PvP
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9-1
90 % win rate
90 % win rate
PvT
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2-3 + a disc
around 40 % win rate
around 40 % win rate
PvZ
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1-1
50 % win rate
50 % win rate
In total
12-5
around 70 % win rate
All in all, it's been a pretty good week. I managed to play every day and felt pretty good playing. My favorite matchup has to be PvZ, but PvP is by far the most played one.
In other exciting news, my stream has been established. I will try streaming every day 20:30 CET.
http://www.justin.tv/rawrgames
http://www.teamliquid.net/forum/viewmessage.php?topic_id=208553
Battle Reports
First, a PvP.
Replay
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http://www.sc2replayed.com/replays/158720-1v1-protoss-backwater-gulch
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This game was very fun to play. Both of us went four gate (duh). No, I don't always four gate. He built three gateways in his base and one at the xel'naga watchtower. He managed to get proxy pylons up around my base. The big difference in our tactics was him using zealots and me using stalkers.That ended up helping me very much. Since he didn't have any range, I was able to micro my stalkers to win with almost zero losses at my base and clear out the first proxy pylons close to my base. I then walked out of my base to kill his gateway at the watchtower.
He was down one gateway and had lost the battle. Unfortunately for me, he had some pylons a short distance away, and managed to warp in zealots to kill my probes. I ran my probes away and went for a base race, as he only had four zealots and I had many stalkers. I had money to warp in four stalkers to attempt to kill his zealots, however I warped them in at my proxy pylon. That was a big mistake, and I had to walk them the whole way back to my base.
I gathered my probes at the north-eastern main base and expanded, as almost all of my probes where alive, and I didn't know if he had expanded somewhere.
I managed to take one of his seven zealots at my base with my four stalkers, then missed when he killed two of them. Two stalkers versus six zealots while I hunted down his last proxy pylons. I managed to control the two stalkers and keep him away from my buildings. My army killed off the pylons and the game was over.
He was down one gateway and had lost the battle. Unfortunately for me, he had some pylons a short distance away, and managed to warp in zealots to kill my probes. I ran my probes away and went for a base race, as he only had four zealots and I had many stalkers. I had money to warp in four stalkers to attempt to kill his zealots, however I warped them in at my proxy pylon. That was a big mistake, and I had to walk them the whole way back to my base.
I gathered my probes at the north-eastern main base and expanded, as almost all of my probes where alive, and I didn't know if he had expanded somewhere.
I managed to take one of his seven zealots at my base with my four stalkers, then missed when he killed two of them. Two stalkers versus six zealots while I hunted down his last proxy pylons. I managed to control the two stalkers and keep him away from my buildings. My army killed off the pylons and the game was over.
Secondly a PvT
Replay
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http://www.sc2replayed.com/replays/158733-1v1-terran-protoss-xelnaga-caverns
+ Show Spoiler +
I didn't play very well this game, which is why it's perfect.
He was a random player, if you are wondering about my pylon placement in the beginning. He also opened up with a reaper first, which I killed with probes. I tried expanding quickly, but almost forgot my robo, so it was pretty late. If I would have built the robo quicker, my immortals would have been out in time to defend. I fought of the first push because my immortal go out just in time.
I tried expanding again, but I was already at a disadvantage. He was able to kill me with more marauders at the twelve minute mark.
My plan was expanding "quickly" and getting a mix of stalkers, zealots, sentries and immortals. I wanted to upgrade quickly so that my gateway army would stand a chance against barracks units. I do not really like getting colossus.
My late robo ended up costing me the match.
He was a random player, if you are wondering about my pylon placement in the beginning. He also opened up with a reaper first, which I killed with probes. I tried expanding quickly, but almost forgot my robo, so it was pretty late. If I would have built the robo quicker, my immortals would have been out in time to defend. I fought of the first push because my immortal go out just in time.
I tried expanding again, but I was already at a disadvantage. He was able to kill me with more marauders at the twelve minute mark.
My plan was expanding "quickly" and getting a mix of stalkers, zealots, sentries and immortals. I wanted to upgrade quickly so that my gateway army would stand a chance against barracks units. I do not really like getting colossus.
My late robo ended up costing me the match.
If you have any suggestions, tips, questions or anything of the like I will happily answer everything in my blogs.
See you next week.