One of them is Lunar Knot, a huge 2 player map:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=213993
However, as a complex map built around flanking and counterattacking (and generally weakening the big deathball blob feel by forcing people to work for map control), it's far too difficult to work out if it actually works as intended. Are bases too vulnerable? Not vulnerable enough?
I'm really in no position to make detailed judgements by myself, so I'm on the lookout for any reliably good player who'd be happy to help work out the kinks in these projects.
The other map, Into the Storm, will be a smaller, 4 player 1v1 map that's a little less ambitious. I'll post that up when it's ready. In fact, I'll post a couple of screenshots of it so far.
+ Show Spoiler [Screenies] +
Currently, just Lunar Knot is published (on EU), but please contact me if you're interested in helping out in any way. ♥