• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:40
CEST 04:40
KST 11:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash7[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple1Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9619 users

Patch 1.3 on PTR - Page 179

Forum Index > SC2 General
Post a Reply
Prev 1 177 178 179 180 181 186 Next
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-03-11 00:58:40
March 11 2011 00:27 GMT
#3561
That's their idea of buffing storm/nerfing EMP? Max 100 energy drain? An incredibly gas and time heavy 3rd tech tier is still not worth it's weight and was toss's only reliable method of stopping drops. But oh dw EMP only drains 100 energy now! Cause so often we have Templar laying around with 175 energy, ready to weather an EMP and still prime for a storming. Out of all the options people have given, such as making EMP a research or making storm no longer a research/start with +15/20 energy, they choose this? A stupid EMP 'nerf' that makes no difference unless we have Templar with at least 175 energy just gathering dust in our base. Cheers blizzard, I guess toss's leaked <50% win rate against Terran really justified a nerf, and one that didn't involve collusi at that.

Edit:spelling
edit2: used wrong less than sign

AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
March 11 2011 00:40 GMT
#3562
Protoss are doin well in every major tournament right now. Dunno what there is to complain.
They were not going to nerf Ghosts at all, now they nerf EMP and Protoss still complaining?
www.twitch.tv/antigrav1ty
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-03-11 00:45:09
March 11 2011 00:44 GMT
#3563
I don't even see the point of this, how many Templars actually make it to 175 energy in a game :X?

Cheers blizzard, I guess toss's leaked >50% win rate against Terran really justified a nerf, and one that didn't involve collusi at that.


Are you talking about the ones from Naniwa? Because IIRC, they were in favor of Terran by 5%~
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 11 2011 00:44 GMT
#3564
On the plus side, it's a nerf to emping their own BC's
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2011-03-11 00:48:22
March 11 2011 00:47 GMT
#3565
On March 09 2011 22:08 Markus138 wrote:
Show nested quote +
On March 09 2011 20:54 Rabiator wrote:
Since this patch changes the number from "1.2XXX" to "1.3XXX" it *should* be a major change in the game. I wonder which parts are big enough to justify such a step. Any thoughts?

why? i never understand that logic. When i programm something it does not matter in any way how the version is called. If Blizzard decides to call the next version 1.2.2.1243 or 2.0 it does not make _ANY_ difference. It's just marketing, nothing else

If you use compatibility which Blizzard certainly do then it matters very much what the version number is and its not something an individual programmer has any control over that would be in the control of the project leader and the compatibility software.

Theres no logic to it really other than that its sensible to jump to 1.2 to 1.3 for example for a release with a lot of changes involving a lot of teams because it gives you more numbers to play with every time you compile while you are testing. Usually only bug fixes and small changes go up in smaller steps.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 11 2011 00:51 GMT
#3566
This patch has a new observer UI that Blizzard put a lot of work into, I imagine. That should be enough to justify a new version number.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
March 11 2011 00:55 GMT
#3567
On March 11 2011 09:40 AntiGrav1ty wrote:
Protoss are doin well in every major tournament right now. Dunno what there is to complain.
They were not going to nerf Ghosts at all, now they nerf EMP and Protoss still complaining?


we were hoping for a more measured approach to the khaydarin amulet nerf. we were hoping they didnt remove it but made some change so that warp in storm doesn't happen anymore. Thats the issue, as it stands emp still ostensibly removes all energy from templar which replace sentries in the late game as our gas heavy unit. We also have less max energy (than BW with amulet upg) so even at full energy the HT will only have a storm and not a storm and feedback (it takes a few in game minutes to build up this energy), which is an added issue not a major one however that not many ppl care about.

We are also frustrated with the removal of upgrades completely thereby limiting options in game for us SC2 players let alone P players. A more measured response would be +25%/50% starting energy, +25 max energy for amulet. Since this would let us stock up some templar for example at 200 so even after a storm they can retreat and recover energy or use feedback and not be a useless 2 food paperweight. Further, we could warp in templar at our base when we see the T move out and have storm ready when they show up or warp in templar and retreat to their (new templar) position so that we can hold a push that is over powering our army a lot. This pull back however would require us to warp in a templar far enough away that it doesnt die instantly and we would need to hold off the terran long enough to collect energy on the templar as it is. however, saving 25 energy takes to long to make this an option and saving 15 energy is much more reasonable as its a difference of 15-20 seconds.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 11 2011 00:58 GMT
#3568
My comment didn't really have anything to do with balance (and I don't play Zerg?). I just think this is a huge design change that's so strange to me, given that EMP has always taken away all energy. It's just silly to me that Blizzard is bending so easily to complaints from people. I'd love to see people just figure the game out as time goes on. All of this patching is really turning me off from StarCraft II. I don't think it'll survive long if we get huge gameplay changes every other month. People can say "Well, the game is still new, patching will eventually slow down"-- But people have been saying that since the beta, then right after release... It's been almost eight months since the game came out. I think it's time to slow wayy down.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Ryder.
Profile Joined January 2011
1117 Posts
March 11 2011 01:01 GMT
#3569
On March 11 2011 09:44 Dommk wrote:
I don't even see the point of this, how many Templars actually make it to 175 energy in a game :X?

Show nested quote +
Cheers blizzard, I guess toss's leaked >50% win rate against Terran really justified a nerf, and one that didn't involve collusi at that.


Are you talking about the ones from Naniwa? Because IIRC, they were in favor of Terran by 5%~


Yep sorry my bad, I'm on an iPhone and suffer from fat finger syndrome :p but yes I do recall that PvZ and PvT were both in favor of Terran and Zerg respectively by a decent margin.
sagefreke
Profile Joined August 2010
United States241 Posts
March 11 2011 01:16 GMT
#3570
I'm definitely going to start experimenting with Infestors in all my matchups now. Infestors vs Protoss deathball will be very interesting to see. Get off 2-3 good fungals and then charge in with roaches against a pretty much shieldless protoss army
yo yo yo
Stiluz
Profile Joined October 2010
Norway688 Posts
March 11 2011 01:38 GMT
#3571
Well if you think about it now, with the EMP nerf the infestor play that f. ex MrBitter has been developing becomes more viable. I don't know how the fungal change will work out, but at least Terran will need to use more ghosts to counter heavy infestor play. For example, the EMP hits the Terran (can't remember the name) got against Zenio in GSL where Zenio went out was crucial.
Garnet
Profile Blog Joined February 2006
Vietnam9035 Posts
March 11 2011 01:40 GMT
#3572
Can any mod update OP with updated patch notes?
Sra
Profile Joined September 2010
Netherlands75 Posts
March 11 2011 01:42 GMT
#3573
i dont get why they try to buff FG which was ok in its current state, while NP is not used at all
dunno
Nemireck
Profile Joined October 2010
Canada1875 Posts
March 11 2011 01:42 GMT
#3574
Can we please get the updated patch notes modified in the OP?
Teamwork is awesome... As long as your team is doing all the work!
Dalavita
Profile Joined August 2010
Sweden1113 Posts
March 11 2011 01:43 GMT
#3575
The EMP change was mainly for sentries and infestors, not in a Ghost/HT battle.

I like how people are moaning that EMP makes HTs useless.

Guess what Feedback does...

That's probably the main reason EMP will still nullify HTs in 9/10 situations.
spacenegroes
Profile Joined December 2010
United States80 Posts
March 11 2011 01:43 GMT
#3576
By the way, fellow brotoss brethren, now EMP won't ruin your all your sentries in your early gateway army. You'll still be able to throw up a GS and a few forcefields.

It's a decent concession.
Hozer
Profile Joined May 2010
United States18 Posts
March 11 2011 01:43 GMT
#3577
On March 11 2011 10:16 sagefreke wrote:
I'm definitely going to start experimenting with Infestors in all my matchups now. Infestors vs Protoss deathball will be very interesting to see. Get off 2-3 good fungals and then charge in with roaches against a pretty much shieldless protoss army


From what I've tried on PTR and in what seems to make more sense, is to be fungaling after you engage. The real time length is so short now, that as you send your army in, you fungal, wait ~1.5 seconds, and fungal again. That 3 seconds, massive damage will be done between fungal + units, and you have a much more lethal attack. Because the movement prohibiter is so short, its not effective to use it as a delay / stand still.
Nemireck
Profile Joined October 2010
Canada1875 Posts
March 11 2011 01:50 GMT
#3578
On March 11 2011 08:21 ffadicted wrote:
lol so blizzard thinks that EMP removing only 100 energy is going to solve anything? When was the last time you had a high templar just chilling around with 175 energy?


Why in the world would any protoss have an HT chilling with 175 energy when they aren't even required to have HTs in the deathball until the moment they are attacking or units have reached their base?

With the requirement to get HTs AHEAD of time, it will become much more common to have HTs with saved-up energy.
Teamwork is awesome... As long as your team is doing all the work!
jaiiiii
Profile Joined December 2010
United States72 Posts
March 11 2011 02:04 GMT
#3579
On March 11 2011 10:50 Nemireck wrote:
Show nested quote +
On March 11 2011 08:21 ffadicted wrote:
lol so blizzard thinks that EMP removing only 100 energy is going to solve anything? When was the last time you had a high templar just chilling around with 175 energy?


Why in the world would any protoss have an HT chilling with 175 energy when they aren't even required to have HTs in the deathball until the moment they are attacking or units have reached their base?

With the requirement to get HTs AHEAD of time, it will become much more common to have HTs with saved-up energy.


Kinda have to bring your ht's near the bulk of our army well before fights just because they travel absurdly slow.

Also, to be brutally honest, if this patch goes through I seriously doubt ht will be brought out much. Their relative uselessness and the time it takes to get to them is just too much of a risk when the much safer (albeit predictable) robo path is available. so I doubt you'll see many ht's with energy saved up

Dunno how to equate the nerf to something that players of another race could relate to, so I'm not going to try. Suffice to say it'll severely limit Protoss strategies by, for all intensive purposes, cutting off an entire tech path, which is never a good thing.
Garalor
Profile Joined March 2010
Germany136 Posts
March 11 2011 02:06 GMT
#3580
anyone tested what this change actually rly does?

# Zealot

* Charging Zealots will now hit fleeing targets at least once.


does it help with chargelots against marauder ball?
Prev 1 177 178 179 180 181 186 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #19
CranKy Ducklings101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 724
RuFF_SC2 207
Ketroc 50
-ZergGirl 5
Nina 1
StarCraft: Brood War
GuemChi 5529
Shine 30
Terrorterran 17
Bale 12
Dota 2
monkeys_forever880
NeuroSwarm111
Counter-Strike
taco 514
Super Smash Bros
C9.Mang0381
Other Games
summit1g10959
Day[9].tv636
Artosis544
Maynarde109
Trikslyr53
Organizations
Other Games
gamesdonequick1017
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 80
• davetesta17
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4535
Counter-Strike
• Scarra990
Other Games
• Day9tv636
Upcoming Events
Sparkling Tuna Cup
7h 20m
Afreeca Starleague
7h 20m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
21h 20m
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 21h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.