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[D] 1000 tips - Page 26

Forum Index > StarCraft 2 Strategy
Post a Reply
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Kornholi0
Profile Joined November 2010
Canada634 Posts
May 08 2011 01:41 GMT
#501
Immortals beats a planetary fortress 1 on 1 if the planetary is not repaired.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
riva1
Profile Joined February 2011
United States9 Posts
May 08 2011 03:18 GMT
#502
If you make or move a spine crawler slightly diagonal from bunkers you can outrange them and destroy the bunker without taking damage. This is great for holding off bunker rushes.
rivaL.340 mid masters
Fir3fly
Profile Joined May 2009
Australia251 Posts
May 08 2011 06:14 GMT
#503
On May 08 2011 10:41 Kornholi0 wrote:
Immortals beats a planetary fortress 1 on 1 if the planetary is not repaired.



are you serious? im going to have to see this for myself.
>.>
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 08 2011 06:29 GMT
#504
On May 08 2011 10:41 Kornholi0 wrote:
Immortals beats a planetary fortress 1 on 1 if the planetary is not repaired.

surely not...immortal does 50dmagae not upgraded, the PF has 1500 HP and 3 armour, so thats 1500/47 = 31.9 (32) attacks.

At a cooldown of 1.45 thats 46.4 seconds.

a PF does 40 dmg. a immortal has 10attacks + 200HP and 1armour.

so to get rid of shield will take 10attacks =20 seconds at a cooldown of 2.

the 200 HP will go at 39hp a hit, so 5.1 attacks (6)

at a cooldown of 2 thats 12 seconds.

20+12 = 32 seconds to kill an immortal, 46 to kill a PF.

So youre wrong for a non upgraded immortal.

If we take into account full upgrades

i think it gets +5 per upgrade? 2 normal attack and +3 vs armoured? not 100% but lets go with 5. so 15 thats 65 dmg (sounds right)

PF has 5 armour now, so 60 dmg. 1500/60 = 25.*1.45 = 36.25 seconds.

A PF does same dmg, but immortal gets +3 armour.

So 20 seconds for shields, then at 36 dmg it takes 5.5555 attacks, or 6.

which is the same as before, so it will take 32 seconds.

So even fully upgraded the immortal won't win. unless you arent taking into accouint PF armour.

which would make thor dmg = 62 1500/62 = 24.19, or 25*1.45= the exact same.


So no, an immortal will not kill a PF one on one, no matter what the upgrades are.
https://twitter.com/#!/IrisAnother
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 08 2011 07:33 GMT
#505
tip: selecting all workers mining and holding down the c button will result your apm to spike near 1k

tip: setting scv to auto-repair and loading the scv into a medivac can auto-repair mech units inside medivacs (Hellions) for nonstop harass.

tip: in pvp, if you dont see 2 pylons in enemy base and if they have cybernetics and gateway, you know for sure that he proxied one of the pylons.
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-05-08 07:53:01
May 08 2011 07:52 GMT
#506
tip: setting scv to auto-repair and loading the scv into a medivac can auto-repair mech units inside medivacs (Hellions) for nonstop harass.


This isn't so much a tip, but more a "Did You Know" item. There has been some controversy in the media over whether it was appropriate for the Navy Seals to have killed Osama Bin Laden. I have the inside story. The true story is, the Seals came into his room, after he pushed his wife in front of him, and the Seal took aim, Bin Laden said:

"Wait !!! Did you know SCVs on auto-repair inside a medivac could repair mechanical units also inside that medivac?"

That's why he was shot in the head.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 08 2011 08:11 GMT
#507
[T] If your supply block, consider this to be your time to get building add-ons, also add extra production buildings due to money stock piling from supplyblock.
liftlift > tsm
Baerinho
Profile Joined February 2010
Germany257 Posts
May 08 2011 09:10 GMT
#508
i guess most people know this, but i´ve seen pros do it wrong on their stream too,

"you get a full refund of an upgrade running if that building is destroyed"

so canceling before a building is killed doesnt get you anything, expect the buildings might survive and you have to start the upgrade again
nostrils
Profile Blog Joined August 2010
Sweden23 Posts
Last Edited: 2011-05-08 10:23:15
May 08 2011 10:13 GMT
#509
On May 08 2011 15:29 L3g3nd_ wrote:
Show nested quote +
On May 08 2011 10:41 Kornholi0 wrote:
Immortals beats a planetary fortress 1 on 1 if the planetary is not repaired.

surely not...immortal does 50dmagae not upgraded, the PF has 1500 HP and 3 armour, so thats 1500/47 = 31.9 (32) attacks.

At a cooldown of 1.45 thats 46.4 seconds.

a PF does 40 dmg. a immortal has 10attacks + 200HP and 1armour.

so to get rid of shield will take 10attacks =20 seconds at a cooldown of 2.

the 200 HP will go at 39hp a hit, so 5.1 attacks (6)

at a cooldown of 2 thats 12 seconds.

20+12 = 32 seconds to kill an immortal, 46 to kill a PF.

So youre wrong for a non upgraded immortal.

If we take into account full upgrades

i think it gets +5 per upgrade? 2 normal attack and +3 vs armoured? not 100% but lets go with 5. so 15 thats 65 dmg (sounds right)

PF has 5 armour now, so 60 dmg. 1500/60 = 25.*1.45 = 36.25 seconds.

A PF does same dmg, but immortal gets +3 armour.

So 20 seconds for shields, then at 36 dmg it takes 5.5555 attacks, or 6.

which is the same as before, so it will take 32 seconds.

So even fully upgraded the immortal won't win. unless you arent taking into accouint PF armour.

which would make thor dmg = 62 1500/62 = 24.19, or 25*1.45= the exact same.


So no, an immortal will not kill a PF one on one, no matter what the upgrades are.

A 0/0/0 immortal will actually kill a PF it isn't repaired but ONLY IF the immortal attacks from a direction opposite of the PF's cannons.

The cannons will have to turn full 180 degrees so the immortal gets 2 "free" shots.
If everything goes according to plan, the PF will have 460hp left, and just caught fire. So when the immortal dies, the fortress will burn down unless repaired.
H-hey, this is a private residence, man!
Kornholi0
Profile Joined November 2010
Canada634 Posts
May 08 2011 10:51 GMT
#510
I gotta replay but it won't let me upload it cause I used a unit test thing and it said I wasn't against an opponent go figure...

Basically if you attack from the opposite angle and get 2 shots off before the immortal is hit it will hit exactly enough to cause fire.

The immortal doesn't outlive the planetary it just beats it 1v1.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Azulock
Profile Joined August 2010
United Kingdom58 Posts
May 08 2011 10:58 GMT
#511
You can vortex an enemy mothership!
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
May 08 2011 12:08 GMT
#512
362, siege tanks one hit zerglings, however with +1 carapace siege tanks need to get 2 shots of, +1 attack is absolutely crucial if you go mech vs lings.
dr Helvetica <3
r3tsa
Profile Joined April 2011
Poland94 Posts
May 08 2011 12:13 GMT
#513
On May 08 2011 19:51 Kornholi0 wrote:
I gotta replay but it won't let me upload it cause I used a unit test thing and it said I wasn't against an opponent go figure...

Basically if you attack from the opposite angle and get 2 shots off before the immortal is hit it will hit exactly enough to cause fire.

The immortal doesn't outlive the planetary it just beats it 1v1.



I would call it a draw
No pain, no gain.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2011-05-08 12:57:01
May 08 2011 12:53 GMT
#514
On May 08 2011 19:13 nostrils wrote:
Show nested quote +
On May 08 2011 15:29 L3g3nd_ wrote:
On May 08 2011 10:41 Kornholi0 wrote:
Immortals beats a planetary fortress 1 on 1 if the planetary is not repaired.

surely not...immortal does 50dmagae not upgraded, the PF has 1500 HP and 3 armour, so thats 1500/47 = 31.9 (32) attacks.

At a cooldown of 1.45 thats 46.4 seconds.

a PF does 40 dmg. a immortal has 10attacks + 200HP and 1armour.

so to get rid of shield will take 10attacks =20 seconds at a cooldown of 2.

the 200 HP will go at 39hp a hit, so 5.1 attacks (6)

at a cooldown of 2 thats 12 seconds.

20+12 = 32 seconds to kill an immortal, 46 to kill a PF.

So youre wrong for a non upgraded immortal.

If we take into account full upgrades

i think it gets +5 per upgrade? 2 normal attack and +3 vs armoured? not 100% but lets go with 5. so 15 thats 65 dmg (sounds right)

PF has 5 armour now, so 60 dmg. 1500/60 = 25.*1.45 = 36.25 seconds.

A PF does same dmg, but immortal gets +3 armour.

So 20 seconds for shields, then at 36 dmg it takes 5.5555 attacks, or 6.

which is the same as before, so it will take 32 seconds.

So even fully upgraded the immortal won't win. unless you arent taking into accouint PF armour.

which would make thor dmg = 62 1500/62 = 24.19, or 25*1.45= the exact same.


So no, an immortal will not kill a PF one on one, no matter what the upgrades are.

A 0/0/0 immortal will actually kill a PF it isn't repaired but ONLY IF the immortal attacks from a direction opposite of the PF's cannons.

The cannons will have to turn full 180 degrees so the immortal gets 2 "free" shots.
If everything goes according to plan, the PF will have 460hp left, and just caught fire. So when the immortal dies, the fortress will burn down unless repaired.

even with 2 free shots a immortal will not win.

I did the math to back it up, show where my math is wrong. its simply not so


EDIT: oh you mean the planatary will burn to death? that hardly counts... its going to take a long long time for it to burn down. hardly counts..
https://twitter.com/#!/IrisAnother
Killerbot
Profile Joined August 2010
United States106 Posts
Last Edited: 2011-05-08 15:12:04
May 08 2011 15:10 GMT
#515
On May 08 2011 21:53 L3g3nd_ wrote:
Show nested quote +
On May 08 2011 19:13 nostrils wrote:
On May 08 2011 15:29 L3g3nd_ wrote:
On May 08 2011 10:41 Kornholi0 wrote:
Immortals beats a planetary fortress 1 on 1 if the planetary is not repaired.

surely not...immortal does 50dmagae not upgraded, the PF has 1500 HP and 3 armour, so thats 1500/47 = 31.9 (32) attacks.

At a cooldown of 1.45 thats 46.4 seconds.

a PF does 40 dmg. a immortal has 10attacks + 200HP and 1armour.

so to get rid of shield will take 10attacks =20 seconds at a cooldown of 2.

the 200 HP will go at 39hp a hit, so 5.1 attacks (6)

at a cooldown of 2 thats 12 seconds.

20+12 = 32 seconds to kill an immortal, 46 to kill a PF.

So youre wrong for a non upgraded immortal.

If we take into account full upgrades

i think it gets +5 per upgrade? 2 normal attack and +3 vs armoured? not 100% but lets go with 5. so 15 thats 65 dmg (sounds right)

PF has 5 armour now, so 60 dmg. 1500/60 = 25.*1.45 = 36.25 seconds.

A PF does same dmg, but immortal gets +3 armour.

So 20 seconds for shields, then at 36 dmg it takes 5.5555 attacks, or 6.

which is the same as before, so it will take 32 seconds.

So even fully upgraded the immortal won't win. unless you arent taking into accouint PF armour.

which would make thor dmg = 62 1500/62 = 24.19, or 25*1.45= the exact same.


So no, an immortal will not kill a PF one on one, no matter what the upgrades are.

A 0/0/0 immortal will actually kill a PF it isn't repaired but ONLY IF the immortal attacks from a direction opposite of the PF's cannons.

The cannons will have to turn full 180 degrees so the immortal gets 2 "free" shots.
If everything goes according to plan, the PF will have 460hp left, and just caught fire. So when the immortal dies, the fortress will burn down unless repaired.

even with 2 free shots a immortal will not win.

I did the math to back it up, show where my math is wrong. its simply not so


EDIT: oh you mean the planatary will burn to death? that hardly counts... its going to take a long long time for it to burn down. hardly counts..


Your math is right but you are missing his point, if unrepaired it burns :-P also immortals are one of the best ways to take down PFs with a little micro you can kill them fairly easily, esp with a guardian shield.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 08 2011 15:29 GMT
#516
I lost a ZvZ because I didn't know #70.
ModeratorI am still alive, somehow
TL+ Member
roflcopter420
Profile Joined July 2009
Sweden168 Posts
May 08 2011 15:57 GMT
#517
On May 08 2011 21:53 L3g3nd_ wrote:
Show nested quote +
On May 08 2011 19:13 nostrils wrote:
On May 08 2011 15:29 L3g3nd_ wrote:
On May 08 2011 10:41 Kornholi0 wrote:
Immortals beats a planetary fortress 1 on 1 if the planetary is not repaired.

surely not...immortal does 50dmagae not upgraded, the PF has 1500 HP and 3 armour, so thats 1500/47 = 31.9 (32) attacks.

At a cooldown of 1.45 thats 46.4 seconds.

a PF does 40 dmg. a immortal has 10attacks + 200HP and 1armour.

so to get rid of shield will take 10attacks =20 seconds at a cooldown of 2.

the 200 HP will go at 39hp a hit, so 5.1 attacks (6)

at a cooldown of 2 thats 12 seconds.

20+12 = 32 seconds to kill an immortal, 46 to kill a PF.

So youre wrong for a non upgraded immortal.

If we take into account full upgrades

i think it gets +5 per upgrade? 2 normal attack and +3 vs armoured? not 100% but lets go with 5. so 15 thats 65 dmg (sounds right)

PF has 5 armour now, so 60 dmg. 1500/60 = 25.*1.45 = 36.25 seconds.

A PF does same dmg, but immortal gets +3 armour.

So 20 seconds for shields, then at 36 dmg it takes 5.5555 attacks, or 6.

which is the same as before, so it will take 32 seconds.

So even fully upgraded the immortal won't win. unless you arent taking into accouint PF armour.

which would make thor dmg = 62 1500/62 = 24.19, or 25*1.45= the exact same.


So no, an immortal will not kill a PF one on one, no matter what the upgrades are.

A 0/0/0 immortal will actually kill a PF it isn't repaired but ONLY IF the immortal attacks from a direction opposite of the PF's cannons.

The cannons will have to turn full 180 degrees so the immortal gets 2 "free" shots.
If everything goes according to plan, the PF will have 460hp left, and just caught fire. So when the immortal dies, the fortress will burn down unless repaired.

even with 2 free shots a immortal will not win.

I did the math to back it up, show where my math is wrong. its simply not so


EDIT: oh you mean the planatary will burn to death? that hardly counts... its going to take a long long time for it to burn down. hardly counts..


LOL, it sure does count. You got pwnd.

I tested 163, it is false.

114 is true, I tested it plunx.

My own tip, didnt see it in the list: If you have a SCV with auto-repair in a dropship and pick up a tank, the tank will be repaired!
Its much the same as milking a cow
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 08 2011 16:03 GMT
#518
Point defense drones have no affect against nukes. They don't work in protecting your army.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 08 2011 16:09 GMT
#519
On May 09 2011 00:57 roflcopter420 wrote:
Show nested quote +
On May 08 2011 21:53 L3g3nd_ wrote:
On May 08 2011 19:13 nostrils wrote:
On May 08 2011 15:29 L3g3nd_ wrote:
On May 08 2011 10:41 Kornholi0 wrote:
Immortals beats a planetary fortress 1 on 1 if the planetary is not repaired.

surely not...immortal does 50dmagae not upgraded, the PF has 1500 HP and 3 armour, so thats 1500/47 = 31.9 (32) attacks.

At a cooldown of 1.45 thats 46.4 seconds.

a PF does 40 dmg. a immortal has 10attacks + 200HP and 1armour.

so to get rid of shield will take 10attacks =20 seconds at a cooldown of 2.

the 200 HP will go at 39hp a hit, so 5.1 attacks (6)

at a cooldown of 2 thats 12 seconds.

20+12 = 32 seconds to kill an immortal, 46 to kill a PF.

So youre wrong for a non upgraded immortal.

If we take into account full upgrades

i think it gets +5 per upgrade? 2 normal attack and +3 vs armoured? not 100% but lets go with 5. so 15 thats 65 dmg (sounds right)

PF has 5 armour now, so 60 dmg. 1500/60 = 25.*1.45 = 36.25 seconds.

A PF does same dmg, but immortal gets +3 armour.

So 20 seconds for shields, then at 36 dmg it takes 5.5555 attacks, or 6.

which is the same as before, so it will take 32 seconds.

So even fully upgraded the immortal won't win. unless you arent taking into accouint PF armour.

which would make thor dmg = 62 1500/62 = 24.19, or 25*1.45= the exact same.


So no, an immortal will not kill a PF one on one, no matter what the upgrades are.

A 0/0/0 immortal will actually kill a PF it isn't repaired but ONLY IF the immortal attacks from a direction opposite of the PF's cannons.

The cannons will have to turn full 180 degrees so the immortal gets 2 "free" shots.
If everything goes according to plan, the PF will have 460hp left, and just caught fire. So when the immortal dies, the fortress will burn down unless repaired.

even with 2 free shots a immortal will not win.

I did the math to back it up, show where my math is wrong. its simply not so


EDIT: oh you mean the planatary will burn to death? that hardly counts... its going to take a long long time for it to burn down. hardly counts..


LOL, it sure does count. You got pwnd.

I tested 163, it is false.

114 is true, I tested it plunx.

My own tip, didnt see it in the list: If you have a SCV with auto-repair in a dropship and pick up a tank, the tank will be repaired!

i dont think you will EVER have a situation where a PF on 450 hp is left till it dies.

Also its very misleading and isnt a helpful tip
https://twitter.com/#!/IrisAnother
Lithian
Profile Joined September 2010
Finland38 Posts
Last Edited: 2011-05-08 16:19:40
May 08 2011 16:19 GMT
#520
363. (P) You can use forcefields around zerg eggs to prevent them from hatching
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
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