A few reps attached, perhaps some rage at the end of these, IDK.
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TNZ Softmouth
United States14 Posts
A few reps attached, perhaps some rage at the end of these, IDK. [url blocked] [url blocked] User was temp banned for this post. | ||
ForTeEscaPe
United States38 Posts
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mizU
United States12125 Posts
Also, 4gate is fairly easy to counter vs a zerg. Change it up! | ||
eth3n
718 Posts
On December 09 2010 14:19 mizU wrote: Try posting some of your replays, it'll be more helpful than your slightly biased and not-so informative game summaries. this + work on sentry micro | ||
coitus
Canada8 Posts
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mizU
United States12125 Posts
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us.insurgency
United States330 Posts
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TNZ Softmouth
United States14 Posts
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Plexa
Aotearoa39261 Posts
On December 09 2010 14:15 ForTeEscaPe wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=167705 This style actually loses to a lot of zerg play these days, unless the zerg assumes you're going to pressure. It's just not greedy enough for you to come out ahead against a Zerg who is being greedy (and sentries mean you can't really be aggressive, unfortunately) Check this out, might help you http://www.teamliquid.net/forum/viewmessage.php?topic_id=167992 | ||
Chairman Ray
United States11903 Posts
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dc302
Australia576 Posts
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Markwerf
Netherlands3728 Posts
With regards to the unit mixes, I actually think your overreacting quite a bit on this point. Zerg leans on unit upgrades alot vs P so as they take so much time to get zerg CAN't effectively do fast unit swaps anyway. For example suppose they are going heavy roach and are upgrading roach attack already. This should put the P into stalker + robo play generally while getting a few attack upgrades. If they are to switch units at this point (for example go muta) you have so much upgraded stalkers already that a simple blink upgrade automatically counters them fine. In the same way it is really hard for them to switch from muta/ling back to roach/hydra that late. Nevertheless it is quite easy for zerg to counter certain units fast, such as colossi. As a result I would never ever get too many colossi (just get 3 or so) and just force them into overproducing those corruptors. If he gets too many you simply switch to immortals straight away and you are still in a favorable composition. That's basically the trick with protoss vs zerg imo, you have to use compositions that are very robust to anything they throw at you and never invest too much in a unit they can too easily tech switch to counter. That's why the stalker is the baseline unit vs zerg really as there is no zerg hard counter to them and they mix well in any army. | ||
TNZ Softmouth
United States14 Posts
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HardCorey
United States709 Posts
Heres the video:HardCorey QuestionTime #13: Keeping up with Zerg Fast Expand as Protoss My Main Thread Hope this Helps, -HardCorey EDIT: Video needs to finish converting. | ||
Vazzle
Uganda4 Posts
But if you get a macro lead with a FE our options as toss open up incredibly. What you need is the ability to go for one tech path while also teching to the next one to be prepared for when Zerg responds. 15 nexus really works well for that reason. 15 nexus also kind of baits Zerg into making less drones and pushing in. It has the same effect as when you feign a push only it's reversed. Playing standard is tough for toss in everything but pvp because you really gotta make sure your units earn their cost and one FF misplaced can be detrimental. Suprise Zerg. If I manage a safe 15 nexus I've gone for +2 carriers and have won almost everytime | ||
Kiarip
United States1835 Posts
On December 09 2010 15:22 Plexa wrote: Show nested quote + On December 09 2010 14:15 ForTeEscaPe wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=167705 This style actually loses to a lot of zerg play these days, unless the zerg assumes you're going to pressure. It's just not greedy enough for you to come out ahead against a Zerg who is being greedy (and sentries mean you can't really be aggressive, unfortunately) Check this out, might help you http://www.teamliquid.net/forum/viewmessage.php?topic_id=167992 whaaat? sentries let you be insanely aggressive. Nony's build is pretty much the new 4 gate. It's really hard to beat, even if you do scout it, because of how strong sentries with a lot of energy are. Then he reinforces with stalkers from 5 warpgates, and you're really in trouble. If you have lots of spines and go hydra, you can probably defend it with relative ease, but if you're going muta, you're going to have a lot of problems. | ||
SubtleArt
2710 Posts
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jaj22
United Kingdom1376 Posts
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TheGiz
Canada708 Posts
On December 10 2010 05:32 Vazzle wrote: If I manage a safe 15 nexus I've gone for +2 carriers and have won almost everytime These are both things that I think should become part of general Protoss strategy in the near future. Fast Expanding: Seeing as how Protoss now functions, it is becoming abundantly clear that Protoss needs to expand more than any other race, especially early. This works extremely well against Zerg, who are automatically economically behind unless they are allowed to Drone or expand relatively quickly. Carriers: While Zerg have both Hydras and Corruptors to deal with Carriers, I still think that they can fit into general gameplay soon. The upcoming patch is buffing the Stargate a little (Phoenixes are built faster), so Phoenix-heavy builds may become more common. This then opens up the possibility of a tech switch to Carriers because their damage scales so massively with upgrades. | ||
Chill
Calgary25951 Posts
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