[M] (2) Mazy Hill - Page 2
Forum Index > SC2 Maps & Custom Games |
KahunaNui
Spain257 Posts
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joxn
United States5 Posts
Balance-wise, I noticed that once the backdoor rocks are down there's no reason to go over the hill any more -- attacks from your main to your opponent's third/natural front door can go through your high-ground third; attacks from your main to your opponent's main can go through their rocks. The AI will auto-path you along those routes, even, if the rocks are down. So control of the Xel'Naga towers may be key. What do you think about increasing the HP of the rocks? | ||
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