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Could be summed up by Harrass contain and don't push just counter. ![](/mirror/smilies/puh2.gif)
ZvT isn't about killing the T outright it's stoping the T from expoing beyond his nat (or staying ahead in expo count).
Biggest thing two things I don't see zergs do is flank vs timing pushes (and use their creep) vs going at them head on (especially with pre speed banes) and effective use of burrow, which is insanely imba early mid game before terran has mobile detection.
Ironically zerg really could A+ move half the time vs timing pushes if they just positioned their units better to start with vs going head on (especially with pre-speed banes vs stim pushes).
Honestly ZvT seems to break down to how well you manage your banelings vs the first push or two, or how well you manage early marine pushes\expos, as that dictates the control of the whole rest of the game.
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Thanks very much for this, SieGe. It is awesome.
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Updated the "2.5 Beating A Push" section with some reflections on sacrificing expansions and counter attacking and added a replay to demonstrate.
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I dont play zerg but this is an awesome guide.
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How do you respond to ramp block?
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On December 16 2010 05:32 Cheerio wrote: How do you respond to ramp block? With "GG". Don't let your ramp get blocked.
If you insist on continuing you're best of blowing up the block with Banelings, unless it's double Ebay or something. Then you either break it with Roaches or go 1 Hatch Muta or Nydus all-in.
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I read the guide and bookmarked it, excellent work!! You didn't talk much about upgrades though. You said to start them once your mutas hatch, but which upgrades should I favor getting? I assume melee and armor? If I just get one evo at that point which is better, melee or armor? Thanks, <3 !!
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These last two days I've really fallen in love with double Evolution Chambers vs Bio, upgrades are so awesome in the late game. I always get Melee/Carapace on the first round, on the second round I might go for Ranged/Carapace if I've mixed in Roaches in my army. Go for Carapace if you've only got one Evolution Chamber.
Vs Mech I prefer getting one round of Ranged upgrades before getting the Melee grades.
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This guide is fucking amazing. I've only read half of it and I'm already applauding you in my head. This is exactly how a Zerg should play and this is the style that got me to 2500 Diamond. This mentality of expand and defend is so flexible and will allow you to adapt to almost every new cute build that T and P tries you throw at you.
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Great guide!
Especially the use of the mindmaps is very usefull (the flowchart someone else made was also a good one ).
Thanks.
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Good job
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This thread is AWESOME! Thanks a lot! :D
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Great guide ZerG~LegenD, thanks very much!
I was wondering if you had any advice about when to start making units against a 1-base Terran ground army.
I almost always get run over by the first push; anywhere from 6-10 minutes. I keep a Zergling outside the front to see when he moves out, but the amount of units I am able to make before he arrives is not sufficient.
Would these 1-base ground builds be what you are categorizing as ground-based all-ins? If so, does this include basically everything non-air without an expansion?
Thanks again!
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awesome post. Thanks a lot
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one of the better posts in a LOONG time, keep it up and thanks for this post, it worked alot
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very good!
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Im neither zerg nor terran, but I read this whole thing (in between reading other TL threads) and I'm blown away at how much of a superballer you are SieGe
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I've having some problems with Thors/banshee/marines, So what do you do in general against that? like 8-10 thors, 8 banshees and rest marines. thx in advance =)
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This guide doesn't mention hydralisks whatsoever. Are Hydras ever advisable?
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