Mlg obviously knows it screwed up this weekend. To sit here and keep complaining about it is doing what exactly? Letting them know that you are angry? Well they already know that. Providing them with ideas on how they can improve is great but only if done with a certain amount of professionalism. I think a good way to look at is, would I be saying this if I sat down in a meeting with the top people at mlg. If the answer is no, then your post is probably not very productive.
Thoughts Upon Returning to the Internetz After MLG - Page 5
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Dimiotrix
United States11 Posts
Mlg obviously knows it screwed up this weekend. To sit here and keep complaining about it is doing what exactly? Letting them know that you are angry? Well they already know that. Providing them with ideas on how they can improve is great but only if done with a certain amount of professionalism. I think a good way to look at is, would I be saying this if I sat down in a meeting with the top people at mlg. If the answer is no, then your post is probably not very productive. | ||
Knu
United States67 Posts
On April 05 2011 15:43 shindigs wrote: I'm trying to agree with this post, but I can't. This is written like we're putting all our eSports eggs into MLG's basket. Last weekend for MLG, I just stopped watching the stream and didn't even bother trying to load it up and instead just deferred to TL's twitter. I'm getting a vibe that if I don't support a poorly run event, I'm not supporting eSports, which I don't understand. It's the Internet, and there will ALWAYS be unnecessary negativity, but saying that people are being too negative because they're being fairly critical isn't much better. I don't see how it's hard to sort out the good complaints from the bad ones. I'll support eSports by supporting companies and events that are well run so that eSports is under good hands. I know MLG may have just fallen under unlucky times, but in the end they're going to have to find a streaming model that works because I'm not a fan of just hyping up a company just because they're under the mantra of "growing eSports". This is actually a great point. I understand esports is growing and going through some refinement, but in order for us to someday be looked upon respectfully as a sport industry, we are going to have to make some tough calls and that means trimming some fat. So although MLG is a vehicle attempting to take us to our final destination, maybe for just the time being or until they build themselves a better foundation, we put a little bit more of our energy into another company. I don't feel, at this time, MLG is handling the sc2 respectfully or correctly. Criticism will indeed help better improve MLG for the future, but i think a lot of core work needs to be done on their end before we help them refine. In short; dont put too much energy in criticizing MLG's faults, they have far too many core issues to be at a stage in which to take our suggestions. | ||
shavi
United States127 Posts
On April 05 2011 21:17 Dimiotrix wrote: It is amazing the amount of people who are saying cynicism and negative feedback will help mlg get it's act together. It was ok during the event to voice your disappointment about what happened. That needs to happen for the company to realize it screwed up hard. It's another thing entirely to sit here two days after and continue to make the same complaints without offering anything else. Mlg obviously knows it screwed up this weekend. To sit here and keep complaining about it is doing what exactly? Letting them know that you are angry? Well they already know that. Providing them with ideas on how they can improve is great but only if done with a certain amount of professionalism. I think a good way to look at is, would I be saying this if I sat down in a meeting with the top people at mlg. If the answer is no, then your post is probably not very productive. It's hard to stay positive and not be angry / cynical when it's happened at every MLG that has had SC2. The problems have gotten worse, we still have shitty rules like extended series, we still don't have soundproofing so the players can still hear the announcers, bad stream, octoshape, shit quality, pricing that's WELL OVER industry standards, etc. The only thing that seems to have improved since other MLGs is seating. You know what happened after all the other MLGs? We, collectively, got quiet. We all said "Oh, it was their first year, it'll get better." It didn't. Nothing was improved, and all we got was a shit interview with Sundance asking us to throw money at him/MLG, and the monstrosity that was MLG Dallas 2011. I'm sorry if you guys think we should just let MLG get away with this like they've gotten away with all the other shitty LANs they've put together, or if we should be trying to help them FOR ESPORTS or some shit, but it seems that most of us are just pissed off. There is the IPL, NASL, ESL, Dreamhack, and of course the GSL. We don't need MLG to succeed for eSPORTS to succeed. I'm not saying I want it to fail, none of us are. WE WANT MLG. We want all these leagues/lan to be great. We want to spend our money on a great weekend of SC2. What we're saying is we're tired of the shit product MLG is putting forward. If you want to keep putting together shit streams for your LANs, we're just going to stop watching, stop paying for your stream, stop buying your T-Shirts. We're going to move to people that can put together a proper tournament & viewing experience. | ||
Pholon
Netherlands6142 Posts
But what if the good:bad ratio of the thing we're discussing is 1:3? | ||
Thereisnosaurus
Australia1822 Posts
We have kind of dug our own graves. For all the love and vivaciousness in the gamer community, it remains enduringly critical of those who do not give what we percieve as their all. That in some circumstances is a good thing, but in others it leads to problems. Here, we have a large corporate organization trying to deliver on promises while expecting of us a significant amount in return (not necessarily direct payment, large amounts of advertising even on the free stream must be considered a value transaction for the viewer. Compare to TSL or GOM's ad load. We are a media savvy audience, we know when they are billing us, whatever the form). It's a part of the gamer's mentality that cheats and spoilsports are the worst kind of criminal, the equivalent of traitors and heretics in 'real life'. We also hold trust and honour highly in this online world of ours, because words must bind or much of our way of life suffers. Thus, those who fail systematically to achieve those goals they state as part of a compact with us, whether they be a game developer, a player or a broadcasting company are consequently not just viewed with suspicion, the tendency is to actively revile. This sounds a bit melodramatic, but the reason is good. Such active and public shaming and solidarity in disgust is a mechanism to protect communities that have no other real defences against fraudsters and cheats. It's a rare online community of any size that hasn't been subject to the attention of such individuals and most fall for them hook, line and sinker the first few times. From then on, the attitude becomes never again. You have to understand that to communities like this, the hate reflex is something like a mother protecting her child. It has a good reason to exist, it is tight and it is powerful, you mess with it at your peril. It is also unthinking and damaging in many situations, and should rightly be contained as you suggest. But doing so isn't as simple as going 'hey everybody, let's not be negative nancies here', any more than I'm sure we could suppress a mother's instincts with a bright reassuring attitude. It has always been thus in the world of video games. Companies live and die on their reputation, I could cite many examples, but blizzard and valve are probably the best examples of companies that can get away with murder now because they have earned the trust of the community through excruciating ordeal and commitment to their compacts over decades. We believe in them. MLG is in the unenviable situation of having fallen at the first hurdle, and the only way they are going to make headway now is by staggering to their feet and running all the harder, all the longer to show that they mean business. I can predict how things will go as well, the community will watch on. It will acknowledge genuine attempts to get up and going, it has already, but it will descend on *any* mistakes and give them ten times the attention they deserve. This is in part to warn the rest of the community in case MLG turns out to be one of these tricksters (I have absolutely no doubt this is not the case, but it'll happen anyway) and in part to make sure MLG knows we're still watching. In that sense, it's a good sign. We care. We care a lot. But gamers are tough. These communities are meritocracies, you live or die by your word and whether you are as good as it. It's against the game to give someone an easy out. It's bad for the game and what's bad for the game is bad for the players. So you can't expect encouragement and advice from all sides. Empathy and frustration will lead to a few chipping in, but most will stand and watch, they want to see whether these guys are the type to tap out under a bit of pressure or whether they have the guts to keep going. They are to be our champion, to represent us to the world. They have got to earn it with their own minds, their own sweat and tears. That is what this is about. I have every faith in them. But enough about the problems, what can we do? We can let MLG know that as noted above, people are responding, talking, complaining. That's a good sign for now, but chances are temporary. You can't cheese every game and fail out more than a couple of times before you are forever a bitbybit. Improvement needs to be proportional to return expectation- if MLG expects anything from us from now on, they should be aiming to be better than what was previously considered perfect. Maybe take a leaf out of GOM's book, run some free showcase series, give us interviews or content, bring in some people from the outside and wow them publicly. Offer these to us as tokens of determination and many will give the compact a second chance. We in the community can offer suggestions here- what trials can MLG undertake to win back our respect? what content can they provide us to show their potential? We can also ensure that revulsion is tempered by context. It's an old dialectic trick to ensure that one calls the behaviour of a person idiotic, not to call the person an idiot. In the same fashion, MLG's handling of the situation was woeful. This does not mean MLG, as an entity, is woeful. If key figures in the community stress this distinction the revulsion that cannot be stopped will be directed purely at the event itself, not the organization behind it. We cannot deny that it was bad- so let us celebrate it. Laugh at how awful it was, acknowledge it in good spirits. Acknowledge that the attempts were feeble and the thinking was flawed, that bad luck and bad judgement made fools of all. Don't try and defend it for god's sake (MLG is doing a good job of this already, this is important for key members of OUR community to understand, don't act like apologists. Let MLG stand on their own feet, but direct the anger away from their future endeavours). This is an exceptionally powerful and easily accomplished spin technique and one of the few that is morally admirable. That's all from me for now. I'd be happy to offer more if requested. FOR AIUR! AND KITTENS! | ||
Fappa
United States17 Posts
But would fair minded, mature, measured negative comments over the weekend have resulted in MLG offering a full refund / free pass? I would argue no. It was ONLY because the lash back was so supremely harsh that MLG did this. The fact is, MLG slowly went from a no refund to a free pass to a full refund because the negativity really came pouring out. Remember when Blizzard was going to force RealID on their forums? They only rolled that back due to a FRENZY of harsh feedback. When people complain rationally and fairly, I'm sad to say that it seems like companies don't listen. | ||
Pipeline
Sweden1673 Posts
On April 05 2011 17:51 letzgoterps wrote: I agree with Anna's post as well, however I too have to agree with this post completely. MLG has been given the opportunity to help promote eSports, but the reason that people are "needlessly bashing" or criticizing or whatever excuse they want to come up with is b/c they have failed miserably after a full year of "trying." Last year people were "screaming" for sound-proof booths for the players, they were even asked about it more than a month ago on State of the Game's interview with MLG's Sundance. They ignored the cries from the people *paying them money.* In fact, that interview came off as Sundance just telling us to give him money. Have an issue? Buy his shirts. Want to support the players? Buy the shirts. Everything came down to us supporting *him* and giving him more and more money. And that's after we find out what a crappy payout the prize pool is for such a "huge tournament." The reason why people are being "negative" isn't due to them being trolls or just trying to blow off steam, it's b/c they care about the product that is put out in front of them. During MLG Dallas, there were issues from before the tournament started until it ended. It's not like MLG wasn't aware of the amount of people who wanted to view the stream, who paid for it, or even attended the event. Yet, it came off as MLG being completely unprepared, or worse, completely trying to scrape by w/giving the customers the least they possibly could get away with. It started w/the terrible stream quality and consistency all the way down to game lag and other such issues. Now don't get me wrong Anna (and MLG), but you cannot completely blame the lag issues on Blizzard. I kept seeing you send out tweet after tweet asking us to hound Blizzard into bringing out dedicated servers to LAN tournaments or adding LAN support. Yet, how are we supposed to believe it was in ANY way Blizzard's fault when MLG themselves couldn't even get the games to us in the first place? Or when we continually saw other eSports lag or crash? Don't get me wrong, I agree that Blizzard give LAN support or help the companies out that are growing Blizzard's product w/dedicated tournament servers. Yet, I cannot say definitively that any of the lag issues, drop issues, or otherwise were at all Blizzard's fault. Sure, I get the surrender screen when I play on a stable connection. Yes, it happens at other tournaments too - such as GSL. However, how many people dropped during one weekend at MLG when GSL hardly ever has their players drop from live games? Worse, how many players were dropping as a direct result of the terrible internet connection that MLG was using to host these games and stream them to us? Anna, neither you nor MLG would be getting as much "negativity" from "us" if this were the first time it has happened at MLG. Yet all the events last year had the exact same issues. How can MLG with a straight face tell us we're being negative or even that they're "sorry" when this has happened time and time again? That's just plain silly. Sounds like a ridiculous statement that children use with their parents. Not because the child is truly sorry, but because the child got caught yet AGAIN. This post probably seems to you like I'm just being negative, but how can there be a positive outlook on this MLG event (or ones coming in the future) when this has been a recurring issue with MLG's management at said events with absolutely nothing being done to rectify the problems after more than a year? Well written. I agree (a bit) with Anna's blog but more with the quoted poster. Anna you speak about giving / offering solutions with every complaint. And I totally agree with that. The problem is when a huge money hungry organization like MLG don't listen. Because after a full year of trying and testing they still haven't taken us seriously with anything that has been suggested. After the first MLG event of 2010 concerns were voiced about the players overhearing the commentators and crowd. Soundproof booths were suggested right away. Even the cheaper alternative which IEM uses with sound confusing headsets (The player gets ingame audio from ear plugs and is required to use soundproofing headphones on top of them. The exterior headphones play "loud" ingame music which cover up around 95% of the sound leaks from the ear plugs.) Was anything done by MLG to prevent this at Dallas 2011? The answer is NO. Anyone who has ever been to a mall or venue in North America knows that the internet is utter shit. And I can safely say that even though I live in Sweden (been in US 5 times). So what does MLG do? They take this very unstable low capacity broadband and then wants to broadcast a so called High Definition stream _AND_ a low quality free stream. And when it fails on all accounts (which it did) they put the blame on the venue. Just to clarify this as well, since I know America has a suing culture, advertising the HQ stream with "Experience the games in full crystal clear HD" when all you can deliver is a 240p stream is just like asking to get sued. If you look up "High Definition" you will find its a concept from the TV industry and it will say that quality is supposed to be run at 720p at minimum. The streaming issues isn't anything new at all and now you can add in that MLG gets exposure from GSL. What did they think was going to happen when they add one of the most popular internet games around to the Pro Circuit without getting adequate broadband coverage? Sundance spoke on State of the Game about the costs with running satellite trucks. And well I'm sorry to say, but if SC2 is going to be a part of MLG you need to make proper investments if you want to run such an intensive broadband game. Now I know that Sundance and his crew probably worked 72 hours straight to get things fixed, and that is something I think everyone can appreciate. So just to skip forward a bit, ignoring the lag, lack of streaming, lack of information on Friday and Saturday we now come to Sunday. For Sunday the HQ stream was sacked and the LQ stream was more stable then previously. MLG brought on three great casters in Day9, DJWheat and JP. But that was shown to clearly not be enough. On a personal level I can say that I had stopped being mad at MLG and was just happy that the Championship and Loser brackets were being streamed and played. Until the end of Idra vs Huk (which was streamed). All of a sudden when its down to the LAST EIGHT in the tournament MLG comes up with the idea to stop casting and show a freaking camera shot of the crowd for 55 minutes while the quarter finals are being played. I mean come on MLG!?!?! How stupid can you get. The stream viewers missed TLO vs Idra and TLO vs InControl... And to add insult to injury the live chat keeps updating the stream with scores while we are forced to JUST SEE THE CROWD. How come you bring in three great casters and they don't even get to cast? Where is the logic in this MLG? I've worked as a production assistant for two years and I have never seen such disrespect for the live streaming audience. It is one hundred percent UNACCEPTABLE. You can't go in to the last day of a tournament that has had so many problems and chose to not cast all the RO16 and RO8 matches when everything is working (except the lack of commentators). So since I wasn't on site for Dallas I can only speculate as to why the bracket was being played but not cast. So to be in line with your blog post Anna I'll give some answers with my criticism. 1. MLG needs to have four casters on site so you always have cover for the games when someone needs to eat/rest. Husky and TL's own caster Chill would be great additions. 2. MLG is a profitable company and need to bring in enough equipment to cover streaming for 130 countries they claim are watching. 3. MLG needs to make sure that there is a proper mainstage with more then two computers. You cant run a 250+ tournament and only have two computers on the stage. Four or six to prevent delays. 4. There is plenty of soundproofing methods, chose one and make sure its up to standard. 5. MLG needs a proper production team. If you want to go big with esports you cant have people running around not knowing what to do or when to do what. MLG needs a better stage, interviews, background story etc. 6. If you advertise a high definition stream make sure its up to standards. 7. Make proper VODs and not just a looping restream. You can basically talk to any other major tournament organizer to get help (GSL, Dreamhack, IEM). 8. When things go wrong, make sure there is cover for the issues. Faster replay streaming etc. And when unexpected stuff happens make sure MLG provides the viewers with fast and adequate information on the issue. What MLG did right during the Dallas Event. 1. Refunds for any paying customer. 2. Free pass for any paying customer to get a HD stream of a MLG event of their choosing. 3. Sundance DiGiovannis formal apology. 4. MLG bowing their heads in shame and admitting that there are some severe issues that need to be solved. 5. Great casters (just get one or two extra) P.S Anna if you read this and feel the tone towards you is aggressive I can assure you that it wasn't my intention. Feel free to PM or twitter me your thoughts. www.twitter.com/SCThoughtHammer | ||
vdale
Germany1173 Posts
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uNcontroLable
United States1180 Posts
On April 05 2011 16:00 Velr wrote: The last MLG was the worst of all MLG's for everyone not at the event themselves. Day 1 and 2 were nearly not existant, day 3 was also delayed and had unnessesary waiting times. There is just absoluetly NOTHING to he happy about for people like me that tryed to watch it from their homes. It was probably the worst "professional"-tournament that ever was streamed (or better: should have been streamed). Even after the stream was "up" there were unessesary downtimes while the top 8 (?) were duking it out. No Complaining? There is nothing else to do. This was the worst viewing experience of any SC2 tournament i have ever watched (that includes weekly tournaments). Or is "positive" feedback something like: The games you showed were awesome! Please try to show many more next time! Guys, I'm really frustrated by the few people who are posting these type of thoughts without reading what I actually said. I stressed the importance of bringing concerns to the table and making disappointment known. The "No complaining rule" and "positive feedback" just meas committing to offer solutions alongside those concerns. | ||
uNcontroLable
United States1180 Posts
On April 05 2011 16:19 Grantiere wrote: As an employee? of MLG and someone with far greater access to the behind-the-scenes goings-on than most viewers or attendees, what are some realistic suggestions that you believe MLG should adopt to provide a better experience? Just to clear this up: I have never been so far and am not at this point an employee of MLG. Also: this post uses MLG as an example, because that's where I just came from, but I really was writing more about a general concept to be applied across the board. Thanks for really good, interesting feedback everyone. | ||
uNcontroLable
United States1180 Posts
On April 05 2011 17:28 kpzd wrote: Yea, negative attitudes and complaining can kill a workplace, if it's being done by the workers, not by the customers. If the customers are collectively angry / complaining it's NOT going to kill productivity. You think MLG is seeing all this negativity / whining / bitching and are crawling up in a corner going "Aww QQ the internet is being mean to us." No, they're going to (hopefully) get their shit together in time for next MLG. Collective complaining isn't a bad thing when you're considering the context. The customers got a shit product and we have every right to complain. If all this complaining stifles the product MLG puts out because they're upset their customers are mad then they're probably not cut out to run a multi-million dollar business, sorry. This is a very good point. I would still say, though, that we will get results faster if we offer solutions alongside our (justified) grievances. That's really the main point of the blog. | ||
Zorkmid
4410 Posts
On April 05 2011 21:34 Pholon wrote: "According to research by John Gottman, cited in the book, work groups with positive to negative interaction ratios of 3:1 are significantly more productive than teams that do not reach this ratio." But what if the good:bad ratio of the thing we're discussing is 1:3? Closer to 1:10 if you examine the NASL and MLG LR threads. | ||
uNcontroLable
United States1180 Posts
On April 05 2011 17:35 silentsaint wrote: Constructive Feedback ^^: One of the main-problems that come to my mind while thinking about the MLG this weekend is that there only was one game that the casters did wait for at a time like only one game is planned for the main-stage so they can only cast this and nothing else (from the sid-stages or w/e its called). As the technical difficulties occured for this main-stage-game the casters had no fallback-game to cast. The reason for that is entirely unknown to me as we live in a "connected" world and at least technically it should be possible to access any game from where the casters where. I would suggest to find ways to at least have one fallback game if the mainstage has problems. Sure, you don't know if the main-stage-problem will be resolved fast and you surely don't want to miss the top-match.. What really would be great would be a technology like HLTV for Starcraft 2. That you can attend any running game if there are free slots available if one knows the match-ID. I think that's a great idea... I'm sure it would be an easy process to throw one or a couple of the other matches up on the stream while we are waiting in a "SC2 overview" or something. Well put! | ||
uNcontroLable
United States1180 Posts
On April 05 2011 17:55 Velr wrote: Critism/advise 3. Record interviews between games with "famous" players or guys that did better than expected. The after game interviews were bad and brought next to nothing to the event. Have players join the casters from time to time for interviews or even let them cast a game together. You got all the players there, "USE THEM". I WHOLEHEARTEDLY agree with this... and would like to apply for the job... 4. Either get soundproof boots or let the players play in another room, having no commentary for the live audience is terrible, having players hear the commentators is loltastic. One thing people may not have known from watching the stream is that MLG did invest in sound-cancelling headsets for the main stage players, in an effort to mitigate that issue. They just didn't really work (cause we are all so loud ). From what I hear, that was the last idea they had other than booths, so here's hoping. I think that is a HUGE priority, and would be surprised if they have any excuse not to have them for Columbus. | ||
uNcontroLable
United States1180 Posts
On April 05 2011 18:28 MalFeaSanCe wrote: I will also make an another example. Alot of people complain that playing on battlenet is very laggy and problematic for competitive starcraft. Assume we dont know a solution to this problem (we know having lan ability could solve most of this probelms), complaining on TL and making youtube videos complaining will not necessarily make the people that matters know about it. What will help is a miillion people writing to MLG, GOM and any other big tournament partners of Blizzard as well as Blizzard themselves telling them of this problrm and complaining to them about it. Of course if you offer them constructive criticsm it will might help them solve this problem. But it is more important that a LARGE number of people to tell BLizzard that it is a probelm and it needs to be fixed. By complaing to Blizzards partners such as GOM or MLG, those partners are more likely to tell Blizzard og the problems. You might say those issues has nothing to do with GOM and MLG and that it is unfair to complain to them about it but if many people complain, it is more like they bring it to the attention of Blizzard and partners of Blizzard can be more persuasive. Even if there are not obvious solutions, if it is in a company's interest to try to fix problems, they will spend resources on finding a solution. I think you are right, where we direct our criticism, no matter what form it takes, is really important as well. | ||
qdenser
Canada133 Posts
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Zorkmid
4410 Posts
Sounds great right? Like an owner could expect to make a profit and a player should be able to make a decent living right? Nah. I played in this league for 3 years and made under 30k combined. There are only 2 players that earn more than 30,000 a year in this sport (I think there are some players now that have individual sponsorships?), and owners and teams can't turn a profit. The business models for these fringe entertainment activities are so shaky, even when well executed (see NLL). In fact, many MLB, NBA and NHL franchises hemorrhage money every year! This makes it really tough to find investors that are willing to risk losing their shirts on these things. What eSports really needs is a stable organization backed by someone that isn't looking to make a profit, and is fully cool with losing money on the venture. I don't mean to be a downer, this is just a suggestion that eSports should continue to grow at the grassroots level before getting too ambitious. Putting our support towards things like Dreamhack, GSL and MLG is great stuff! Just a warning from a lacrosse pro that heard a lot of the same promises of fame and riches out of the lacrosse community. Go slow and be enjoy the success that we've already got. | ||
qdenser
Canada133 Posts
On April 06 2011 00:13 Zorkmid wrote: I think the main thing that holds eSports in general from exploding into a mainstream form of entertainment is the lack of profitability for an investor. The same thing has happened for decades in the NLL, a professional box lacrosse league that hasn't been able to crack its way onto the ESPNs of the world. The NLL seems to have everything in place, a sport that is growing at a rate greater than nearly every other sport at the grassroots level, huge sponsorship deals from RBK etc, their games fill 20,000 seat arenas (occasionally) in major metropolitan cities like NY, Denver, Toronto, San Jose. Sounds great right? Like an owner could expect to make a profit and a player should be able to make a decent living right? Nah. I played in this league for 3 years and made under 30k combined. There are only 2 players that earn more than 30,000 a year in this sport (I think there are some players now that have individual sponsorships?), and owners and teams can't turn a profit. The business models for these fringe entertainment activities are so shaky, even when well executed (see NLL). In fact, many MLB, NBA and NHL franchises hemorrhage money every year! This makes it really tough to find investors that are willing to risk losing their shirts on these things. What eSports really needs is a stable organization backed by someone that isn't looking to make a profit, and is fully cool with losing money on the venture. I don't mean to be a downer, this is just a suggestion that eSports should continue to grow at the grassroots level before getting too ambitious. Putting our support towards things like Dreamhack, GSL and MLG is great stuff! Just a warning from a lacrosse pro that heard a lot of the same promises of fame and riches out of the lacrosse community. Go slow and be enjoy the success that we've already got. interesting, since apparently esports grew in korea thanks to investment by their government. maybe it is just something that needs a big initial investment | ||
Zorkmid
4410 Posts
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Eurekastreet
1308 Posts
You love tennis and you get invited to spectate a week-end all-star tennis tournament and you decide to dedicate your time to go and see it. You get there and you learn that the referee is sick. Also they didn't cut the grass on the field (it was 50 pc mud anyway, it rained all night, they forgot to protect the field). The net got stolen during the night (honestly, who steals tennis nets full o holes ?). Oh and the guy supposed to deliver the balls called in sick. But they managed to find one ball in the last minute, it got a bump but it bounces. New ones should be there momentarily. Just like the players, they just took their lunch break. As a decent spectator, what do you do ? You go and hug the organizers and tell them they did their best - but if they're receptive to it, you got or two innovative crazy ideas to make the event even better next time (since they improved a lot since last time, it looks like there's room for more new crazy stuff). Also tell the guy who's making some noise over there complaining about the whole event to shut up, it's not constructive to be that loud. Then you go back home and stare at the wall. Till Monday. And try not to drool. It's 2011. Everyone knows what differentiates a good event from a crappy one. MLG just need to put their é&"' together for next time (just like last time). What other constructive comment do you need in this very case ? "Hey, it would be nice with an internet connection that works!" "I got a crazy idea, why don't you recruit people with an IT education" We (and by we I mean I as usual) need simple stuff : get a caster, stream games all day long and 51% (or more) of the job is done. The remaining 49% to make the shit sparkle and get an A+ is prize pool, interviews of players and organizers, drama (i.e. invite Idra), qualitative analysis of the game, production, gg's, random stuff like battlenet working properly, updated brackets, but they ain't the priority ,the priority is show us some effin game. This week-end, 10% (?) of the job was done. I find the title of the post all in all vague. If it's about the MLG debacle, well, they got pissed customers, it's up to them to do what's needed to make next season a success, I don't see how we can help them with that except being loud, they ain't stupid, they got to work internally to fix the mess they were in. If a tyre company starts producing squared wheels, if they rely on the customers to help them, they probably should reconsider being in the business. If yours is a broader reflexion on what is needed to make an even successful, then the blog post title is not really adapted imo. And there's a lot to discuss. | ||
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