[G] The Art Of ZvT - Page 3
| Forum Index > StarCraft 2 Strategy | 
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							LoOny
							
							
						 
						Germany22 Posts
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							Cuddle
							
							
						 
						Sweden1345 Posts
						 Anyway, thanks for the awesome job! | ||
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							Carras
							
							
						 
						Argentina860 Posts
						 wow u played daut =) he should appear in the scene.. i hope he does (greatest Age of empires 2 player of all time) | ||
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							SugarBear
							
							
						 
						United States842 Posts
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							k20
							
							
						 
						United States342 Posts
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							Legat0
							
							
						 
						United States318 Posts
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							Kalingingsong
							
							
						 
						Canada633 Posts
						 what did u use to make the flowcharts? | ||
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							militantonZ
							
							
						 
						Sweden18 Posts
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							vor
							
							
						 
						Israel58 Posts
						 Thank you. | ||
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							dementrio
							
							
						 
						678 Posts
						 How do you deal with THE CLIFF on lost temple? You might find it impossible to believe, but i played around 1k games without anyone ever abusing that against me. in the last few days Ive gotten thor/tank dropped a few times, and I had no idea how to counter it. vs a thor drop, I can delay it a little bit with a couple spines on the low ground and overlord spotting, but then they'll bring a second thor and repairing scvs. its impossible to take out repair thors with the number of mutas you can get out before they kill your nat. tank builds will also have a ton of marines which will shoo away mutas. Ive tried getting ov speed and drop as soon as lair is done instead of spire but I still cant get that up in time. | ||
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							G_Wen
							
							
						 
						Canada525 Posts
						 I found your mindcharts a bit hard to read so I made a flowchart out of them: ![[image loading]](http://i.imgur.com/MhQAI.png) I think I'm prob going to try to sum up the entire guide in this style then print them out so I have a quick reference. You don't seem to have a chart that encompasses late game strategy so I'll probably end up extrapolating that from your guide. Scouting alone deserves its own chart so that'll be next on my to do list. | ||
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							Tuthur
							
							
						 
						France985 Posts
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							Sanasante
							
							
						 
						United States321 Posts
						 Only part I would disagree with is the 20 muta's to kill a turret by scv's. I would think 16 would be the better number however of course 20 is better. | ||
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							SeeDLiNg
							
							
						 
						United States690 Posts
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							ChickenLips
							
							
						 
						2912 Posts
						 On December 15 2010 09:01 Sanasante wrote: Best most detailed post to date in Starcraft 2 Strategy Section. Only part I would disagree with is the 20 muta's to kill a turret by scv's. I would think 16 would be the better number however of course 20 is better. Yeah, 16 Mutas sounds like a lot less than they actually are. 20 Mutas is a game-winning number if you can get to them without getting fucked over economically.  | ||
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							johanngrunt
							
							
						 
						Hong Kong1555 Posts
						 This, and Plexa's PvZ guide (which has sadly been lost) are some of the real standouts! | ||
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							Herculix
							
							
						 
						United States946 Posts
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							RabidSeagull
							
							
						 
						United States220 Posts
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							ZergOwaR
							
							
						 
						Norway280 Posts
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							ruiyang
							
							
						 
						252 Posts
						 (coming from a 2800zerg!!) //SHinigami | ||
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 EPT
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