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Patch 1.3 on PTR - Page 174

Forum Index > SC2 General
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Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-03-09 11:54:55
March 09 2011 11:54 GMT
#3461
Since this patch changes the number from "1.2XXX" to "1.3XXX" it *should* be a major change in the game. I wonder which parts are big enough to justify such a step. Any thoughts?

The reason why I am pointing this out is that for WoW many of the "Youtube testers" have not been satisfied with the amount of content they got with the 4.1 patch (mostly revamped old stuff) and thought it should rather be a 4.09 patch instead. The reason why this is "important" is that the numbers are supposed to mean something instead of being randomly chosen increases on the previous number. If Blizzard starts "screwing up the numbers" it might mean they dont have a plan and we could remind them to think it all through.

I hope its not the new Grandmaster league which "justifies" the new patch decimal point, because a "top 200 league" is something they should have done with Master league (or even Diamond) in the first place.
If you cant say what you're meaning, you can never mean what you're saying.
Perscienter
Profile Joined June 2010
957 Posts
March 09 2011 11:54 GMT
#3462
There's actually a special trick, which hard counter archon toilets, but most people don't know about it. It's an ancient technique buried for many years. It's called micro.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-03-09 11:59:09
March 09 2011 11:57 GMT
#3463
On March 09 2011 20:54 Perscienter wrote:
There's actually a special trick, which hard counter archon toilets, but most people don't know about it. It's an ancient technique buried for many years. It's called micro.

Oh really? How do you micro half your army away from an overwhelming enemy force which just put the other half into a Vortex and is restricting the movement of your remaining free units with Forcefields?

Smart Protoss players use Vortex at Chokepoints and this doesnt give you a lot of room to maneuver ...
If you cant say what you're meaning, you can never mean what you're saying.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
March 09 2011 12:33 GMT
#3464
Is PTR going live again? I wanted to fiddle with the new obs features.
I hope Tasteless and Artosis are training with them.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
March 09 2011 13:08 GMT
#3465
On March 09 2011 20:54 Rabiator wrote:
Since this patch changes the number from "1.2XXX" to "1.3XXX" it *should* be a major change in the game. I wonder which parts are big enough to justify such a step. Any thoughts?

why? i never understand that logic. When i programm something it does not matter in any way how the version is called. If Blizzard decides to call the next version 1.2.2.1243 or 2.0 it does not make _ANY_ difference. It's just marketing, nothing else
Strivers
Profile Joined November 2010
United States358 Posts
March 09 2011 13:18 GMT
#3466
anyone know when they're officially releasing 1.3?
These little dudes really like the blue stuff..
nemetroid
Profile Joined April 2010
Sweden33 Posts
March 09 2011 14:20 GMT
#3467
On March 09 2011 22:08 Markus138 wrote:
Show nested quote +
On March 09 2011 20:54 Rabiator wrote:
Since this patch changes the number from "1.2XXX" to "1.3XXX" it *should* be a major change in the game. I wonder which parts are big enough to justify such a step. Any thoughts?

why? i never understand that logic. When i programm something it does not matter in any way how the version is called. If Blizzard decides to call the next version 1.2.2.1243 or 2.0 it does not make _ANY_ difference. It's just marketing, nothing else

Then you're missing communication potential. A version number can tell you a lot about the software's current state (e.g. major.minor.build), but it also can be marketing hodgepodge. It's up to the developer to decide which one.
A version number says a lot about the software. If I see "version 1.2.4" I see that the developer has a good grasp on the release schedule, and also that the current minor version (1.2) has been revised four times, i.e. I'm likely looking at a quite stable build. If I see "version 7", not so much. Check out the Wikipedia article on software versioning, it's huge.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
Last Edited: 2011-03-09 14:42:49
March 09 2011 14:42 GMT
#3468
On March 09 2011 23:20 nemetroid wrote:
Show nested quote +
On March 09 2011 22:08 Markus138 wrote:
On March 09 2011 20:54 Rabiator wrote:
Since this patch changes the number from "1.2XXX" to "1.3XXX" it *should* be a major change in the game. I wonder which parts are big enough to justify such a step. Any thoughts?

why? i never understand that logic. When i programm something it does not matter in any way how the version is called. If Blizzard decides to call the next version 1.2.2.1243 or 2.0 it does not make _ANY_ difference. It's just marketing, nothing else

Then you're missing communication potential. A version number can tell you a lot about the software's current state (e.g. major.minor.build), but it also can be marketing hodgepodge. It's up to the developer to decide which one.
A version number says a lot about the software. If I see "version 1.2.4" I see that the developer has a good grasp on the release schedule, and also that the current minor version (1.2) has been revised four times, i.e. I'm likely looking at a quite stable build. If I see "version 7", not so much. Check out the Wikipedia article on software versioning, it's huge.

you really think that the developer's of Blizzard just said "this is version 1.3"? I don't think so.

Versions don't mean anything. The game would not be different when Blizzard decides to call it 1.2.5 (or whatever the next 1.2.x is). The only thing essential is the changelog where all new Features and Bugfixes are listed.

If (and what ) a version number tells you depends on the developer's or (in most cases) the chiefs of the apartments. Some companies like it some companies don't care about it. The Linux Kernel is e.g. a good example. Since forever they have 2.6.x but the current kernel has nothing to do with 2.6.0 (because of that many developers like more the more reasonable name: eg: 2011_03

but back to the topic: the last changes after 1.2.0 were really minor changes (I think there have been only bugfixes), so 1.3. is if you like the next logical version
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
March 09 2011 14:57 GMT
#3469
Well versioning helps me to know how big these changes will be. 1.2.0 will be kinda big, 1.2.1 will be very small. 2.0.0 will be huge.
Just another gold Protoss...
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
March 09 2011 15:40 GMT
#3470
On March 09 2011 23:57 Overpowered wrote:
Well versioning helps me to know how big these changes will be. 1.2.0 will be kinda big, 1.2.1 will be very small. 2.0.0 will be huge.


2.0.0 will be the expansion I think
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Fig
Profile Joined March 2010
United States1324 Posts
March 09 2011 17:15 GMT
#3471
Each race has a single unit answer to the archon toilet.

Terran- Ghost- EMP the mothership and it conveniently reveals all of the cloaked units and deals massive damage
Zerg- hardest to pull off, but Infestor- neural parasite, waste vortex on protoss army, and even possibly kill mothership while they are stuck inside
Protoss- High Templar- Feedback

Seems like when the game goes late, it should be advantageous to build that one unit to competely nullify this strategy, and since there is only one mothership, it should be easy to keep tabs on. From that perspective it doesn't seem OP at all.
Can't elope with my cantaloupe
dump
Profile Joined August 2010
Japan514 Posts
Last Edited: 2011-03-09 19:46:00
March 09 2011 19:44 GMT
#3472
On March 09 2011 23:20 nemetroid wrote:
Show nested quote +
On March 09 2011 22:08 Markus138 wrote:
On March 09 2011 20:54 Rabiator wrote:
Since this patch changes the number from "1.2XXX" to "1.3XXX" it *should* be a major change in the game. I wonder which parts are big enough to justify such a step. Any thoughts?

why? i never understand that logic. When i programm something it does not matter in any way how the version is called. If Blizzard decides to call the next version 1.2.2.1243 or 2.0 it does not make _ANY_ difference. It's just marketing, nothing else

Then you're missing communication potential. A version number can tell you a lot about the software's current state (e.g. major.minor.build), but it also can be marketing hodgepodge. It's up to the developer to decide which one.
A version number says a lot about the software. If I see "version 1.2.4" I see that the developer has a good grasp on the release schedule, and also that the current minor version (1.2) has been revised four times, i.e. I'm likely looking at a quite stable build. If I see "version 7", not so much. Check out the Wikipedia article on software versioning, it's huge.


Technically, yes, the common convention is [major].[minor].[build].[revision].

However, the SC2 team seems to follow [1].[assure-progress].[never-test-before-release].

Remember how in 1.1.1 they fixed a bug with phoenix and at the same time introduced an even worse glaring bug, which they refused to fix for over two weeks until they released a ton of changes along with the second bug fix in 1.1.2?
dump
Profile Joined August 2010
Japan514 Posts
Last Edited: 2011-03-09 19:55:00
March 09 2011 19:53 GMT
#3473
On March 10 2011 02:15 Fig wrote:
Each race has a single unit answer to the archon toilet.

Terran- Ghost- EMP the mothership and it conveniently reveals all of the cloaked units and deals massive damage
Zerg- hardest to pull off, but Infestor- neural parasite, waste vortex on protoss army, and even possibly kill mothership while they are stuck inside
Protoss- High Templar- Feedback

Seems like when the game goes late, it should be advantageous to build that one unit to competely nullify this strategy, and since there is only one mothership, it should be easy to keep tabs on. From that perspective it doesn't seem OP at all.


The reason no one ever bothers to do any of this is because archon toilet almost never happens anyway.

Until someone can demonstrate to me that it happens often enough to be statistically significant, I'm convinced that the toilet nerf is a gross overreaction that accomplishes nothing but make the game more dull.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 09 2011 19:54 GMT
#3474
On March 10 2011 04:53 dump wrote:
Show nested quote +
On March 10 2011 02:15 Fig wrote:
Each race has a single unit answer to the archon toilet.

Terran- Ghost- EMP the mothership and it conveniently reveals all of the cloaked units and deals massive damage
Zerg- hardest to pull off, but Infestor- neural parasite, waste vortex on protoss army, and even possibly kill mothership while they are stuck inside
Protoss- High Templar- Feedback

Seems like when the game goes late, it should be advantageous to build that one unit to competely nullify this strategy, and since there is only one mothership, it should be easy to keep tabs on. From that perspective it doesn't seem OP at all.


The reason no one ever bothers to do any of this is because archon toilet almost never happens anyway. Archon toilet simply gives people something to be excited about because it almost never happens.

Until someone can demonstrate to me that it happens often enough to be statistically significant, I'm convinced that the toilet nerf is a gross overreaction that accomplishes nothing but make the game more dull.


So when SanZenith uses it to win vs nestea in GSL, it's not significant?
http://www.twitch.tv/becosmos
dump
Profile Joined August 2010
Japan514 Posts
Last Edited: 2011-03-09 20:05:19
March 09 2011 19:59 GMT
#3475
On March 10 2011 04:54 Cosmos wrote:
Show nested quote +
On March 10 2011 04:53 dump wrote:
On March 10 2011 02:15 Fig wrote:
Each race has a single unit answer to the archon toilet.

Terran- Ghost- EMP the mothership and it conveniently reveals all of the cloaked units and deals massive damage
Zerg- hardest to pull off, but Infestor- neural parasite, waste vortex on protoss army, and even possibly kill mothership while they are stuck inside
Protoss- High Templar- Feedback

Seems like when the game goes late, it should be advantageous to build that one unit to competely nullify this strategy, and since there is only one mothership, it should be easy to keep tabs on. From that perspective it doesn't seem OP at all.


The reason no one ever bothers to do any of this is because archon toilet almost never happens anyway. Archon toilet simply gives people something to be excited about because it almost never happens.

Until someone can demonstrate to me that it happens often enough to be statistically significant, I'm convinced that the toilet nerf is a gross overreaction that accomplishes nothing but make the game more dull.


So when SanZenith uses it to win vs nestea in GSL, it's not significant?


Not really, no. The amount of money/fame/prestige being lost to an archon toilet is the same as what's lost to a 6 pool on a 4 player map or to any other strategy.

It won't become significant until it happens in more than, say, 1% of games. And when it does, people will start to make the mental connection between lategame, fleet beacon and templar tech -- and respond accordingly.

A little bit of eccentricity doesn't hurt competition. I didn't watch that particular game, but I imagine the whole crowd went wild.
Strivers
Profile Joined November 2010
United States358 Posts
March 10 2011 00:57 GMT
#3476
Has Blizzard announced ETA for official 1.3 release?
These little dudes really like the blue stuff..
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
March 10 2011 01:00 GMT
#3477
the "fun or not" thing seems pretty awesome ^^ looks like its gonna be a great patch!
♞ Your soul will forever be lost in the void of a horse. ♞
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 10 2011 01:42 GMT
#3478
On March 10 2011 09:57 Strivers wrote:
Has Blizzard announced ETA for official 1.3 release?


I'm keen on an answer for this as well. Will be hard to get though I'm sure, I can't seem to find it via Google or Bnet forums.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
March 10 2011 15:02 GMT
#3479
The patch will not come during a GSL so I'm guessing it will come out after the GSL is over. I dont think Blizzard want to interfere a tournament by changing up the balance midtourney
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
SpaceYeti
Profile Joined June 2010
United States723 Posts
March 10 2011 15:36 GMT
#3480
On March 10 2011 09:57 Strivers wrote:
Has Blizzard announced ETA for official 1.3 release?

You're not very familiar with how Blizzard works, are you?
Behavior is a function of its consequences.
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