Edit:spelling
edit2: used wrong less than sign
Forum Index > SC2 General |
Ryder.
1117 Posts
March 11 2011 00:27 GMT
#3561
Edit:spelling edit2: used wrong less than sign | ||
AntiGrav1ty
Germany2310 Posts
March 11 2011 00:40 GMT
#3562
They were not going to nerf Ghosts at all, now they nerf EMP and Protoss still complaining? | ||
Dommk
Australia4865 Posts
March 11 2011 00:44 GMT
#3563
Cheers blizzard, I guess toss's leaked >50% win rate against Terran really justified a nerf, and one that didn't involve collusi at that. Are you talking about the ones from Naniwa? Because IIRC, they were in favor of Terran by 5%~ | ||
Dingobloo
Australia1903 Posts
March 11 2011 00:44 GMT
#3564
| ||
Vimsey
United Kingdom2235 Posts
March 11 2011 00:47 GMT
#3565
On March 09 2011 22:08 Markus138 wrote: Show nested quote + On March 09 2011 20:54 Rabiator wrote: Since this patch changes the number from "1.2XXX" to "1.3XXX" it *should* be a major change in the game. I wonder which parts are big enough to justify such a step. Any thoughts? why? i never understand that logic. When i programm something it does not matter in any way how the version is called. If Blizzard decides to call the next version 1.2.2.1243 or 2.0 it does not make _ANY_ difference. It's just marketing, nothing else If you use compatibility which Blizzard certainly do then it matters very much what the version number is and its not something an individual programmer has any control over that would be in the control of the project leader and the compatibility software. Theres no logic to it really other than that its sensible to jump to 1.2 to 1.3 for example for a release with a lot of changes involving a lot of teams because it gives you more numbers to play with every time you compile while you are testing. Usually only bug fixes and small changes go up in smaller steps. | ||
Grumbels
Netherlands7028 Posts
March 11 2011 00:51 GMT
#3566
| ||
ZeromuS
Canada13378 Posts
March 11 2011 00:55 GMT
#3567
On March 11 2011 09:40 AntiGrav1ty wrote: Protoss are doin well in every major tournament right now. Dunno what there is to complain. They were not going to nerf Ghosts at all, now they nerf EMP and Protoss still complaining? we were hoping for a more measured approach to the khaydarin amulet nerf. we were hoping they didnt remove it but made some change so that warp in storm doesn't happen anymore. Thats the issue, as it stands emp still ostensibly removes all energy from templar which replace sentries in the late game as our gas heavy unit. We also have less max energy (than BW with amulet upg) so even at full energy the HT will only have a storm and not a storm and feedback (it takes a few in game minutes to build up this energy), which is an added issue not a major one however that not many ppl care about. We are also frustrated with the removal of upgrades completely thereby limiting options in game for us SC2 players let alone P players. A more measured response would be +25%/50% starting energy, +25 max energy for amulet. Since this would let us stock up some templar for example at 200 so even after a storm they can retreat and recover energy or use feedback and not be a useless 2 food paperweight. Further, we could warp in templar at our base when we see the T move out and have storm ready when they show up or warp in templar and retreat to their (new templar) position so that we can hold a push that is over powering our army a lot. This pull back however would require us to warp in a templar far enough away that it doesnt die instantly and we would need to hold off the terran long enough to collect energy on the templar as it is. however, saving 25 energy takes to long to make this an option and saving 15 energy is much more reasonable as its a difference of 15-20 seconds. | ||
Wolf
Korea (South)3290 Posts
March 11 2011 00:58 GMT
#3568
| ||
Ryder.
1117 Posts
March 11 2011 01:01 GMT
#3569
On March 11 2011 09:44 Dommk wrote: I don't even see the point of this, how many Templars actually make it to 175 energy in a game :X? Show nested quote + Cheers blizzard, I guess toss's leaked >50% win rate against Terran really justified a nerf, and one that didn't involve collusi at that. Are you talking about the ones from Naniwa? Because IIRC, they were in favor of Terran by 5%~ Yep sorry my bad, I'm on an iPhone and suffer from fat finger syndrome :p but yes I do recall that PvZ and PvT were both in favor of Terran and Zerg respectively by a decent margin. | ||
sagefreke
United States241 Posts
March 11 2011 01:16 GMT
#3570
| ||
Stiluz
Norway688 Posts
March 11 2011 01:38 GMT
#3571
| ||
Garnet
Vietnam9007 Posts
March 11 2011 01:40 GMT
#3572
| ||
Sra
Netherlands75 Posts
March 11 2011 01:42 GMT
#3573
| ||
Nemireck
Canada1875 Posts
March 11 2011 01:42 GMT
#3574
| ||
Dalavita
Sweden1113 Posts
March 11 2011 01:43 GMT
#3575
I like how people are moaning that EMP makes HTs useless. Guess what Feedback does... That's probably the main reason EMP will still nullify HTs in 9/10 situations. | ||
spacenegroes
United States80 Posts
March 11 2011 01:43 GMT
#3576
It's a decent concession. | ||
Hozer
United States18 Posts
March 11 2011 01:43 GMT
#3577
On March 11 2011 10:16 sagefreke wrote: I'm definitely going to start experimenting with Infestors in all my matchups now. Infestors vs Protoss deathball will be very interesting to see. Get off 2-3 good fungals and then charge in with roaches against a pretty much shieldless protoss army From what I've tried on PTR and in what seems to make more sense, is to be fungaling after you engage. The real time length is so short now, that as you send your army in, you fungal, wait ~1.5 seconds, and fungal again. That 3 seconds, massive damage will be done between fungal + units, and you have a much more lethal attack. Because the movement prohibiter is so short, its not effective to use it as a delay / stand still. | ||
Nemireck
Canada1875 Posts
March 11 2011 01:50 GMT
#3578
On March 11 2011 08:21 ffadicted wrote: lol so blizzard thinks that EMP removing only 100 energy is going to solve anything? When was the last time you had a high templar just chilling around with 175 energy? Why in the world would any protoss have an HT chilling with 175 energy when they aren't even required to have HTs in the deathball until the moment they are attacking or units have reached their base? With the requirement to get HTs AHEAD of time, it will become much more common to have HTs with saved-up energy. | ||
jaiiiii
United States72 Posts
March 11 2011 02:04 GMT
#3579
On March 11 2011 10:50 Nemireck wrote: Show nested quote + On March 11 2011 08:21 ffadicted wrote: lol so blizzard thinks that EMP removing only 100 energy is going to solve anything? When was the last time you had a high templar just chilling around with 175 energy? Why in the world would any protoss have an HT chilling with 175 energy when they aren't even required to have HTs in the deathball until the moment they are attacking or units have reached their base? With the requirement to get HTs AHEAD of time, it will become much more common to have HTs with saved-up energy. Kinda have to bring your ht's near the bulk of our army well before fights just because they travel absurdly slow. Also, to be brutally honest, if this patch goes through I seriously doubt ht will be brought out much. Their relative uselessness and the time it takes to get to them is just too much of a risk when the much safer (albeit predictable) robo path is available. so I doubt you'll see many ht's with energy saved up Dunno how to equate the nerf to something that players of another race could relate to, so I'm not going to try. Suffice to say it'll severely limit Protoss strategies by, for all intensive purposes, cutting off an entire tech path, which is never a good thing. | ||
Garalor
Germany136 Posts
March 11 2011 02:06 GMT
#3580
# Zealot * Charging Zealots will now hit fleeing targets at least once. does it help with chargelots against marauder ball? | ||
| ||
StarCraft 2 StarCraft: Brood War Britney 30944 Dota 2Flash 3958 Horang2 2821 Bisu 2519 Jaedong 1727 actioN 1093 BeSt 855 Hyuk 737 PianO 686 firebathero 685 [ Show more ] Larva 636 Mini 513 ggaemo 464 Soulkey 370 Stork 351 GuemChi 303 Snow 244 sSak 140 HiyA 137 Mind 86 Sharp 74 JYJ64 Rush 59 Light 52 ToSsGirL 46 Yoon 41 sorry 34 TY 33 SilentControl 30 Sexy 29 GoRush 29 Barracks 27 zelot 22 Backho 20 Shine 17 scan(afreeca) 15 IntoTheRainbow 12 Movie 12 Sacsri 10 Noble 9 ajuk12(nOOB) 6 Counter-Strike Other Games B2W.Neo1332 DeMusliM796 crisheroes484 Hui .315 Lowko297 RotterdaM176 ArmadaUGS91 amsayoshi84 Liquid`VortiX36 nookyyy 16 Organizations StarCraft 2 Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • StrangeGG 51 StarCraft: Brood War• LUISG 27 • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Laughngamez YouTube • Migwel • sooper7s League of Legends |
Replay Cast
Wardi Open
The PondCast
Wardi Open
OSC
OSC
CranKy Ducklings
Online Event
Korean StarCraft League
OlimoLeague
[ Show More ] SC Evo Complete
PassionCraft
Online Event
Sparkling Tuna Cup
SC Evo Complete
PassionCraft
Online Event
Wardi Open
Replay Cast
|
|