• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:28
CEST 22:28
KST 05:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues24LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
SC4ALL $1,500 Open Bracket LAN CPL12 SIGN UP are open!!! [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3 The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1376 users

Patch 1.3 on PTR - Page 178

Forum Index > SC2 General
Post a Reply
Prev 1 176 177 178 179 180 186 Next
mordk
Profile Blog Joined November 2010
Chile8385 Posts
March 10 2011 23:25 GMT
#3541
On March 11 2011 08:21 ffadicted wrote:
lol so blizzard thinks that EMP removing only 100 energy is going to solve anything? When was the last time you had a high templar just chilling around with 175 energy?

Basically what blizzard is saying is that you have to tech up the most expensive and long tech tree, research a 200/200 upgrade, warp in a 150 gas unit and wait like 5 minutes until it builds up enough energy to be able to even do minimal guaranteed damage that can be micro'ed out of pretty easily? Death of the HT imo, colossi is going to be all protoss get now. One or two lucky/good EMPs by the terran = gg, because now protoss will have to wait almost a minute for any splash damage, and we all know how good protoss does against stimmed MMM without splash. I could understand making the upgrade +15 or +20 instead of instant storm, but removing it altogether is blasphemy.

Why not buff terran late game instead of nerfing a unit that is countering what it's supposed to counter? Why are you changing the game so that its possible for terran to stay tier 1 the whole game and steamroll, instead of making their tier 2 and 3 late game more accessible. I'm tired of these nerfs. Blizzard is nerfing the game to the point of it just becoming annoying to play. More buffs, less nerfs, preach it!


The ghost nerf is nothing about HTs, since, as you explain yourself, HTs come in and shoot instantly, very rarely do they ever stack up energy. EMP nerf is a sentry buff in lategame. Since you almost never have HTs with more than 100 energy (although with KA removal it will be more common), it almost doesn't affect them.
Azide
Profile Joined March 2010
Canada566 Posts
March 10 2011 23:26 GMT
#3542
On March 11 2011 07:51 MisterPuppy wrote:
So has anyone realized that Fungal Growth, with +30% mechanical damage, now 1 shots scvs? It does 36+30%, so 46.8 damage, while an SCV has 45 health. Pretty awesome.



No. Does +30% to armored... SCVs are not armored.
Azide and SuperNinja - Best Double Protoss 2v2 Team!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 10 2011 23:27 GMT
#3543
On March 11 2011 08:09 Hollywise wrote:
Show nested quote +
On March 11 2011 07:59 Grumbels wrote:
I hope Blizzard is saving all the "fun" changes for the major HotS patch, because I think fungal growth as a missile would make the infestor a more balanceable unit. Instant cast is so silly, a lot of damage you simply can't avoid and on top of that it removes your ability to micro.

same for forcefields, storms and emp

Well, it's not necessarily the fact it is instant-cast, but rather that it is unavoidable and takes control away from you. Psionic storm might be instant, but you canrun out of it. EMP is a bit odd: its animation is so fast it might as well be instant, but I don't think it would really have mattered. High templars are slow and can't outrun EMP anyway, ghosts are oftentimes cloaked and then you wouldn't know what to avoid, outside of sentries/templars EMP's main use is in large battles where you also can't really avoid it whether it's a missile or instant cast.

If you get hit by EMP you can still choose to retreat however, which is not the case for fungal.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Creem
Profile Joined January 2011
Sweden254 Posts
Last Edited: 2011-03-10 23:31:44
March 10 2011 23:30 GMT
#3544
On March 11 2011 08:27 Grumbels wrote:
Show nested quote +
On March 11 2011 08:09 Hollywise wrote:
On March 11 2011 07:59 Grumbels wrote:
I hope Blizzard is saving all the "fun" changes for the major HotS patch, because I think fungal growth as a missile would make the infestor a more balanceable unit. Instant cast is so silly, a lot of damage you simply can't avoid and on top of that it removes your ability to micro.

same for forcefields, storms and emp

Well, it's not necessarily the fact it is instant-cast, but rather that it is unavoidable and takes control away from you. Psionic storm might be instant, but you canrun out of it. EMP is a bit odd: its animation is so fast it might as well be instant, but I don't think it would really have mattered. High templars are slow and can't outrun EMP anyway, ghosts are oftentimes cloaked and then you wouldn't know what to avoid, outside of sentries/templars EMP's main use is in large battles where you also can't really avoid it whether it's a missile or instant cast.

If you get hit by EMP you can still choose to retreat however, which is not the case for fungal.


It's still a much needed buff for zerg to deal with toss deathballs and marineballs. Stimmed marines can do freaking 8s around the missile rendering it completely useless.

Zerg needs a way to deal with marine balls other than extremely volatile banelingattacks, the new fg is the answer.
Azide
Profile Joined March 2010
Canada566 Posts
March 10 2011 23:32 GMT
#3545
Why is PTR down? Ugh..... lame
Azide and SuperNinja - Best Double Protoss 2v2 Team!
dartoo
Profile Joined May 2010
India2889 Posts
March 10 2011 23:32 GMT
#3546
Yeah same here aswell, i says the ptr is down.. any ideas?
doomed
Profile Joined May 2010
Australia420 Posts
March 10 2011 23:33 GMT
#3547
woooot higher dps and no missile! this is getting better and better! hp
malphigian
Profile Joined September 2010
United States68 Posts
March 10 2011 23:34 GMT
#3548
On March 11 2011 08:04 zeroISM wrote:
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.

Couldn't find any reply regarding these.
What does this mean?
I hope it's not some audio adjudant screaming "Spaawwn more Larva" or "Drop that MULE!". That would ruin one aspect of macro, which is knowing when you have to look at your base to do stuff... Does someone have a heads up on this?


It's exactly the same as the alert that comes up (assuming you have alerts on) when an upgrade is finished or a unit is created. They show up on the left side of the screen, there's a ton of them during any given game.
decaf
Profile Joined October 2010
Austria1797 Posts
March 10 2011 23:35 GMT
#3549
On March 11 2011 08:33 doomed wrote:
woooot higher dps and no missile! this is getting better and better! hp

What are you talking about?
Source?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-03-10 23:36:59
March 10 2011 23:36 GMT
#3550
On March 11 2011 08:35 decaf wrote:
Show nested quote +
On March 11 2011 08:33 doomed wrote:
woooot higher dps and no missile! this is getting better and better! hp

What are you talking about?
Source?

Omg, read official PTR forums, dude. They're reverted HP-buff and missile-cast changes
mufin
Profile Joined May 2010
United States616 Posts
March 10 2011 23:42 GMT
#3551
On March 11 2011 08:35 decaf wrote:
Show nested quote +
On March 11 2011 08:33 doomed wrote:
woooot higher dps and no missile! this is getting better and better! hp

What are you talking about?
Source?


http://us.battle.net/sc2/en/forum/topic/1213111662

or for more convenience

http://www.reddit.com/r/starcraft/comments/g1h0u/ptr_13_patchnotes_updated/
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
decaf
Profile Joined October 2010
Austria1797 Posts
March 10 2011 23:48 GMT
#3552
Thank you.
I dont see the reason why they revoked the health buff, there really wasnt any reason for that.
Instead of fooling around with FG they could buff the effin corruptors..
spacenegroes
Profile Joined December 2010
United States80 Posts
March 11 2011 00:00 GMT
#3553
Hmm, if ghosts can't nullify all my HTs instantly, then maybe stocking up HTs wouldn't be so bad. I'm not sure if this is enough to make the amulet removal balanced, but it's a step in the right direction.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2011-03-11 00:07:53
March 11 2011 00:02 GMT
#3554
Wow, that's stupid. What's an EMP then? Ugh, Blizzard.

More importantly, why can't I log onto PTR to test this?
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 11 2011 00:09 GMT
#3555
On March 11 2011 09:02 Wolf wrote:
Wow, that's stupid. What's an EMP then? Ugh, Blizzard.

It's like "Unit now have atack 79 instead 80" and see "OMG they're overnerfed this unit!!!!111 I go away from this unbalanced game!!!111oneone"

It's so fun to read commentaries from you, if seriously EMp haven't nerfed really, it's more balanced now, because have area of radius, instead single target, like Feedback, plus nice damage to shields (100 shields... it's like 100 HP kill from unit, whats a lot more pwerfull, than FG or Storm vs protoss).
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
March 11 2011 00:13 GMT
#3556
On March 11 2011 09:02 Wolf wrote:
Wow, that's stupid. What's an EMP then? Ugh, Blizzard.

More importantly, why can't I log onto PTR to test this?

Here lets make a trade. You can have fungal growth that takes 4 seconds to do minimal damage, or storm, which you can easily micro out of, and give zerg an EMP like ability that instantly removes 100 hp from your opponents army. Sound good to you?
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
March 11 2011 00:17 GMT
#3557
They should just make EMP a researchable ability..
I have a beard. I'm unprofessional.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 11 2011 00:21 GMT
#3558
On March 11 2011 08:20 freetgy wrote:
Show nested quote +
On March 11 2011 08:17 eloist wrote:
I think the EMP change is the perfect balance companion to the Amulet removal.


EMP needs a cooldown (like storm already has) than it could be considered balanced, as it is now Ghost can still just emp everything in a split second.


Agree with this completely. I feel like a 2-5 second cooldown on EMP would be almost perfectly balanced. You can still drastically reduce the number of Protoss storms, but they at least have a chance between EMP volleys to cast feedback/storm.
+ Show Spoiler +
KentHenry
Profile Joined August 2010
United States260 Posts
March 11 2011 00:24 GMT
#3559
On March 11 2011 08:21 ffadicted wrote:
lol so blizzard thinks that EMP removing only 100 energy is going to solve anything? When was the last time you had a high templar just chilling around with 175 energy? Not to mention EMP isn't on cooldown, they can just cast it twice and do the same, considering ghosts come out faster with more energy and EMP needs no research, have cloak and outrange feedback/storm.

Basically what blizzard is saying is that you have to tech up the most expensive and long tech tree, research a 200/200 upgrade, warp in a 150 gas unit and wait like 5 minutes until it builds up enough energy to be able to even do minimal guaranteed damage that can be micro'ed out of pretty easily? Death of the HT imo, colossi is going to be all protoss get now. One or two lucky/good EMPs by the terran = gg, because now protoss will have to wait almost two minutes for any splash damage, and we all know how good protoss does against stimmed MMM without splash. I could understand making the upgrade +15 or +20 instead of instant storm, but removing it altogether is blasphemy.

Why not buff terran late game instead of nerfing a unit that is countering what it's supposed to counter? Why are you changing the game so that its possible for terran to stay tier 1 the whole game and steamroll, instead of making their tier 2 and 3 late game more accessible. I'm tired of these nerfs. Blizzard is nerfing the game to the point of it just becoming annoying to play. More buffs, less nerfs, preach it!


Medivacs are tier 3.

Tier 1 Barracks
Tier 2 Factory
Tier 3 Starport
reneg
Profile Joined September 2010
United States859 Posts
March 11 2011 00:25 GMT
#3560
sweet moses thank god that fungal is instant again

the missile moved sooooooooo slooooooooowly
moose...indian
Prev 1 176 177 178 179 180 186 Next
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Playoff - 4th vs 3rd
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 167
JuggernautJason133
UpATreeSC 116
ForJumy 85
Nathanias 79
StarCraft: Brood War
Britney 18909
Shuttle 490
firebathero 285
Dewaltoss 161
sSak 61
Dota 2
PGG 140
Counter-Strike
Stewie2K511
Heroes of the Storm
Liquid`Hasu448
Other Games
tarik_tv6004
Grubby3683
summit1g3297
FrodaN2361
WinterStarcraft357
Sick165
C9.Mang0146
mouzStarbuck130
KnowMe97
ZombieGrub71
Mew2King34
PPMD27
OptimusSC27
fpsfer 5
Organizations
Other Games
gamesdonequick1742
BasetradeTV34
StarCraft 2
angryscii 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21730
Other Games
• Scarra746
• Shiphtur183
Upcoming Events
RSL Revival
13h 33m
Maestros of the Game
17h 33m
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
19h 33m
Bonyth vs Dewalt
[BSL 2025] Weekly
21h 33m
RSL Revival
1d 13h
Maestros of the Game
1d 20h
BSL Team Wars
1d 22h
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.