[G] The Art Of ZvT - Page 3
Forum Index > StarCraft 2 Strategy |
LoOny
Germany22 Posts
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Cuddle
Sweden1345 Posts
Anyway, thanks for the awesome job! | ||
Carras
Argentina860 Posts
wow u played daut =) he should appear in the scene.. i hope he does (greatest Age of empires 2 player of all time) | ||
SugarBear
United States842 Posts
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k20
United States342 Posts
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Legat0
United States318 Posts
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Kalingingsong
Canada633 Posts
what did u use to make the flowcharts? | ||
militantonZ
Sweden18 Posts
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vor
Israel58 Posts
Thank you. | ||
dementrio
678 Posts
How do you deal with THE CLIFF on lost temple? You might find it impossible to believe, but i played around 1k games without anyone ever abusing that against me. in the last few days Ive gotten thor/tank dropped a few times, and I had no idea how to counter it. vs a thor drop, I can delay it a little bit with a couple spines on the low ground and overlord spotting, but then they'll bring a second thor and repairing scvs. its impossible to take out repair thors with the number of mutas you can get out before they kill your nat. tank builds will also have a ton of marines which will shoo away mutas. Ive tried getting ov speed and drop as soon as lair is done instead of spire but I still cant get that up in time. | ||
G_Wen
Canada525 Posts
I found your mindcharts a bit hard to read so I made a flowchart out of them: I think I'm prob going to try to sum up the entire guide in this style then print them out so I have a quick reference. You don't seem to have a chart that encompasses late game strategy so I'll probably end up extrapolating that from your guide. Scouting alone deserves its own chart so that'll be next on my to do list. | ||
Tuthur
France985 Posts
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Sanasante
United States321 Posts
Only part I would disagree with is the 20 muta's to kill a turret by scv's. I would think 16 would be the better number however of course 20 is better. | ||
SeeDLiNg
United States690 Posts
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ChickenLips
2912 Posts
On December 15 2010 09:01 Sanasante wrote: Best most detailed post to date in Starcraft 2 Strategy Section. Only part I would disagree with is the 20 muta's to kill a turret by scv's. I would think 16 would be the better number however of course 20 is better. Yeah, 16 Mutas sounds like a lot less than they actually are. 20 Mutas is a game-winning number if you can get to them without getting fucked over economically. | ||
johanngrunt
Hong Kong1555 Posts
This, and Plexa's PvZ guide (which has sadly been lost) are some of the real standouts! | ||
Herculix
United States946 Posts
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RabidSeagull
United States220 Posts
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ZergOwaR
Norway280 Posts
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ruiyang
252 Posts
(coming from a 2800zerg!!) //SHinigami | ||
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