|
I wouldn't want to see LT removed because it is an otherwise great map outside of the ledge. I would like to see the ledge narrowed, allowing less room to micro on top, or pushed back slightly so that you can tank drop but not thor drop (outside of denying a couple mineral patches).
Blistering Sands needs to go because it is forcing players to develop strategies for a style of map that is completely different than everything else. Alternatively they could just get rid of the backdoor and cut down the size of the main, maybe drop a low ground 3rd in that area instead and it might be a sweet map.
Delta Quadrant is awful for Zerg, has positional imbalance, and absurdly close rush distance. There's no saving it and it needs to go.
Steppes just needs to be a little bigger. Blizz should double the size of the middle area and see how that changes things. It's just too small otherwise.
JB needs at least a somewhat safe 3rd option, forced 2 base is lame.
|
On November 15 2010 07:45 Karliath wrote:Show nested quote +On November 15 2010 07:41 ThorIsHere wrote: Blistering Sands
Small map with backdoor rocks is fail Jungle Basin has backdoor rocks too.
You can't jump from back door to front door on Jungle Basin easily. Your opponent sort of has to choose which way they want to attack. Plus, Jungle Basin's natural is really easy to expo on.
|
As a Zerg, I don't find Blistering Sands to be THAT bad, I mean, the backdoor does create some problems, but I can't disqualify an entire map simply because there's a backdoor.
Steppes of War is annoying as a Zerg, since the rush distance is so short it really makes a macro game hard to pull off.
Jungle Basin annoys me because it's stupid easy to get your natural but so hard to grab your 3rd. I don't have too much trouble getting the natural on any map (so the overprotected natural isn't really that much of a boon) but have a hell of a time transitioning into a third in Basin. Even though it seems like a protected natural is good for Zerg on paper, with closer inspection it's obvious that it really helps Terran and Protoss just as much if not more.
I haven't had a single ZvP on that map that didn't go 2-base stargate phoenix and it's really frustrating.
|
On November 15 2010 07:47 Fa1nT wrote:Show nested quote +On November 15 2010 07:44 Karliath wrote: Do you guys not want Steppes of War because it is small? Is it actually broken that you have to remove it?
My vote is for Shakuras Plateau. Any 4 player map should have people spawning in random locations for 1v1. It is mindblowingly ridiculous that, from the start, you know that your opponent is in 1 of 2 locations. It's a 2v2 map. Take it away. Considering a siege tank can basically shoot from a terrans natural to your natural >_> Whoever can take control of the middle first usually wins, and its basically designed for 6 minute rush games.
No it isn't, stop playing like bronze players and it'll bump to 15.
|
Steppes of war is the worst.
|
On November 16 2010 07:45 cydial wrote: Steppes of war is the worst.
I kind of agree, but only if you're talking about laddering... its kind of like bloodbath to me, shouldn't be used for any ladder/professional map but its a lot of fun to dick around on with friends.
So yea remove it from the ladder map pool but keep the map for everything else of course
|
They should just remove all of them and have somebody competent like Kespa do it.
|
I'd like to see Blistering Sands removed above all else, also Quadrant, Steppes, current Lost Temple - map can be fine with some small re-tools. Moreover I really think, at least in terms of high-level/tournament play that NONE of the Blizzard maps are up to snuff.
|
Problem with this is it has racial imbalance written all over it. EDIT: What I mean is: Different races will want different maps removed. As a Zerg, I LOVE Blistering Sands and HATE Steppes. But I'm sure that'd be different for Terrans and Protosses. (Also, I don't get why you can't just play better instead of complain about imbalance? If terran is all about positional advantage then can't you set up below your backdoor to protect both entrances whlist holding Xel-nagas?
But I think LT should go.... That cliff abuse is huuuuuuurting. Especially on the close position.
|
i'm surprised there isn't more hate for scrap station. as a protoss i am completely lost on what to do vs zerg on this map; it seems like things that work on other maps just don't here, and in pro games i see the same thing. to me this seems like a reason to remove scrap station, although i definitely see why someone would vote for steppes or blistering as well.
|
Shakuras is the worst map ever.
|
can we add crossfire? That map kicks ass.
|
The only good maps in the current map pool are LT, Meta, Caverns, Steppes, and maybe Scrap. DQ is just horrible, Jungle basin is just 2base vs 2base forever, Shakuras is clearly a 2v2 map, and... I just kinda hate Blistering Sands, the backdoor is just dumb.
|
Delta Quadrant for sure.Being a Zerg user I might as well kill myself when I play on DQ.
|
On November 16 2010 08:25 rycho wrote: i'm surprised there isn't more hate for scrap station. as a protoss i am completely lost on what to do vs zerg on this map; it seems like things that work on other maps just don't here, and in pro games i see the same thing. to me this seems like a reason to remove scrap station, although i definitely see why someone would vote for steppes or blistering as well. If what works on other maps doesn't work here, then do something different.
The fact that strategy X for PvZ works on other maps but not on Scrap Station is not a good reason to get rid of it -- one of the main reasons for a varied map pool is that on this map, people would use strategy Y instead which works on Scrap Station but not on other maps.
A good reason to get rid of Scrap Station is if it happens that strategy Y doesn't exist.
|
On November 16 2010 08:30 Thurokiir wrote: can we add crossfire? That map kicks ass.
Why would anyone want more CorridorCraft maps? Can't they think of anything except for narrow hallway maps.
Thanks for putting the per map polls up! Now it is clear that Steppes and Terran-Q are the most despised maps in the sector!
|
On November 15 2010 07:45 sqrt wrote:Show nested quote +On November 15 2010 07:43 fabiano wrote: I would like to see all maps removed.
But if we could only remove 1, DQ would be my choice. Horrible map. Wait...what's wrong with DQ, it allows for the greatest variety of strategies. You can have short distance, long distance, you can expand, you can drop...
For zerg you basically have to take the natural outside your base, and since it has a huge choke, 1base all-ins or a lot of early pressure is extremely hard to deal with as z.
|
On November 16 2010 08:32 Sergeras wrote: Delta Quadrant for sure.Being a Zerg user I might as well kill myself when I play on DQ.
In this poll I voted down Delta Quadrant and Lost Temple.
Lost Temple has cliff abuse problems, and is just a stale, overplayed map IMO.
Delta Quadrant is just a map I really don't like. The close proximity of bases, and the 8 expos blocked by destructible rocks, and the ramps to the side of the natural rather than behind. AND the huge amount of dead space around the edges, allowing for air units to basically hang around off the side of the map. I just don't like it.
I could understand people who want Steppes because it's very small, but I just like the simplicity of the map for some reason. Also, even though I have Jungle Basin thumbed down ingame (along with DQ and LT), TvP/PvT seem like it could be fun on that map. Not that I watch those matchups...
As for Blistering Sands, eh, it's not a great map, but I don't think it's that bad. I think it would be better if the backdoor rocks had more HP though.
As for innovative map ideas, the first thing I thought was having a map with mains that have, instead of the standard 8 blue patches, 5 blue and 3 gold patches. Players would need to direct their opening workers to mine the faster patches first, and it could open up some interesting new openings.
|
i feel we have a really good map pool right now 2 maps imo are iffy but in every lan you have 2 bans (generally) so yea the maps ofcourse are steppes and dquad dquad being my least favourite as a protoss player but also because of my style i just don't like the map in general it's been down voted for so long i just really hate it that and ofcourse steppes is just stupid it was during a time when everyone was 2 gating pvp haha
|
Switch Blistering Sands with the new DO.
|
|
|
|