• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:13
CEST 18:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers? SC4ALL: A North American StarCraft LAN
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
CPL12 SIGN UP are open!!! [Megathread] Daily Proleagues [ASL20] Ro16 Group B Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Borderlands 3 The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1494 users

Patch 1.3 on PTR - Page 176

Forum Index > SC2 General
Post a Reply
Prev 1 174 175 176 177 178 186 Next
Noocta
Profile Joined June 2010
France12578 Posts
March 10 2011 21:56 GMT
#3501
I don't understand why they would remove the hp buff of infestor.
Atleast, make them not armored. ._.
" I'm not gonna fight you. I'm gonna kick your ass ! "
navy
Profile Joined November 2010
Canada197 Posts
March 10 2011 21:58 GMT
#3502
imo huge infestor buff

now it is much more difficult for medivacs to outheal fungal.

I think the missile idea was cool because it allowed for some guesswork as to if the terran would advance into a fungal, which could have been a plus or minus, but to be honest zerg already has enough apm and micromanagement to worry about, so im happy it was changed.

Furthermore, now infestors can much more easily 2-shot workers in a mineral line with fungal because they can refungal after like 1.25 seconds instead of around 3, which gives enemies less time to react

FUNGAL WILL NOW ONE SHOT ZEGRLINGS >>> (kind of big imo), plenty of overkill roach infestor hydra vs muta ling bling.

It will be harder to kill mutas with hydra infestor, or with fungal + infested terrans.

i think its a really nice buff to be honest.
Creem
Profile Joined January 2011
Sweden254 Posts
Last Edited: 2011-03-10 22:05:06
March 10 2011 22:04 GMT
#3503
On March 11 2011 06:37 freetgy wrote:
ok this now gets a huge buff for infestors

who watched lalush vs. Sjow right now will see how great Infestor Muta will work together with the increased DPS on marines.

no need for banelings 8D


Banelings are largely useless vs marine/tank. This change is great cause zerg really needs a way to deal (reliable) splash dmg to marineballs since nothing they currently have is effective enough, and especially not when factoring in the costs. The current fungal growth is a joke and easily outhealed by medivacs. It is nice for the cc though, but it's simply not enough most of the times.
tsuxiit
Profile Joined July 2010
1305 Posts
March 10 2011 22:09 GMT
#3504
Does anyone have the full new notes so I can add them to the OP? I am permabanned from the SC2 forums and can't access them.
Psychlone
Profile Joined August 2010
Canada90 Posts
March 10 2011 22:11 GMT
#3505
On March 11 2011 06:05 Heraklitus wrote:
Show nested quote +

ZERG

Infestor

Health increased from 90 to 110. -- This change has been revoked.

Fungal Growth

Stun duration decreased from 8 to 4 seconds.

Damage increased by +30% vs. armored units.

Now fires a missle instead of being instant cast.
-- This change has been revoked.



Thank God!!!

I think their goal originally was that Fungal would not counter Phoenixes and Mutas so badly. But then they found out it would become totally useless against them AND against other stuff (Hellions, Blink Stalkers etc.)

Infestors might force some Templars and Ghosts to deal with them now. Nice.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 10 2011 22:12 GMT
#3506
I'm pretty bummed that they reverted the Fungal missile. It made "nice fungals" actually mean something.

Not great for spectating, but probably better for balance.
+ Show Spoiler +
genius_man16
Profile Joined February 2011
United States749 Posts
March 10 2011 22:16 GMT
#3507
On March 11 2011 07:12 Cofo wrote:
I'm pretty bummed that they reverted the Fungal missile. It made "nice fungals" actually mean something.

Not great for spectating, but probably better for balance.


Getting rid of the Fungal missile is a HUGE buff for zergs. If they kept it as a missile all terrans needed to do is make a raven and put down a PDD in front of your infestors and you can't use fungal anymore.

Also, wtf is with them getting rid of the HP??? If you give them 90 HP you need to take away their "armoured" status. That's the most retarded thing ever.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
March 10 2011 22:22 GMT
#3508
On March 11 2011 07:16 genius_man16 wrote:
Show nested quote +
On March 11 2011 07:12 Cofo wrote:
I'm pretty bummed that they reverted the Fungal missile. It made "nice fungals" actually mean something.

Not great for spectating, but probably better for balance.


Getting rid of the Fungal missile is a HUGE buff for zergs. If they kept it as a missile all terrans needed to do is make a raven and put down a PDD in front of your infestors and you can't use fungal anymore.

Also, wtf is with them getting rid of the HP??? If you give them 90 HP you need to take away their "armoured" status. That's the most retarded thing ever.


Except PDD doesn't stop spells and thus wouldn't stop fungal growth anyway. Stop making comments that are completely wrong.
Psychlone
Profile Joined August 2010
Canada90 Posts
March 10 2011 22:22 GMT
#3509
Also, wtf is with them getting rid of the HP??? If you give them 90 HP you need to take away their "armoured" status. That's the most retarded thing ever.


What "Armored" really means is fat and heavy.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 10 2011 22:24 GMT
#3510
aww the missile shot would have been so nice to watch, because it would make infestors harder to use, but it was probably to hard heh.
Creem
Profile Joined January 2011
Sweden254 Posts
March 10 2011 22:26 GMT
#3511
On March 11 2011 07:12 Cofo wrote:
I'm pretty bummed that they reverted the Fungal missile. It made "nice fungals" actually mean something.

Not great for spectating, but probably better for balance.


The missile version of fungal growth makes it too volatile vs terrans, just like banelings which are the biggest hit or miss units in the game.
genius_man16
Profile Joined February 2011
United States749 Posts
March 10 2011 22:32 GMT
#3512
On March 11 2011 07:22 Jimmeh wrote:
Show nested quote +
On March 11 2011 07:16 genius_man16 wrote:
On March 11 2011 07:12 Cofo wrote:
I'm pretty bummed that they reverted the Fungal missile. It made "nice fungals" actually mean something.

Not great for spectating, but probably better for balance.


Getting rid of the Fungal missile is a HUGE buff for zergs. If they kept it as a missile all terrans needed to do is make a raven and put down a PDD in front of your infestors and you can't use fungal anymore.

Also, wtf is with them getting rid of the HP??? If you give them 90 HP you need to take away their "armoured" status. That's the most retarded thing ever.


Except PDD doesn't stop spells and thus wouldn't stop fungal growth anyway. Stop making comments that are completely wrong.


Well then it must have been a bug b/c I stopped a few fungals with PDD.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2011-03-10 22:36:19
March 10 2011 22:35 GMT
#3513
On March 11 2011 06:55 Happy Frog wrote:
This looks new

# Ghost

* EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.

nvm
wankey
Profile Joined May 2010
98 Posts
March 10 2011 22:37 GMT
#3514
On March 11 2011 07:22 Psychlone wrote:
Show nested quote +
Also, wtf is with them getting rid of the HP??? If you give them 90 HP you need to take away their "armoured" status. That's the most retarded thing ever.


What "Armored" really means is fat and heavy.


They need to make marauder slow work only on armored units.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 10 2011 22:43 GMT
#3515
The EMP change seems like a good step toward balancing it against amulet-less storms, but I don't think it will make much difference in most situations. Once Terran get 2-3 full energy ghosts, they can usually spam EMP so much that they end up hitting everything several times over anyway.
+ Show Spoiler +
cocosoft
Profile Joined May 2010
Sweden1068 Posts
March 10 2011 22:43 GMT
#3516
On March 11 2011 07:32 genius_man16 wrote:
Show nested quote +
On March 11 2011 07:22 Jimmeh wrote:
On March 11 2011 07:16 genius_man16 wrote:
On March 11 2011 07:12 Cofo wrote:
I'm pretty bummed that they reverted the Fungal missile. It made "nice fungals" actually mean something.

Not great for spectating, but probably better for balance.


Getting rid of the Fungal missile is a HUGE buff for zergs. If they kept it as a missile all terrans needed to do is make a raven and put down a PDD in front of your infestors and you can't use fungal anymore.

Also, wtf is with them getting rid of the HP??? If you give them 90 HP you need to take away their "armoured" status. That's the most retarded thing ever.


Except PDD doesn't stop spells and thus wouldn't stop fungal growth anyway. Stop making comments that are completely wrong.


Well then it must have been a bug b/c I stopped a few fungals with PDD.

PDD has never worked on spells?
¯\_(ツ)_/¯
CheeseGrater
Profile Joined August 2010
United States290 Posts
March 10 2011 22:43 GMT
#3517
Awesome change. Fungals do so much more damage to protoss now I don't think people realize how many of tosses units are armored.
genius_man16
Profile Joined February 2011
United States749 Posts
March 10 2011 22:51 GMT
#3518
On March 11 2011 07:43 cocosoft wrote:
Show nested quote +
On March 11 2011 07:32 genius_man16 wrote:
On March 11 2011 07:22 Jimmeh wrote:
On March 11 2011 07:16 genius_man16 wrote:
On March 11 2011 07:12 Cofo wrote:
I'm pretty bummed that they reverted the Fungal missile. It made "nice fungals" actually mean something.

Not great for spectating, but probably better for balance.


Getting rid of the Fungal missile is a HUGE buff for zergs. If they kept it as a missile all terrans needed to do is make a raven and put down a PDD in front of your infestors and you can't use fungal anymore.

Also, wtf is with them getting rid of the HP??? If you give them 90 HP you need to take away their "armoured" status. That's the most retarded thing ever.


Except PDD doesn't stop spells and thus wouldn't stop fungal growth anyway. Stop making comments that are completely wrong.


Well then it must have been a bug b/c I stopped a few fungals with PDD.

PDD has never worked on spells?


Well it worked on fungal in the PTR. I tested it out with a friend and it worked. So it just must have been a bug. I honestly never tried it on EMP so I never knew it didn't work on spells, which is why I never thought to report it. I guess that's maybe why they took out the change?
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
MisterPuppy
Profile Joined August 2010
161 Posts
March 10 2011 22:51 GMT
#3519
So has anyone realized that Fungal Growth, with +30% mechanical damage, now 1 shots scvs? It does 36+30%, so 46.8 damage, while an SCV has 45 health. Pretty awesome.
Hozer
Profile Joined May 2010
United States18 Posts
March 10 2011 22:52 GMT
#3520
On the PTR I have tried using Infestors as much as possible (favorite unit) and I really think they will be worthy of use against Protoss in almost every scenario. The amount of damage they do in such a short period of time against armored units is significant enough, that with either lings/blings or roach/hydra, you will kill very quickly. I think that because they are so heavy, we will see a pretty large shift to more ling play.
Prev 1 174 175 176 177 178 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 312
SteadfastSC 143
RotterdaM 141
BRAT_OK 17
UpATreeSC 6
StarCraft: Brood War
Britney 31194
Horang2 4437
Bisu 3212
EffOrt 1461
Mini 825
GuemChi 767
Larva 729
firebathero 414
BeSt 361
Soma 266
[ Show more ]
sSak 233
Rush 151
Soulkey 138
Sharp 125
Zeus 117
Mong 102
Hyuk 97
Sexy 60
Noble 50
Aegong 50
sas.Sziky 37
Yoon 33
Terrorterran 26
Movie 17
zelot 17
SilentControl 11
IntoTheRainbow 7
ivOry 5
Dota 2
The International104191
Gorgc10270
Counter-Strike
Foxcn491
flusha130
oskar110
Super Smash Bros
Chillindude24
Other Games
tarik_tv31425
gofns20278
Lowko359
crisheroes342
Hui .337
FrodaN303
KnowMe176
ToD95
ArmadaUGS82
Mew2King75
QueenE59
SortOf49
FunKaTv 40
MindelVK0
Organizations
StarCraft 2
WardiTV521
Other Games
gamesdonequick279
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 11
• LaughNgamezSOOP
• Migwel
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• AfreecaTV YouTube
StarCraft: Brood War
• HerbMon 7
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1224
• Ler62
• Noizen50
Other Games
• Shiphtur210
Upcoming Events
BSL Team Wars
2h 47m
RSL Revival
17h 47m
Maestros of the Game
21h 47m
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
23h 47m
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 1h
RSL Revival
1d 17h
Maestros of the Game
2 days
BSL Team Wars
2 days
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.