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[D] 1000 tips - Page 29

Forum Index > StarCraft 2 Strategy
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Saiton
Profile Blog Joined February 2011
Sweden467 Posts
May 14 2011 10:04 GMT
#561
On May 14 2011 18:46 graNite wrote:
Can't we put all tips in Liquipedia so everybody can edit them?

This is something to be considered when 1000 tips are completed.
Top diamond terran streaming at http://www.twitch.tv/saitontv
snowroller1
Profile Joined February 2011
99 Posts
May 14 2011 11:28 GMT
#562
383. (T) Reapers 2-shot (2x doubleshot) Drones & Probes, but not SCVs.
is wrong. it takes 3 shots from reaper to kill any worker
kubiks
Profile Blog Joined March 2011
France1328 Posts
May 15 2011 23:53 GMT
#563
448. (ZvT) It takes 3 snipes for a ghost to kill an infestator, due to the fact that he regen 1 life when hurt (and 90-2x45 +1 =1pv).
However, if you click with 2 ghost on the ground at range of snipe of an infestator, then shift 2 snipe, they will 1-shot him (because due to the shift, the snipe will occur exactly at the same time)
Juanald you're my hero I miss you -> best troll ever on TL <3
viii
Profile Joined March 2011
United States266 Posts
May 16 2011 01:37 GMT
#564
At #47 catz' analogy is better. CatZ' baneling analogy
For those who came from nothing, and became something - DGK
thr33st
Profile Joined May 2011
Germany2 Posts
May 16 2011 02:35 GMT
#565
its okay.
MusiK
Profile Joined August 2010
United States302 Posts
May 16 2011 02:51 GMT
#566
Awesome thread bro. Will look through these points. =]
BOOM!!! ~ Tasteless
MusiK
Profile Joined August 2010
United States302 Posts
May 16 2011 02:51 GMT
#567
However, I would suggest that you divide these up by races also. Just would make it easier for me to view.
BOOM!!! ~ Tasteless
kunstderfugue
Profile Blog Joined October 2010
Mexico375 Posts
May 16 2011 04:16 GMT
#568
On May 14 2011 20:28 snowroller1 wrote:
383. (T) Reapers 2-shot (2x doubleshot) Drones & Probes, but not SCVs.
is wrong. it takes 3 shots from reaper to kill any worker


reapers with +1 attack will 2-shot probes and drones without armor upgrades, their damage being 2x10x2shots = 40
Old lamps for new!
dondo
Profile Joined September 2010
United States53 Posts
May 16 2011 10:54 GMT
#569
448. The reapers attack can be absorbed by the PDD if fired at a building but not when fired at a unit.
roflwaffle
abaitor
Profile Joined August 2010
England45 Posts
Last Edited: 2011-05-16 11:55:36
May 16 2011 11:55 GMT
#570
On May 16 2011 13:16 kunstderfugue wrote:
Show nested quote +
On May 14 2011 20:28 snowroller1 wrote:
383. (T) Reapers 2-shot (2x doubleshot) Drones & Probes, but not SCVs.
is wrong. it takes 3 shots from reaper to kill any worker


reapers with +1 attack will 2-shot probes and drones without armor upgrades, their damage being 2x10x2shots = 40

this is true, until now i'd never noticed an scv has 5 more hp than both drones and probes, i always just assumed they had the same hp.
NeonFox
Profile Joined January 2011
2373 Posts
May 16 2011 12:02 GMT
#571
So much stuff in here I didn't know, thank you so much.
abaitor
Profile Joined August 2010
England45 Posts
May 16 2011 12:03 GMT
#572
449: If a marine with combat shields stims once, it takes 2 banelings to kill the marine, if 2 stims are used (or 1 stim without combat shields), it only takes 1 baneling to kill a marine. Be careful not to overstim!
curlfry
Profile Joined January 2011
Australia103 Posts
May 16 2011 12:23 GMT
#573
this is near the best dam thread on team liquid
the French are effectively gypsies with a steady income
dan1mal
Profile Joined August 2010
Netherlands86 Posts
May 16 2011 12:43 GMT
#574
450: scv's on autorepair inside a medivac will repair any mechanical units inside
'Its a retard magnet!' - Destiny
Fibs
Profile Joined April 2011
Denmark3 Posts
May 16 2011 13:05 GMT
#575
451: (P) When making Forward pylon (Proxy). Bind it to a hotkey. For example. Army on "1", Pylon on "3" and Warp gates on "4". When you want to reinforce Double tap, "3". Then press "4", Warp in. Bind the reinforcement to your army, and double tap "1".
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 16 2011 16:02 GMT
#576
On May 16 2011 21:43 dan1mal wrote:
450: scv's on autorepair inside a medivac will repair any mechanical units inside


Do you mean this is Tip #450 or the 450th time this tip has been mentioned in this thread ?
Ravomat
Profile Joined September 2010
Germany422 Posts
May 16 2011 16:10 GMT
#577
On May 16 2011 22:05 Fibs wrote:
451: (P) When making Forward pylon (Proxy). Bind it to a hotkey. For example. Army on "1", Pylon on "3" and Warp gates on "4". When you want to reinforce Double tap, "3". Then press "4", Warp in. Bind the reinforcement to your army, and double tap "1".


It's much more convenient to use camera location hotkeys for this because you don't need to double tap. Also later on in the game you might not want to waste a hotkey for this.
grapez
Profile Joined September 2010
United States64 Posts
May 16 2011 17:25 GMT
#578
T 448 - mid to late game. when doing multiple scans. instead of just selecting all your orbitals and scannign multiple times, it may be better to select a difffernt orbital for each scan due to each orbital using up one scan instead of 1 using 2-3 scan meaning better energy regen overall allowing more scans or mules usage.
bring back black scvs...they had 60 life and worked harder
Arn
Profile Joined November 2010
Sweden118 Posts
Last Edited: 2011-05-16 23:41:20
May 16 2011 23:37 GMT
#579
We're starting to get high numbers of duplicates, darn, it will be hard when we reach like 800... hehe.

The Reaper/PDD is typically a non-tip, it's just a 99.9% useless know-how. If reapers were more popular I'd consider adding it, but as it is now, nope.

Still, good tips are still coming in fresh, which is nice, keep'em coming

On May 14 2011 19:04 prOpSaiton wrote:
Show nested quote +
On May 14 2011 18:46 graNite wrote:
Can't we put all tips in Liquipedia so everybody can edit them?

This is something to be considered when 1000 tips are completed.


Regarding what graNite suggested with open editing, I'm not sure if that would be beneficial or not, really, so... I'll just state for now that if someone has wording suggestions for a previous tip, or additions, I will always consider them. Editing tips is equally important as adding new ones.

Although I don't know why prOpSaiton has any decisionmaking in that, he's right, it's probably something that could be done in the future.

Something else that coulda been cool would to make a brief site for it, because there's probably alot of formatting that could be done (visually, and category-wise), but I think not. Keeping it simple, because the best pieces of information are often on notepad sheets or forums - info > visuals in cases like this.

On May 16 2011 11:51 MusiK wrote:
Awesome thread bro. Will look through these points. =]


On May 16 2011 21:02 NeonFox wrote:
So much stuff in here I didn't know, thank you so much.


On May 16 2011 21:23 curlfry wrote:
this is near the best dam thread on team liquid


Thank you all, comments such as those mean alot. When I started the topic it was with the hope that people would indeed learn stuff from it - being in a rather compact format there's plenty of information to take in for those who want to.


On May 16 2011 11:51 MusiK wrote:
However, I would suggest that you divide these up by races also. Just would make it easier for me to view.


Yeah, I'll do that when I have time to clean up the formatting, so I can make a quick RegExMatch script that sorts all of'em. If you think I would sort 500 tips manually, think again. :D
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 16 2011 23:55 GMT
#580
Here's one that I've been using, but didn't think it was such a huge deal until I saw it in a pro game. Can't remember the game though:

Tip: Since static defenses, such as Photon Cannons and Spine Crawlers, can be directed to target fire, you can set them to break down destructible rocks, freeing your army units to other duties.
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