On December 12 2010 18:52 Pyrrhuloxia wrote:
Can't you use potions to boost things to make insane enchantments? I'm not sure I didn't do too much enchanting in morrowind.
Can't you use potions to boost things to make insane enchantments? I'm not sure I didn't do too much enchanting in morrowind.
You can make insane potions, but not enchants, because you are still capped with the maximum enchant a weapon can hold. As far as I know enchant skill doesn't lower the enchant value of a stat so you can fit more in, and neither does int or luck. Also I'll edit in about some of the improvements that oblivion made.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Oblivion made a lot of improvements compared to Morrowind.
Stealth was improved to incorporate lighting and such.
Physics made for some fun traps, and a lot of other stuff.
Bows were better with physics and poisons were a huge boost to marksmen characters and alchemists. Crossbows weren't really missed.
I didn't mind losing spears since there weren't enough of them anyway in Morrowind, so if you picked spear you were fucked. Blunt makes more sense than splitting up axes and maces or however it was. Medium armor is superfluous, I think.
Oblivion made a lot of improvements compared to Morrowind.
Stealth was improved to incorporate lighting and such.
Physics made for some fun traps, and a lot of other stuff.
Bows were better with physics and poisons were a huge boost to marksmen characters and alchemists. Crossbows weren't really missed.
I didn't mind losing spears since there weren't enough of them anyway in Morrowind, so if you picked spear you were fucked. Blunt makes more sense than splitting up axes and maces or however it was. Medium armor is superfluous, I think.
I agree with all of this.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Unarmored was kind of lame - the oblivion system of Shield spells and spell effectiveness made more sense I think. The idea of a character who gets less armor when he puts on a suit of armor makes no sense. Or if it does, the Oblivion way of that happening is a better way I think.
Unarmored was kind of lame - the oblivion system of Shield spells and spell effectiveness made more sense I think. The idea of a character who gets less armor when he puts on a suit of armor makes no sense. Or if it does, the Oblivion way of that happening is a better way I think.
Unarmored had to do with casters using robes instead of armor. We all know wizards wear robes, and not a skin tight leather outfit. And why the hell can't I wear under clothes in oblivion?
On December 12 2010 17:35 Pyrrhuloxia wrote:
Blade needs to be seperated out to long and short, though. I think weapons should show their dps or at least attack speed or something. Thievy characters need short blades and warriors need long blades so it makes sense to seperate them. Meanwhile, there aren't any common character types that want medium armor rather than light or heavy, I feel.
Blade needs to be seperated out to long and short, though. I think weapons should show their dps or at least attack speed or something. Thievy characters need short blades and warriors need long blades so it makes sense to seperate them. Meanwhile, there aren't any common character types that want medium armor rather than light or heavy, I feel.
I agree with this.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Also, levitation would ruin combat because any character without a ranged attack couldn't hit you. And what does it add to the game? A little bit of fucking around?
Also, levitation would ruin combat because any character without a ranged attack couldn't hit you. And what does it add to the game? A little bit of fucking around?
Levitation is used more often for climbing terrain instead of running to the ceiling and raining down death (but don't you find that to be the most intelligent thing to do for a master wizard?). They can just make levitation cost a lot or require a lot of skill to use.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Lockpicking minigame was better than morrowind lockpicking.
Lockpicking minigame was better than morrowind lockpicking.
I fucking hated the Oblivion minigame, one fuck up and you have to do the whole thing over again. I love the fallout lockpicking though. Between morrowind and oblivion I prefered morrowind because of how much I hated oblivions game.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Also they added mounts. Hopefully they add mounted combat in some form.
Also they added mounts. Hopefully they add mounted combat in some form.
This would be an amazing change.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Combat was way better when you couldn't hit something with a sword thirty times and do zero damage due to invisible dice rolls.
Combat was way better when you couldn't hit something with a sword thirty times and do zero damage due to invisible dice rolls.
The other side to this is, I used a weapon with only 1 skill and no endurance (I can't even lift my arms I'm so tired), yet I can still hit someone? They really need to fix endurance, it played almost no part in oblivion, you could ignore it and play the game like it didn't exist.
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On December 12 2010 17:35 Pyrrhuloxia wrote:
Staves were kinda lame. I stayed away from them usually since recharging is expensive and you can often just use spells. They need to be changed somehow.
Staves were kinda lame. I stayed away from them usually since recharging is expensive and you can often just use spells. They need to be changed somehow.
I enjoyed morrowind auto recharge over time, like an internal magical battery, rather than having to find someone to recharge your item or get soul gems and have soul trap every fucking time.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Vivec was cool but a beyotch to navigate. No towns in Oblivion were that frustrating but they needed more differentiation. With all of Skyrim covered in snow, that could be a problem again. Hopefully, they make the towns look very different from the outside, and then they could feel different on the inside. The Oblivion cities are actually pretty differentiated, but it is subtle so it took me much play time before I began to appreciate it. Morrowind is pretty in your face about it, with tree towns, and crabshell mansions, and fortress towns, and Vivec.
Vivec was cool but a beyotch to navigate. No towns in Oblivion were that frustrating but they needed more differentiation. With all of Skyrim covered in snow, that could be a problem again. Hopefully, they make the towns look very different from the outside, and then they could feel different on the inside. The Oblivion cities are actually pretty differentiated, but it is subtle so it took me much play time before I began to appreciate it. Morrowind is pretty in your face about it, with tree towns, and crabshell mansions, and fortress towns, and Vivec.
ALL morrowind towns are incredibly confusing.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Regenerating magika was welcome for me. Fast travel is essential - I had to use coc codes all the time in Morrowind. Casting was better than in Morrowind although I think you are right on that they should add "haste" or maybe make willpower control cast speed or something like that.
Regenerating magika was welcome for me. Fast travel is essential - I had to use coc codes all the time in Morrowind. Casting was better than in Morrowind although I think you are right on that they should add "haste" or maybe make willpower control cast speed or something like that.
I found that in oblivion I would just skip everything I could, and run in a straight line to my next quest target after fast traveling to the nearest place I've visited. I pretty much ignore the majority of the map (and the game). Willpower is also pretty useless (mana regen WOW).
On December 12 2010 17:35 Pyrrhuloxia wrote:
One/two handed spell casting? Meh.
One/two handed spell casting? Meh.
I'm going to cast my uber spell that does 1000 damage in a 100 yard radius, and I don't even need to put away my sword, aren't I a badass. This isn't about making combat easier or more interesting, but more interactive. Run up, cut them to death. Run backwards, fire arrows/spells. That's combat in TES, and it's boring as hell. I hope they try and make combat better somehow, because exploring and storyline are only so entertaining to a point.
On December 12 2010 17:35 Pyrrhuloxia wrote:
There are some epic stories in Oblivion, like the thieves guild questline. The quest design got a lot better in Oblivion compared to Morrowind, with a quest based on The Most Dangerous Game, some great daedric quests, the painting quest and the dream quest. A lot of surprising and memorable ones.
There are some epic stories in Oblivion, like the thieves guild questline. The quest design got a lot better in Oblivion compared to Morrowind, with a quest based on The Most Dangerous Game, some great daedric quests, the painting quest and the dream quest. A lot of surprising and memorable ones.
I enjoyed sneaking into the capital and stealing an elder scroll to break the curse on the gray foxes mask. It was intense! I also enjoyed doing quests for the different god people, but I also enjoyed shrine raiding in morrowind.
On December 12 2010 17:35 Pyrrhuloxia wrote:
It's a bit weird but I like the fencing better in Oblivion. Morrowind was just stupid because as soon as you sell something that ticks off the buyer you just hit f5.
It's a bit weird but I like the fencing better in Oblivion. Morrowind was just stupid because as soon as you sell something that ticks off the buyer you just hit f5.
You just summed up a majority of how to play TES or Fallout.
On December 12 2010 17:35 Pyrrhuloxia wrote:
Skyrim seems to make the most sense. I like the Khajiit so I would have rather played in Elsweyr, or Black Marsh, or Valenwood, or Summerset Isle... but Skyrim is better than rehashing Hammerfell or High Rock or gosh forbid Cyrodil. I've started reading up on Skyrim lore and it's actually pretty interesting. You can anticipate the Falmer (snow elves) filling a role similar to the dwemer in morrowind and the aylieds in Oblivion. Also, there are Greybeards which could do something similar to Moth Priests.
Skyrim seems to make the most sense. I like the Khajiit so I would have rather played in Elsweyr, or Black Marsh, or Valenwood, or Summerset Isle... but Skyrim is better than rehashing Hammerfell or High Rock or gosh forbid Cyrodil. I've started reading up on Skyrim lore and it's actually pretty interesting. You can anticipate the Falmer (snow elves) filling a role similar to the dwemer in morrowind and the aylieds in Oblivion. Also, there are Greybeards which could do something similar to Moth Priests.
Why the fuck couldn't I wear boots as a Khajiit in morrowind? Less armor because I want to be a furry, what's this shit?
And why is it I can shoot someone in the back, kill them, and the person right beside him doesn't even respond? Sure, he doesn't know where I am (though he can guess from the direction of the arrow), but he doesn't even notice? Come on. I want him to run and cower in a corner, or run around searching for me, instead of standing around while I pick off a group of bandits one by one and the dead bodies flopping down beside them isn't even noticed.
Hopefully they add a faction type thing, there are 10 races I believe, why can't I make a racist character?
Skyrim hopefully is epic. And huge.