Patch 1.3 on PTR - Page 181
Forum Index > SC2 General |
Torte de Lini
Germany38463 Posts
| ||
blade55555
United States17423 Posts
On March 11 2011 14:53 dartoo wrote: It's working right now. Check this out, I havent seen this myself, but I read on the battle.net ptr forums: If it is true, this is very very sloppy lol thats awesome just morph overseer's all day. Profit! :D. | ||
Ryuu314
United States12679 Posts
Judging from the responses in this thread, most people thought it wasn't a bad change at all...if the missile speed is too slow, then just make it faster. Blizzard seems to be taking an all-or-nothing approach to everything. I feel like that's the wrong approach. | ||
Torte de Lini
Germany38463 Posts
On March 11 2011 15:51 blade55555 wrote: lol thats awesome just morph overseer's all day. Profit! :D. Yes, my dream for a Changeling army will be complete! | ||
JieXian
Malaysia4677 Posts
On March 11 2011 14:59 NicolBolas wrote: First of all, WC3 doesn't work that way. It does for the Humans, but even that is a carry over from WC2 (where it worked that way for both sides, since they were nearly identical). WC3 works that way for all 4 races. Of course SC2 doesn't work this way. On March 11 2011 15:52 Ryuu314 wrote: Judging from the responses in this thread, most people thought it wasn't a bad change at all...if the missile speed is too slow, then just make it faster. Zergs were complaining about how fly units are hard to hit. The ones who like it were Terrans and Tosses saying it would be "exciting to watch" or something like that. | ||
sleepingdog
Austria6145 Posts
First the removal of amulet, now the nerf to EMP which means templars that have been sitting around for hours cannot even be countered all that well by ghosts. | ||
Grumbels
Netherlands7028 Posts
On March 11 2011 16:03 JieXian wrote: WC3 works that way for all 4 races. Of course SC2 doesn't work this way. Zergs were complaining about how fly units are hard to hit. The ones who like it were Terrans and Tosses saying it would be "exciting to watch" or something like that. Why are you blindly inferring motives? I'm a zerg, I liked it. Not everyone is some blatantly cynical person considering everything from the PoV of relative strength of his race. If you think so, maybe it's projecting your own feelings? A slow missile might make it harder to trap air units, but that is precisely what is needed for infestors. One infestor should not shut down all mutalisk/phoenix harass. It will still capture all slower air units such as void rays and medivacs. | ||
Homeless666
Czech Republic50 Posts
| ||
scottly
United States14 Posts
| ||
Strivers
United States358 Posts
On March 11 2011 18:02 sleepingdog wrote: I guess Blizz "really" wants toss to produce templars in advance. First the removal of amulet, now the nerf to EMP which means templars that have been sitting around for hours cannot even be countered all that well by ghosts. Where's the info on EMP nerf? | ||
progeny
Sweden43 Posts
| ||
Deleted User 124618
1142 Posts
PTR Patch notes, under the label "ghost": http://us.battle.net/sc2/en/forum/topic/1213111662 | ||
JieXian
Malaysia4677 Posts
On March 11 2011 18:03 Grumbels wrote: Why are you blindly inferring motives? I'm a zerg, I liked it. Not everyone is some blatantly cynical person considering everything from the PoV of relative strength of his race. If you think so, maybe it's projecting your own feelings? A slow missile might make it harder to trap air units, but that is precisely what is needed for infestors. One infestor should not shut down all mutalisk/phoenix harass. It will still capture all slower air units such as void rays and medivacs. No I didn't try it out but I've only read complaints from people who did. I inferred what I did because the other possibility seemed .. unlikely to me. But I won't argue with you about your opinions because I don't have a firm stand either. My bad then. | ||
Noam
Israel2209 Posts
ZERG Infestor Health increased from 90 to 110. -- This change has been revoked. Fungal Growth Stun duration decreased from 8 to 4 seconds. Damage increased by +30% vs. armored units. Now fires a missle instead of being instant cast. -- This change has been revoked. | ||
Ragoo
Germany2773 Posts
On March 11 2011 19:36 progeny wrote: i think amulet changes would be fine if they just removed the slow effect from concussive grenade on archons. Now its just a overpriced zealot, kinda. The changed wouldnt effect PvZ and in PvT you could still warp your HTs into archons if they dont have enough energy or gets empd when the attack comes and have them still be useful. This is so true and I wanted this for ages now. Archons are just so useless against MMM when they are affected by slow. Would be such a nice subtle buff for Archons if they changed that. | ||
bLah.
Croatia497 Posts
| ||
Ohdamn
Germany765 Posts
WOOOOT thats awesome!!! | ||
askTeivospy
1525 Posts
does that mean EMP will drain 0-100 energy randomly or just if a templar has 65 energy current and it gets hit then EMP will drain 65 prolly the latter but just wondering | ||
dartoo
India2889 Posts
On March 11 2011 20:57 Teivospy wrote: The EMP change says "up to" does that mean EMP will drain 0-100 energy randomly or just if a templar has 65 energy current and it gets hit then EMP will drain 65 prolly the latter but just wondering ummm....it should be a maximum of 100..Imagine hitting an emp, losing the ghost in the process, and finding out you removed 2 energy :D | ||
mynhauzen
Russian Federation30 Posts
| ||
| ||