oh well good luck town
Insane Mafia - Page 165
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DCLXVI
United States729 Posts
oh well good luck town | ||
kitaman27
United States9244 Posts
On November 07 2010 09:07 Ace wrote: Probably ended up like this: DC puts a bomb on beyonder and deconduo with all 3 dying. Beyonder had a voodoo doll on Dr. H. Scum hit some combination of NB, Dr.H, and Cubed. This assumes Node is telling the truth about NB. Which would mean NB got protected by a medic and Dr.H and Cube got popped. Being that we know Cubed was telling the truth, then we just have to figure out who he protected last night. That being said if NB is alive and Node was telling the truth then there is another doctor out there or NB has a Vet/bulletproof kind of role. Secondly has anyone thought that the +1 KP isn't Scum but possibly Serial Killer? From the sound of the night post, it looks like Cubed protected himself, but was then role blocked. | ||
Glasse
Canada1237 Posts
On November 07 2010 09:10 infinitestory wrote: I looked up Serial Killer on mafiascum.net, and that really worries me. However, I feel like since the +1 is stated as a Mafia KP (2+1), it's more likely a mafia doing. Go look at traitor. Traitor is a blue. its a dt that has a kp. mafia can sacrifice a kp to recruit him, which makes the traitor lose his dt ability and join the mafia | ||
infinitestory
United States4053 Posts
1) Node, who's dying tonight? 2) Pandain, who did you check and what was the result? | ||
Ace
United States16096 Posts
On November 07 2010 09:10 infinitestory wrote: I looked up Serial Killer on mafiascum.net, and that really worries me. However, I feel like since the +1 is stated as a Mafia KP (2+1), it's more likely a mafia doing. I'm sure it's 2+1 also but I just looked through the OP and can't find that anywhere. Where is the Mafia KP listed? | ||
Glasse
Canada1237 Posts
of course this is insane mafia, who knows. | ||
LunarDestiny
United States4177 Posts
On November 07 2010 09:15 Ace wrote: I'm sure it's 2+1 also but I just looked through the OP and can't find that anywhere. Where is the Mafia KP listed? here. On October 29 2010 08:46 Artanis[Xp] wrote: Mafia has 2+1KP. Bodyguards are common in mayor games in which as long as they are alive, they will protect the mayor. | ||
infinitestory
United States4053 Posts
On November 07 2010 09:15 Ace wrote: I'm sure it's 2+1 also but I just looked through the OP and can't find that anywhere. Where is the Mafia KP listed? http://www.teamliquid.net/forum/viewmessage.php?topic_id=161289¤tpage=7#121 On October 29 2010 08:46 Artanis[Xp] wrote: Mafia has 2+1KP. Bodyguards are common in mayor games in which as long as they are alive, they will protect the mayor. | ||
Glasse
Canada1237 Posts
On November 07 2010 09:15 Glasse wrote: Go look at traitor. Traitor is a blue. its a dt that has a kp. mafia can sacrifice a kp to recruit him, which makes the traitor lose his dt ability and join the mafia On November 07 2010 09:16 Glasse wrote: oh i forgot to say, traitor knows who mafia is, so he would not target them. of course this is insane mafia, who knows. Fuck sorry for a 3rd post but here's the traitor role from mafiascum: + Show Spoiler + The Traitor is a role with a pro-Mafia alignment that is not actually in the Mafia family. The Traitor knows who is in the Mafia, but the Mafia do not know who the Traitor is. The Traitor uses through his or her vote to keep the Mafia from getting lynched and wins with the Mafia. Traitors appears as 'innocent' to cops and sometimes have investigative abilities whose results will help the mafia learn who the town power roles are. But they cannot divulge that information privately until they are recruited by the Mafia, at which point they lose their investigative ability and become a mafia goon. Most times, the Mafia has to give up their night-kill in order to recruit the Traitor. If the Mafia targets the Traitor for a night-kill, then they may either kill the Traitor or recruit the Traitor depending on the mod's predetermined choice. In games where the Traitor cannot be recruited, the Traitor usually loses automatically if the "main" Mafia group is lynched or otherwise removed from the game. | ||
Node
United States2159 Posts
On November 07 2010 08:21 infinitestory wrote: 5) NB did NOT die. Node, you have some explaining to do. If I had a direct answer, I would give it to you. I can only guess based on what I read on the day post. Doctorhelvetica was driving to meet up with several heads of the town, when he suddenly got shoved into a bus. This day, DoctorHelvetica would join the person who brought him life in death. Judging by this, deconduo's final action was to switch NB and DocH. I've mentioned before that knowing who is going to die is a double-edged sword -- and that a bus driver role could potentially wreak havoc with it. Surprise, surprise. DocH is a much better pick to die than NB, so I'm honestly not surprised that this is the course of action the mafia took. NB, you ought to have gotten a PM if you were directly saved by a medic. At least, that's how it worked in Haunted Mafia. Did that happen? In any case, Amber[LighT] is due to die tonight. | ||
infinitestory
United States4053 Posts
On November 07 2010 09:20 Glasse wrote: Fuck sorry for a 3rd post but here's the traitor role from mafiascum: + Show Spoiler + The Traitor is a role with a pro-Mafia alignment that is not actually in the Mafia family. The Traitor knows who is in the Mafia, but the Mafia do not know who the Traitor is. The Traitor uses through his or her vote to keep the Mafia from getting lynched and wins with the Mafia. Traitors appears as 'innocent' to cops and sometimes have investigative abilities whose results will help the mafia learn who the town power roles are. But they cannot divulge that information privately until they are recruited by the Mafia, at which point they lose their investigative ability and become a mafia goon. Most times, the Mafia has to give up their night-kill in order to recruit the Traitor. If the Mafia targets the Traitor for a night-kill, then they may either kill the Traitor or recruit the Traitor depending on the mod's predetermined choice. In games where the Traitor cannot be recruited, the Traitor usually loses automatically if the "main" Mafia group is lynched or otherwise removed from the game. so he's like a mafia godfather dt with infinite vigilante hits too imba@@@@@@@ | ||
Glasse
Canada1237 Posts
On November 07 2010 09:21 infinitestory wrote: so he's like a mafia godfather dt with infinite vigilante hits too imba@@@@@@@ well hes kind of like a serial killer with benefits :3 im guessing mafia wouldnt know who he is so they would only find him if they accidently hit him in a night kill, then would decide to recruit or not | ||
Ace
United States16096 Posts
On November 07 2010 09:20 infinitestory wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=161289¤tpage=7#121 Ok cool. So I think we can forget about a Serial Killer then because the the KPs do make sense. | ||
LunarDestiny
United States4177 Posts
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infinitestory
United States4053 Posts
On November 07 2010 09:21 Node wrote: If I had a direct answer, I would give it to you. I can only guess based on what I read on the day post. Judging by this, deconduo's final action was to switch NB and DocH. I've mentioned before that knowing who is going to die is a double-edged sword -- and that a bus driver role could potentially wreak havoc with it. Surprise, surprise. DocH is a much better pick to die than NB, so I'm honestly not surprised that this is the course of action the mafia took. NB, you ought to have gotten a PM if you were directly saved by a medic. At least, that's how it worked in Haunted Mafia. Did that happen? In any case, Amber[LighT] is due to die tonight. This definitely makes sense. So the new picture is: NB slated to die. Mafia targets someone + CubedIn. deconduo switches NB with DrH. DrH dies, Beneather probably with him. Unknown mafia target is either DC, Beneather, or was protted. | ||
infinitestory
United States4053 Posts
On November 07 2010 09:26 LunarDestiny wrote: We have double lynch for today and don't really have any good target. Why don't we fix that and start scumhunting? | ||
Glasse
Canada1237 Posts
On November 07 2010 09:28 infinitestory wrote: Why don't we fix that and start scumhunting? Well who were our previous suspects and why? Let's analyse who was backing deconduo up if it was ever a question. I'm going out for the night but i'll look into it tomorrow when i wake up if it wasnt done. | ||
Nemesis
Canada2568 Posts
Next is it's time to scumhunt. Right now, my lynch target is L. He made up shit to try and make me look red. I would understand his suspicion on me at the time when Pandain was also getting suspected of, but most of his arguments were made up so I am really suspicious of him. Also, he tried to put suspicion into CubedIn by saying that the role he was claiming was "impossible for mod to give a role like that" and that CubedIn was lying. He is either a really bad scumhunter, or red trying too hard to get innocent people lynched. | ||
Kenpachi
United States9908 Posts
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Nemesis
Canada2568 Posts
On November 03 2010 02:29 deconduo wrote: I think L's point is that no one would have any reason to pick normal townie, so why were you given the choice if it isn't really a choice. Hmm lightly supporting L's condemnation of CubedIn based on WIFOM on what mod would do On November 04 2010 09:50 L wrote: I'll look at his post history then. Gimme a few min. Also, L did an analysis on me after DoctorH said he was suspicious of me and deconduo, but somehow he only did an analysis on me and not on deconduo. Voting for L now. | ||
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