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On November 23 2010 07:02 snorlax wrote: ^ I agree with judicator, it used to be a lot more relevant in the control mirror because of the lack of creatures and teh fact that you attacked planeswalkers with Orings but now they run enough creatures that if you can't deal with jace you prob don't have any way to deal with the creatures of the jace player. Also Little Jace ult used to be used as a control mirror finisher as amusing as that sounds :3.
Yeah, that's what I was talking about - if you can stick Jace 1.0, it will come out before Jace 2.0, especially if you play first, and might keep him from playing either of his (1x 1.0 and 1x 2.0 blow each other up via the Legendary rule if they're both on the board at the same time). If you can stick him in the control mirror, it can lend you a pretty solid advantage.
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On November 23 2010 09:04 stk01001 wrote:Show nested quote +On November 21 2010 20:06 snorlax wrote: yeah just got my 4 always played midrange all last standard but finally just bit it and bought em makes every fun standard deck playable though Id say its worth it. I now have all the cards for like most standard decks (at least some variation of them) Masticore is really good especially if you are running copper myr because it uses a resource most red decks don't utilize kind of like grim lavamancer although the discard is tough. It just strait beats a lot of decks if you can keep it up. Id try the lux cannons though if you are looking for fun maybe even add contagion clasp as it is a good card for this standard and synergies with it well. It is really fun and alright prob atleast not any worse then what you are running. how much is it for 4 jace's online? Isn't it like $400+?? My jaw dropped when I saw how much he was it's rare to see newer MTG cards worth that much at least as far as I know... just started playing again.. is it really worth getting into standard online? I was thinking about it, but was also thinking to mabye just redeem the cards I already dropped all this money on and go to a local shop for constructed and use online for draft. Or is there a good online tournament scene for constructed? Also is there a time limit on how long you can wait before you redeem your cards? I don't want to get stuck with non-redeemable cards without knowing it....
Jace's are a lot..
There is a great online tournament scene on MTGO. Tournaments run every day, usually a few big tournaments every month. There are online PTQs, there is the season championships(worth quite a bit of $)etc. If you want to play in tournaments, online is really the place to be. It's the best place for testing, or even just playing to win. If your trying to PTQ, there are just more chances online then in person, online offers absolutely no cost to get to the event, no fuel/no hotel/no expensive food. However, you lose all the fun that comes from going with buddies(or all the torture of saying yes to going with a group you don't really like). My best and worst memories of magic are from going to regionals/ptqs/nationals/pro tour/states and hanging out, having fun etc.There is no human contact online. It is not personal at all, and the fun of hanging out with your friends at a magic tournament is not there. You might be able to strike up a conversation with some, but usually people are pretty focused. I've never really talked back when people are talking to me during a match. Casual rooms are obviously more casual, but I've never really played casually on MTGO.
You might get stuck with your online cards for awhile, since they often wait awhile before sending off new sets, try contacting someone who knows more about that. Remember you can only redeem an entire set, you can't just redeem some cards here and there.
Obviously it's up for you to decide if you want to play online or play in person. If you want to play magic every day, have tons of free time, and just enjoy playing by yourself. Online probably suits you more, especially if your taking it seriously. If your playing casually to have fun, want to chill with some friends, and enjoy the social aspect of magic, stick to paper, it's a ton of fun .
If your truly insane, do both..
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On November 23 2010 09:20 Orpheos wrote: if you have a hand of 4 counterspells and a wurmcoil engine and they have no board presence, are you going to tap out for wurmcoil or are you just going to sit and fateseal them? are you going to keep brainstorming with your full hand as opposed to making sure they keep drawing only land or irrelevant spells? or even just knowing exactly what they are going to draw?
oh and to the person above^^ welcome to the mythic rarity.
See, that's not a realistic situation though, Jace will almost certainly be countered and dealt with as soon as possible, it's not even choice here. If you are sitting in that kind of situation, your opponent thoroughly misplayed and the Jace is hardly that relevant. If by turn 6 they still haven't tapped, then it's safe to say they either have some super 1 turn play that puts you on a 1-2 turn timer (think Eldrazi Ramp) or they already lost and are fishing for a better idea of your deck for sideboarding options.
And to the person saying Jace 1 comes out before Jace 2, only if you play first. Turn 3 Jace means that if it gets countered, you can certainly expect a turn 4 Jace 2 on their part. Play your Jace 1 on turn 4 holding a Pierce is a much better play because you lock out their Jace 2 (either in hand or field) and you stand at a good chance of a very free turn 5.
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People win with jace ult, it does happen and is the optimal play a nonsignificant portion of the time, theorycrafting or not.
It's not really a reason to pick the card, but it's still really strong... it's just his other abilities are ridiculous.
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So it's really funny watching people try to lock you out of Blue when you're playing WUG and have exactly one card with a U symbol on it. Such a head fake for RUG matches when they they think you're running the UW control variants
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I had a stint playing online, but I personally have to be holding the cards and typically be with friends to be really enjoying myself. The idea of shelling out hard-earned cash for cards already makes me grind my teeth, but shelling out an equal amount of money for a digital copy of cards? Can't find it in me, it gets expensive fast.
I've played on and off for several years, and have built a few casual decks that are pretty good, but nothing competitive-worthy. The most competitive in the Game I've been is pre-10th rotation in October with my B/R Vampires, which went 6-4 in a Standard Open in Baltimore and won lots of free stuff in FNMs and such. Nothing special, and Vampires was an underdog in the format, but I played it because it was fun to play. My ideal Magic session is just trying random shenanigans with some friends. But enough about my Magic history, I'm getting a bit off-topic.
If you are just looking for a way to playtest or have fun playing Magic online without spending money, I'd recommend Magic Workstation. I played that much more than the official Wizards iteration. For me, whether its Magic or poker, I've gotta be holding my cards or boredom quickly sets in, but to each their own.
Sometimes I'll have a land in my hand and just hold on to it for the reason above (and for mind games if I'm playing red or blue).
EDIT: Okay, so everyone else already brought up Magic Workstation. My bad.
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On November 24 2010 04:43 Reikobi wrote:Sometimes I'll have a land in my hand and just hold on to it for the reason above (and for mind games if I'm playing red or blue).
Yes me too! Everyone should do this. When the game is in a draw mode I see lots of players playing lands even though they don't need them. If they play a land I know they didn't draw anything, unless they played a Xanatos Gambit on me, but that shouldn't last many turns at all because of the random factor.
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It depends on the match up on how effective it is. It matters more online where you can't see the opposing player.
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quick question if a creature has an enchantment on it and someone plays a spell that removes that creature from game until end of turn
does the enchantment go in the GY?
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Yep unless the enchantment specifically states otherwise.
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enchantments that go on creatures seem weak in mtg
like... so risky
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I haven't played in years, but the only enchant creature I know of that's ever seen serious play is rancor
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Why does it seem like everyone is using the same decks on MTGO?
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On December 01 2010 09:53 myopia wrote:I haven't played in years, but the only enchant creature I know of that's ever seen serious play is rancor
I wouldn't go that far. Eldrazi Conscription, Armadillo Cloak, Moldervine Cloak, Elephant/Griffin Guide, Curiosity, Unholy Strength, Cho-Manno's Blessing, Empyrial Armor, not to mention all the defensive ones like Treachery and Pacifism.
But yeah, creature enchantments have to be very good to be worth the risk of being 2-for-1'ed.
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Armadillo Cloak and Empyrial Armor were the only ones that I remember seeing play extensively. Empyrial Armor namely because of that hilarious Cataclysm combo.
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Quick question, are old cards worth anything? I still have a huge box of them and several large folders in my attic. I collected back in primary school, so I mainly have 3rd/4th edition cards.
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On December 01 2010 10:29 Judicator wrote: Armadillo Cloak and Empyrial Armor were the only ones that I remember seeing play extensively. Empyrial Armor namely because of that hilarious Cataclysm combo.
Moldervine and Curiosity have probably seen more play than either of those imo. Empyrial Armor was the original power creature enchantment, it was a really big deal to have a 7/7 prot black attacking on turn 3.
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On December 01 2010 10:35 Orome wrote: Quick question, are old cards worth anything? I still have a huge box of them and several large folders in my attic. I collected back in primary school, so I mainly have 3rd/4th edition cards.
Revised and 4th ed cards probably not worth much. =\
You could look through them, but unfortunately all the expensive cards are from Alpha-Unlimited and expansions.
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Creature enchantments (Aura's) need to do something really really special to be played competitively, due to the inherent risk of getting 2-for-1'd. The most recent notable exception was Eldrazi Conscription, but that was only playable due to Sovereigns of Lost Alara.
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On December 01 2010 10:50 Hoosegow wrote: Creature enchantments (Aura's) need to do something really really special to be played competitively, due to the inherent risk of getting 2-for-1'd. The most recent notable exception was Eldrazi Conscription, but that was only playable due to Sovereigns of Lost Alara.
Thanks for not reading the last few posts at all.
The enchantment either has to make up for its inherent card disadvantage or put the opponent on a very short deal-with-me timer.
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