[Poll] maps you'd like to see removed next patch - Page 11
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taintmachine
United States431 Posts
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Honeybadger
United States821 Posts
On November 16 2010 02:32 monkh wrote: I've barely played last month, but from watching tournaments i would like to see Delta Quadrant(DQ) changed so u can only spawn in cross positions think would make map the most balanced map. if this wasnt changed i could see why you would want it removed tho. i have yet to see macro game on jungle basin yet would imagine it would be quite good tho. any zerg games to watch on steps of war are boring to watch. also is it true u can only get cross spawns on shak plat? maybe a good thread to start would be what maps you would like to see added from user generated pool of maps No. I've gotten an opponent spawning in every corner. | ||
DarthXX
Australia998 Posts
On November 16 2010 09:20 Honeybadger wrote: No. I've gotten an opponent spawning in every corner. On Shakuras your opponent can only spawn in 2 places, he cannot spawn directly above you (where your ally would be in 2v2) | ||
Blobskillz
Germany548 Posts
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Raid
United States398 Posts
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Lennon
United Kingdom2275 Posts
However, pretty much all of the other maps are bad. Lost Temple shouldn't be removed but it has to be edited so Terrans can't abuse the natural expansion cliffs with Thor drops. | ||
Avril_Lavigne
United States446 Posts
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Ballistixz
United States1269 Posts
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DamageInq
United States283 Posts
Metal, Xel and maybe shakiras can stay | ||
Subversion
South Africa3627 Posts
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Sanguinarius
United States3427 Posts
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Rodregeus
Australia126 Posts
We should definitely keep steppes. Blistering sands has to go though, even with my beloved bio, the distance between front and back are just dumb. | ||
silencesc
United States464 Posts
I'd either get rid of BS, or get rid of the sight blockers in front of the rocks. It's not that I think Zerg has an easy time (toss player here), but it really punishes early expanding AND early colossus play, as the FE is harder to hold with the rocks and collosus based armies are immobile. I just dislike maps that discourage certain strats, as the game should be played as race vs. race and not strat vs. strat based on map... | ||
Cyber_Cheese
Australia3615 Posts
thats gotta basically mean people that dislike blistering have it as a least favourite | ||
TheRealPaciFist
United States1049 Posts
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aidnai
United States1159 Posts
I voted to ditch steppes. Only enjoyable games i ever have on that map are TvT. | ||
PointyBagels
United States90 Posts
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unkkz
Norway2196 Posts
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Shudder
Canada6 Posts
That said, I really don't like all of the cheesy, fancy maps they have in the map pool. It just doesn't feel like a game of skill with all of the weird builds that are possible because of the map pool. It seems like every single map has some out of the ordinary, strange little area that can be abused. Since I used Jungle Basin as an above example, I suppose blinking stalkers into my natural is one of those things. I wish I could X all maps but metalopolis and Xelnaga. | ||
Proto_Protoss
United States495 Posts
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