts
A stalker wins vs a PF in a 1v1 if not repaired. Shoot->Get out of range->Regen shields -> Repeat. After 15 minutes you have a full health stalker and a dead PF! | ||
Arn
Sweden118 Posts
On May 11 2011 05:04 Ineffability~ wrote: About the dudes arguing about the Immortal PF. A stalker wins vs a PF in a 1v1 if not repaired. Shoot->Get out of range->Regen shields -> Repeat. After 15 minutes you have a full health stalker and a dead PF! A Speedling also wins, since it can (ackording to a previous tip) run too fast for the PF to shoot it. Or maybe it takes a ling and a roach, the ling drawing the attention of the PF. Anyway, no situation is realistic, so yeah... silly | ||
Kaitlin
United States2958 Posts
On May 11 2011 19:30 Arn wrote: A Speedling also wins, since it can (ackording to a previous tip) run too fast for the PF to shoot it. Or maybe it takes a ling and a roach, the ling drawing the attention of the PF. Anyway, no situation is realistic, so yeah... silly The ling is the unit running the PF's gun in a circle while the hydra, in this case, attacks and eventually kills the PF, there's a Youtube video about it, but you're right, it's never gonna happen in game, completely useless information, just entertaining to watch. Here's a tip, but I can't be sure what number we're on. (Man, I'm giving up all my best tips) Tip: Using the Alt modifier, especially if you have it assigned to a mouse button, you can essentially cut the number of different keys you have to use in half. For example, 1 can be used for a control group while Alt + 1 can be used for another. 'A' can be used for Attack, while Alt + A can be used for idle worker. 'S' can be used for Stop, while Alt + S can be used for Last Alert. F can be used for whatever it's used for, while Alt + F can be used for Center on Selection. And on and on. | ||
Ender79
United States8 Posts
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Exiiile
United States20 Posts
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