The IdrA Fan Club - Page 282
Forum Index > Fan Clubs |
Personal attacks in this thread will draw a temp ban. | ||
Gentso
United States2218 Posts
| ||
Denzil
United Kingdom4193 Posts
On March 28 2011 04:34 Gentso wrote: Idra, get together with Artosis and make an episode of imbalanced on force fields please! (disclaimer: I don't have an opinion on force fields myself) Pay for his flight to and from Korea and I bet he will. | ||
Nevy
Canada169 Posts
| ||
Joestar
Sweden87 Posts
I like IdrAs style and seeing him play, but you have got to admit it's funny. | ||
Junichi
Germany1056 Posts
On March 28 2011 04:34 Gentso wrote: Idra, get together with Artosis and make an episode of imbalanced on force fields please! (disclaimer: I don't have an opinion on force fields myself) If anyhow possible they should get MC's and Alicias opinion in there if they ever do that. Those top tosses sure have thought very much about the matter and I would love to have their view on ff's. | ||
Gentso
United States2218 Posts
On March 28 2011 04:35 Denzil wrote: Pay for his flight to and from Korea and I bet he will. .... They said they would continue doing episodes while they're living in NA/Korea, respectively. | ||
Denzil
United Kingdom4193 Posts
On March 28 2011 04:35 Joestar wrote: This isn't about who deserved to win, it's about it being quite funny to see IdrA get bmed back once in a while. I like IdrAs style and seeing him play, but you have got to admit it's funny. Not really. ^ My bad then must of missed it. | ||
GreEny K
Germany7312 Posts
On March 28 2011 04:28 ratMortar wrote: Game 1 could be argued as more of a PvZ balance issue Game 3 was clearly a problem IdrA has discussed countless times: scouting. By the time he figured out what Cruncher was doing he was dead. Did anyone notice that OL speed kicked in just as Cruncher had his pylon down and units wraping in? What good is speed when the all-in is already happening? It's probably the point I agree with the most: make OL speed a hatch tech upgrade and make scan less energy for terrans. Make scouting easier to weaken all-ins. I'm tired of watching players (No, not just IdrA) who are just betterthan the people they're playing lose to these kind of shotty plays. It's silly and it does nothing to vitalize e-sports. Firstly, 6 gate off 2 base is not all in... Secondly, if you're gonna make scouting cheaper for zerg and terran you will need to make it easier for protoss as well. Waiting for a robotics and observer takes longer than waiting for 50 energy to scan. | ||
Tyree
1508 Posts
I was trying to explain to people why more supply does not mean you played better, especially when you compare a macro Zerg who has the cheapest units in the game vs a Protoss who litterally made the most expensive units he almost could (bar Carriers). Go in the game now, and play as both races, make the same units and see how fast each hits max, supply has no barring on skill or who played better. | ||
Woony
Germany6657 Posts
| ||
JinNJuice
United States255 Posts
On March 28 2011 04:38 Tyree wrote: I am not here to tell Idra or other Zergs what units to make, that wasent my intent. I was trying to explain to people why more supply does not mean you played better, especially when you compare a macro Zerg who has the cheapest units in the game vs a Protoss who litterally made the most expensive units he almost could (bar Carriers). Go in the game now, and play as both races, make the same units and see how fast each hits max, supply has no barring on skill or who played better. Yeah but you can't really comment on any of that when you have no knowledge of the matchup can you? The fact that a 6-base zerg can't get the econ to produce an army size to beat a 2/3-base protoss deathball is pretty sad. | ||
Gentso
United States2218 Posts
On March 28 2011 04:41 JinNJuice wrote: Yeah but you can't really comment on any of that when you have no knowledge of the matchup can you? The fact that a 6-base zerg can't get the econ to produce an army size to beat a 2/3-base protoss deathball is pretty sad. To be frank, that was a map issue and not a match up issue. | ||
growl
United States203 Posts
On March 28 2011 04:37 GreEny K wrote: Firstly, 6 gate off 2 base is not all in... Secondly, if you're gonna make scouting cheaper for zerg and terran you will need to make it easier for protoss as well. Waiting for a robotics and observer takes longer than waiting for 50 energy to scan. What game are you playing? A 6 gate push that fast off 2 base is definitely all in, especially when you cut probes and tech like Cruncher did. | ||
Tyree
1508 Posts
On March 28 2011 04:41 JinNJuice wrote: Yeah but you can't really comment on any of that when you have no knowledge of the matchup can you? The fact that a 6-base zerg can't get the econ to produce an army size to beat a 2/3-base protoss deathball is pretty sad. I have plenty of knowledge on the matchup Idra had plenty of econ to build whatever he wanted in game 1, he simply chose not to get Hive or any other tech. Besides this is his fanclub, i was merely explaining to people who could not wrap their mind that supply=/=skill especially when its ZvP. I explained that well, thanks. | ||
sjschmidt93
United States2518 Posts
On March 28 2011 04:37 GreEny K wrote: Firstly, 6 gate off 2 base is not all in... Secondly, if you're gonna make scouting cheaper for zerg and terran you will need to make it easier for protoss as well. Waiting for a robotics and observer takes longer than waiting for 50 energy to scan. 6 gate is all-in. You have nothing to fall back on. All-in means there is no clear next step. This is the case. He had no many probes and only a 6 mineral-1gas expo. He had no forge or council, means no upgrades in the foreseeable future or templar, he had no robotics to get colossi out. He would have had no sentries left if it would have failed. He would have no way to defend against IdrA's next wave of units, which would either be just mass roach or hydras. No forcefields, no upgrades and no tier 3 tech vs. hydras is not even close. And scouting was made easier for protoss. Hallucination. | ||
GreEny K
Germany7312 Posts
On March 28 2011 04:42 growl wrote: What game are you playing? A 6 gate push that fast off 2 base is definitely all in, especially when you cut probes and tech like Cruncher did. I didn't see Cruncher cut probes, he was chronoboosting them last time the observer showed his main base. And considering I do 6 gate all the time, I know how all in it really is. On March 28 2011 04:41 JinNJuice wrote: Yeah but you can't really comment on any of that when you have no knowledge of the matchup can you? The fact that a 6-base zerg can't get the econ to produce an army size to beat a 2/3-base protoss deathball is pretty sad. So when did we establish his skill and knowledge? If that were an issue here I would ask you what credentials you have to make all of these "all-knowing" posts and analysis. | ||
ratMortar
Canada282 Posts
On March 28 2011 04:37 GreEny K wrote: Firstly, 6 gate off 2 base is not all in... Secondly, if you're gonna make scouting cheaper for zerg and terran you will need to make it easier for protoss as well. Waiting for a robotics and observer takes longer than waiting for 50 energy to scan. Yeah, because hallucinate isn't a viable scouting method right? 0 cost pheonix can give you all the intel you need. I'm not talking about detection, I'm talknig about scouting. Protoss has this covered. | ||
GreEny K
Germany7312 Posts
On March 28 2011 04:48 ratMortar wrote: Yeah, because hallucinate isn't a viable scouting method right? 0 cost pheonix can give you all the intel you need. I'm not talking about detection, I'm talknig about scouting. Protoss has this covered. Having to use hallucinate as a means of scouting cuts into your sentry energy and means you have to have a sentry heavy army if you want to have constant scouting. That is not a problem if you wish to follow that tech path anyway, but what if you don't want to? Then you are forced to change the way you play. | ||
Stiluz
Norway688 Posts
| ||
ABOOMAN
Burma156 Posts
| ||
| ||