On January 31 2011 22:03 vAltyR wrote:
All progamers except for Jinro, apparently.
All progamers except for Jinro, apparently.
Jinro is a bw pro-gamer?
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pred470r
Bulgaria3265 Posts
On January 31 2011 22:03 vAltyR wrote: All progamers except for Jinro, apparently. Jinro is a bw pro-gamer? | ||
hellbound
United Kingdom2242 Posts
On January 31 2011 21:38 whitelynx wrote: Show nested quote + On January 31 2011 21:35 Mortician wrote: On January 31 2011 21:23 Salivanth wrote: Mathematically, you should make a worker first. Think about it this way. Assume that splitting takes 2 seconds, and making a worker takes 1 second. (It's less, but bear with me for simplification) If you make a worker first, your four workers are not mining for an extra second each. So assuming you split them well enough that you don't have to wait for 50 minerals for a 7th worker, you lose four seconds of mining time. However, if you split them first, your first worker is delayed by 2 seconds. So is your second. And third. So essentially, every worker you make has 2 seconds less time mining than it should, which very quickly adds up to be more than 4 seconds of mining time lost. Yeah, I probably think too much. Not quite, if you are playing Zerg, the second worker does not depend on when the first finished but on whether you have 50 minerals or not, so if you are playing zerg it is better to start mining, then make a worker It's like that for all the races..?? No only zerg can make multiple workers simultaneously at the start -_- | ||
Severedevil
United States4800 Posts
Jinro's 2003 approach (grab-->send-->build-->split) seems clearly superior to me. | ||
cava
United States1035 Posts
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da_head
Canada3350 Posts
And always make a worker first. | ||
hellbound
United Kingdom2242 Posts
On January 31 2011 22:46 Severedevil wrote: Doesn't every race get held up on minerals rather than one production time? Hence sending workers to mine first is better than building a worker first? Jinro's 2003 approach (grab-->send-->build-->split) seems clearly superior to me. the sixth scv is help up by minerals while the 7th and 8th by production. I'm not arguing for or against either method, it's hard to say, also need to account for the fact that with Jinro's method you lose splitting time, hence the split will be a bit worse. | ||
lyAsakura
United States1414 Posts
On January 31 2011 22:08 hellbound wrote: Show nested quote + On January 31 2011 21:38 whitelynx wrote: On January 31 2011 21:35 Mortician wrote: On January 31 2011 21:23 Salivanth wrote: Mathematically, you should make a worker first. Think about it this way. Assume that splitting takes 2 seconds, and making a worker takes 1 second. (It's less, but bear with me for simplification) If you make a worker first, your four workers are not mining for an extra second each. So assuming you split them well enough that you don't have to wait for 50 minerals for a 7th worker, you lose four seconds of mining time. However, if you split them first, your first worker is delayed by 2 seconds. So is your second. And third. So essentially, every worker you make has 2 seconds less time mining than it should, which very quickly adds up to be more than 4 seconds of mining time lost. Yeah, I probably think too much. Not quite, if you are playing Zerg, the second worker does not depend on when the first finished but on whether you have 50 minerals or not, so if you are playing zerg it is better to start mining, then make a worker It's like that for all the races..?? No only zerg can make multiple workers simultaneously at the start -_- Am I missing something because every game I start out my first worker finishes when I have 32 mins. + Show Spoiler + == | ||
seRapH
United States9706 Posts
On February 01 2011 00:05 whitelynx wrote: Show nested quote + On January 31 2011 22:08 hellbound wrote: On January 31 2011 21:38 whitelynx wrote: On January 31 2011 21:35 Mortician wrote: On January 31 2011 21:23 Salivanth wrote: Mathematically, you should make a worker first. Think about it this way. Assume that splitting takes 2 seconds, and making a worker takes 1 second. (It's less, but bear with me for simplification) If you make a worker first, your four workers are not mining for an extra second each. So assuming you split them well enough that you don't have to wait for 50 minerals for a 7th worker, you lose four seconds of mining time. However, if you split them first, your first worker is delayed by 2 seconds. So is your second. And third. So essentially, every worker you make has 2 seconds less time mining than it should, which very quickly adds up to be more than 4 seconds of mining time lost. Yeah, I probably think too much. Not quite, if you are playing Zerg, the second worker does not depend on when the first finished but on whether you have 50 minerals or not, so if you are playing zerg it is better to start mining, then make a worker It's like that for all the races..?? No only zerg can make multiple workers simultaneously at the start -_- Am I missing something because every game I start out my first worker finishes when I have 32 mins. Um... are you splitting at all? This isn't SC2 where you have automining | ||
Baddieko
Singapore855 Posts
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therockmanxx
Peru1174 Posts
Go all in !! | ||
Monsen
Germany2548 Posts
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seRapH
United States9706 Posts
On February 01 2011 00:27 Baddieko wrote: 1/4s, 1/2s dosen't matter i think. Its the first engagement after your bo matters. sc2 this would be true. BW and this couldn't be farther from wrong Barring a few matchups, of course, but that's not the point. | ||
Bisu-Fan
Russian Federation3329 Posts
On February 01 2011 00:05 whitelynx wrote: Show nested quote + On January 31 2011 22:08 hellbound wrote: On January 31 2011 21:38 whitelynx wrote: On January 31 2011 21:35 Mortician wrote: On January 31 2011 21:23 Salivanth wrote: Mathematically, you should make a worker first. Think about it this way. Assume that splitting takes 2 seconds, and making a worker takes 1 second. (It's less, but bear with me for simplification) If you make a worker first, your four workers are not mining for an extra second each. So assuming you split them well enough that you don't have to wait for 50 minerals for a 7th worker, you lose four seconds of mining time. However, if you split them first, your first worker is delayed by 2 seconds. So is your second. And third. So essentially, every worker you make has 2 seconds less time mining than it should, which very quickly adds up to be more than 4 seconds of mining time lost. Yeah, I probably think too much. Not quite, if you are playing Zerg, the second worker does not depend on when the first finished but on whether you have 50 minerals or not, so if you are playing zerg it is better to start mining, then make a worker It's like that for all the races..?? No only zerg can make multiple workers simultaneously at the start -_- Am I missing something because every game I start out my first worker finishes when I have 32 mins. + Show Spoiler + == no it's alright. The first worker isn't the most crucial one. What the people here are talking about is the second worker. Usually you should be able to make a 7th one before the 6th one comes out because with proper splitting, the you should have gathered 50 minerals before the 6th one comes out | ||
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