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[G] The Art Of ZvT - Page 3

Forum Index > StarCraft 2 Strategy
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LoOny
Profile Blog Joined July 2010
Germany22 Posts
December 14 2010 12:58 GMT
#41
This guide is totally awesome, thank you very very much for this.
"...don't worry, it is dead already..."
Cuddle
Profile Joined May 2010
Sweden1345 Posts
December 14 2010 13:48 GMT
#42
Awesome posts. I'd love to have these guides in .pdf format to print and keep on my desk for easy reference and maybe to give away to some people who normally donn't read TL.

Anyway, thanks for the awesome job!
Carras
Profile Joined August 2010
Argentina860 Posts
December 14 2010 14:29 GMT
#43
lot of usefull data,havnt read it all .
wow u played daut =) he should appear in the scene.. i hope he does

(greatest Age of empires 2 player of all time)
SugarBear
Profile Blog Joined June 2010
United States842 Posts
December 14 2010 15:28 GMT
#44
I would love to see an alternate guide after you learn to use infestors.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
k20
Profile Joined September 2010
United States342 Posts
December 14 2010 16:30 GMT
#45
This is incredible. Thanks!
Legat0
Profile Joined October 2010
United States318 Posts
December 14 2010 17:16 GMT
#46
Thanks for the awesome guide!
Kalingingsong
Profile Joined September 2009
Canada633 Posts
December 14 2010 19:52 GMT
#47
hi side question:

what did u use to make the flowcharts?
Dess.JadeFalcon
militantonZ
Profile Joined July 2010
Sweden18 Posts
December 14 2010 20:03 GMT
#48
Wow! Thank you!
vor
Profile Joined November 2010
Israel58 Posts
December 14 2010 20:55 GMT
#49
This is a great post, parts of it remind of Sun Tzus art of war.

Thank you.
dementrio
Profile Joined November 2010
678 Posts
December 14 2010 23:09 GMT
#50
This might seem a stupid question.

How do you deal with THE CLIFF on lost temple?
You might find it impossible to believe, but i played around 1k games without anyone ever abusing that against me. in the last few days Ive gotten thor/tank dropped a few times, and I had no idea how to counter it.

vs a thor drop, I can delay it a little bit with a couple spines on the low ground and overlord spotting, but then they'll bring a second thor and repairing scvs. its impossible to take out repair thors with the number of mutas you can get out before they kill your nat.

tank builds will also have a ton of marines which will shoo away mutas.
Ive tried getting ov speed and drop as soon as lair is done instead of spire but I still cant get that up in time.
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2010-12-14 23:19:58
December 14 2010 23:11 GMT
#51
Excellent Guide!

I found your mindcharts a bit hard to read so I made a flowchart out of them:
[image loading]
I think I'm prob going to try to sum up the entire guide in this style then print them out so I have a quick reference.

You don't seem to have a chart that encompasses late game strategy so I'll probably end up extrapolating that from your guide.

Scouting alone deserves its own chart so that'll be next on my to do list.
ESV Mapmaking Team
Tuthur
Profile Joined July 2010
France985 Posts
December 14 2010 23:34 GMT
#52
I was really looking forward to this guide after the ZvP one, thanks a lot for taking the time to do this, some really interesting things to read! Oh, and great replay pack too.
Sanasante
Profile Joined March 2010
United States321 Posts
December 15 2010 00:01 GMT
#53
Best most detailed post to date in Starcraft 2 Strategy Section.

Only part I would disagree with is the 20 muta's to kill a turret by scv's. I would think 16 would be the better number however of course 20 is better.
It is during our darkest moments that we must focus to see the light
SeeDLiNg
Profile Joined January 2010
United States690 Posts
December 15 2010 04:50 GMT
#54
Ugh. Why does this guide have to come out during exam week :'(
ChickenLips
Profile Blog Joined May 2010
2912 Posts
December 15 2010 07:36 GMT
#55
On December 15 2010 09:01 Sanasante wrote:
Best most detailed post to date in Starcraft 2 Strategy Section.

Only part I would disagree with is the 20 muta's to kill a turret by scv's. I would think 16 would be the better number however of course 20 is better.


Yeah, 16 Mutas sounds like a lot less than they actually are. 20 Mutas is a game-winning number if you can get to them without getting fucked over economically.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
December 15 2010 08:46 GMT
#56
Wish there were a way to permanently store this so that it doesn't get lost in the infinite amount of posts in the Strategy section.

This, and Plexa's PvZ guide (which has sadly been lost) are some of the real standouts!
Herculix
Profile Joined May 2010
United States946 Posts
December 15 2010 09:01 GMT
#57
this and your zvp post are the most useful things i've ever read in the entirety of SC2 Strat forum. really, a diamond in the dirt.
RabidSeagull
Profile Joined December 2010
United States220 Posts
December 15 2010 09:35 GMT
#58
Very well written guide dude. I think you did a great job of covering most of the things that T can throw at a Z. Only advise I have is to maybe include a few screenshots to make the wall of text easier on the eyes.
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
ZergOwaR
Profile Joined March 2010
Norway280 Posts
December 15 2010 09:59 GMT
#59
sick post man ^^ have to read and digest this when i have time ^^
dig dig dig dig dig dig die!
ruiyang
Profile Blog Joined April 2010
252 Posts
December 15 2010 11:49 GMT
#60
GOOD JOB WRITING THIS! This will help me a lot in darker times ^^ Sometimes I just lose it and forget everything I know because terran has 10zillion diff openings and timings. This helps me to grasp the basics again! A recommendation for every zerg!

(coming from a 2800zerg!!)

//SHinigami
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