• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:22
CEST 11:22
KST 18:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7865 users

Patch 1.3 on PTR - Page 182

Forum Index > SC2 General
Post a Reply
Prev 1 180 181 182 183 184 186 Next
Kazang
Profile Joined August 2010
578 Posts
March 11 2011 12:08 GMT
#3621
EMP change sounds really good, a single EMP completely removing all energy on a pile of sentries can be game ending.

Removing only 100 is still damn powerful but getting hit is not instantly game over.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
March 11 2011 12:10 GMT
#3622
I really hate these artificial caps, imagine Dark Swarm only absorbing 100 ranged damage or Plague only effecting 5 units maximum.

But whatever..
I have a beard. I'm unprofessional.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-03-11 12:17:14
March 11 2011 12:16 GMT
#3623
On March 11 2011 21:08 Kazang wrote:
EMP change sounds really good, a single EMP completely removing all energy on a pile of sentries can be game ending.

Removing only 100 is still damn powerful but getting hit is not instantly game over.


Yeah that will be the part that is affected more than the templars. The number of times I've lost fully charged sentries during a push because I didnt scout the ghost .

I guess we'll hvae to warp in templars like sentries and wait for them to charge....but unlike the sentry, templars cant attack at all
Belisarius
Profile Joined November 2010
Australia6233 Posts
March 11 2011 12:20 GMT
#3624
"Up to" clearly means that if it hits a unit with less than 100, it removes everything.

I'm... coming around to this. I dislike the "remove features to make it easier to balance" ethos that Blizzard seems to be subscribing to, but a 100 energy cap on ghosts is an acceptable solution if they really want to keep HT's useful while denying warp-in storm.

However, if T's can learn to double-EMP just as quickly as they fire one - which I think is probably the case - this change pretty much does nothing except force T to click twice and make an extra ghost.

I really feel like a +20 mana, +regen KA is a superior and completely obvious solution, and I don't know why Blizzard is trying so hard to dodge it.

On a more-or-less unrelated note, archons should be massive. This would protect them from concussive, and also makes perfect sense.
adso
Profile Joined March 2011
718 Posts
March 11 2011 12:22 GMT
#3625
thank you for easy convenient access to patch notes

i'm not reading 182 pages though.. unless+ Show Spoiler +
this HUGE slap, uhhh pardon my french.. this huge pat on the back.. ... ..unless this huge patch is the only one due this month...
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 11 2011 13:27 GMT
#3626
On March 11 2011 09:58 Wolf wrote:
My comment didn't really have anything to do with balance (and I don't play Zerg?). I just think this is a huge design change that's so strange to me, given that EMP has always taken away all energy. It's just silly to me that Blizzard is bending so easily to complaints from people. I'd love to see people just figure the game out as time goes on. All of this patching is really turning me off from StarCraft II. I don't think it'll survive long if we get huge gameplay changes every other month. People can say "Well, the game is still new, patching will eventually slow down"-- But people have been saying that since the beta, then right after release... It's been almost eight months since the game came out. I think it's time to slow wayy down.


I happen to like your casts, so this bothers me. That statement is definitely wrong. Couldn't you make the exact same arguments against changing anything about the game? Adding new maps to the map pool can dramatically change the way a match-up is played. I don't think everything in the game should be patched all the time, but I think the EMP change affects the game in a much smaller way than changing maps from Steppes of War to GSL Crevasse.
I always try to shield slam face, just to make sure it doesnt work
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
March 11 2011 14:46 GMT
#3627
Can anyone explain the purpose of them locking divisions prior to the patch?

What's the point of playing to reach #1 if your division is half-dead and inactive anyway?
Socke Fighting!!!!
camster91
Profile Joined August 2010
Canada13 Posts
March 11 2011 14:57 GMT
#3628
Looks like the PTR is back online again but there appears to be only one change according to the Battle.net post.

Now fires a missle instead of being instant cast.
-- This change has been revoked.

AndyBear
Profile Joined May 2010
Canada132 Posts
Last Edited: 2011-03-11 15:00:53
March 11 2011 15:00 GMT
#3629
On March 11 2011 23:46 resilve wrote:
Can anyone explain the purpose of them locking divisions prior to the patch?

What's the point of playing to reach #1 if your division is half-dead and inactive anyway?


Back in beta, your division had a separator at the 8th spot showing end of season tournament qualifiers. Perhaps they still plan on going through with that?

On Ghost EMP nerf, I'm not sure how I feel about it (being a terran main), I obviously have a Bias, just like everyone else, but I still try to think of the game balance as a whole. 100max energy is a weird constraint. It seems almost too simple to just cast 2 EMPs, but I see how that could get a bit difficult to pull off. I'd like to get my hands on it thats for sure, probably should download the Test server so I don't have to wait till retail patch.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
Last Edited: 2011-03-11 17:49:28
March 11 2011 17:26 GMT
#3630
On March 11 2011 23:57 camster91 wrote:
Looks like the PTR is back online again but there appears to be only one change according to the Battle.net post.

Now fires a missle instead of being instant cast.
-- This change has been revoked.



After all the feedback they got on the loss count being removed from profile, the only change they make is revoking the infestor missile? One wonders if they even look at the forum.

edit: This patch is tiny, around 25mb.
The spice must flow
Fede
Profile Joined January 2011
Uruguay114 Posts
March 11 2011 17:41 GMT
#3631
The PTR server is up again !
Kambing
Profile Joined May 2010
United States1176 Posts
March 11 2011 17:45 GMT
#3632
Actually, it looks like they missed some things. The fungal missile is still present on the current ptr build.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 11 2011 17:48 GMT
#3633
On March 12 2011 02:45 Kambing wrote:
Actually, it looks like they missed some things. The fungal missile is still present on the current ptr build.


That's hilarious
The spice must flow
ch4ppi
Profile Joined July 2010
Germany802 Posts
March 11 2011 17:49 GMT
#3634
god let the fungal alone. Everyone liked it they it was.

Buffing INfestor HP made so many Zergs happy, now they take it back. I feel trolled by changing infestors back and forth but never acting on the only problem with infestors "The neural parasite"
Porneus
Profile Joined May 2010
Poland68 Posts
Last Edited: 2011-03-11 18:02:49
March 11 2011 18:02 GMT
#3635
Can anybody provide a VOD of chargelot buff? I'm really curious how does it impact pure marauder kiting vs pure zealot and I don't have NA account. Would be really grateful for that <3
http://sc2ranks.com/eu/275634/gsbPorneus
Fede
Profile Joined January 2011
Uruguay114 Posts
March 11 2011 18:13 GMT
#3636
On March 12 2011 03:02 Porneus wrote:
Can anybody provide a VOD of chargelot buff? I'm really curious how does it impact pure marauder kiting vs pure zealot and I don't have NA account. Would be really grateful for that <3


I'd like to see that too, i'm not sure of how to measure the impact of the change. It'd be nice to see a nice pre and post patch comparison vid.
LeCastor
Profile Joined July 2010
France234 Posts
March 11 2011 18:20 GMT
#3637
They reverted back the change of infesto health ! They need to do something about this unit !

In war3 you had banshee, in BW you had mind control, what's wrong with leaving neural parasite with no time limit.

Zerg have already less units than the others, and two of them are nearly useless: infestors and hydras.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 11 2011 19:07 GMT
#3638
Blizzard has acknowledged they fudged up the patch:
"An issue occurred while pushing this version of the PTR that has resulted in various inaccuracies and inconsistencies on the Public Test Region. We’re working on the matter and should have a corrected version of the PTR available as soon as possible.

Known issues this has caused:
• Morph to Overseer costs negative 50 minerals.
• Infestors have 110 health.
• Fungal Growth is a missile.

We’re sorry for the inconvenience and confusion this has caused."

http://us.battle.net/sc2/en/forum/topic/2228223590
The spice must flow
Phoobie
Profile Joined December 2010
Canada120 Posts
March 11 2011 19:12 GMT
#3639
For the sake of balance having FG be an instant cast spell is the way to go. People who say that the missile would make games more exciting are partially right, "OMG HE GOT EVERY MUTA IN THAT FUNGAL AAHAHAHHA" or "OMG WHAT A MARINE SPLIT ONLY ONE GOT HIT BY FUNGAL WHAT A MOVE AHAHAHA" but again, for the sake of balance, because Infestors are a heavy gas investment, your giving up map/air dominance otherwise provided by mutas and your other 2 spells, ITs and NPs are cool but situational Fungal not only has to be good but reliable which it just did not feel as a missile effect. To those who think that an instant fungal won't be as exciting as a missile fungal i have one word for you:

PLAGUUUUU AHH PLAGUUUUUUUUUUU AH PLAGUUUUUUUUUU!!!!!!
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
thesideshow
Profile Blog Joined May 2010
930 Posts
March 11 2011 19:52 GMT
#3640
On March 12 2011 03:20 LeCastor wrote:
They reverted back the change of infesto health ! They need to do something about this unit !

In war3 you had banshee, in BW you had mind control, what's wrong with leaving neural parasite with no time limit.

Zerg have already less units than the others, and two of them are nearly useless: infestors and hydras.


Infestors are not useless at all in the current state of the game. The health buff would have been nice against a meching terran though :/
OGS:levelchange
Prev 1 180 181 182 183 184 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 153
SortOf 69
StarCraft: Brood War
Sea 4296
BeSt 966
Killer 769
Larva 439
Shuttle 384
actioN 231
Soma 173
Dewaltoss 164
ToSsGirL 123
sSak 94
[ Show more ]
Sharp 93
Hyuk 45
Bale 23
Noble 21
Jaedong 1
Dota 2
XaKoH 1019
NeuroSwarm153
League of Legends
JimRising 492
Reynor82
Counter-Strike
Stewie2K1263
zeus1011
Super Smash Bros
Mew2King55
Westballz24
Other Games
singsing944
B2W.Neo866
crisheroes275
Livibee251
Fuzer 178
Happy175
mouzStarbuck172
ArmadaUGS110
Organizations
StarCraft: Brood War
UltimateBattle 41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
38m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2h 38m
BSL
9h 38m
Replay Cast
14h 38m
Replay Cast
23h 38m
Afreeca Starleague
1d
Light vs Calm
Royal vs Mind
Wardi Open
1d 1h
Monday Night Weeklies
1d 6h
OSC
1d 14h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.