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On August 27 2010 13:18 Divinek wrote:Show nested quote +On August 27 2010 13:13 Subversion wrote: i think it would be silly at this point to all just climb on a south bandwagon for no reason other than his uber fail "i suck guys, just lynch me" you'd know that from experience right lol, gotta learn from our pasts! Show nested quote +On August 27 2010 12:35 Pandain wrote: I also think its a surefire bet that mafia have roleblocker as well.
why? wtf how could you possibly be so sure
hahahaha, yeah dude absolutely :D
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so who are we having cops check? role cop should definitely hit whoever was to pick someone low on the list. more likely to hit a vanilla, and get a decent role...or check radfield even...or the last person in the draft.
as for roleblocker if there is one, should block a vet player.
tracker should probably follow divinek. if he visits anyone at night he is mafia. 100%.
if not he is confirmed. medics should cover someone below 5.
if there was a copy cat he should team with rastaban. or someone who could possibly of chosen tracker. so below role 10. althiygh people may of picked it sooner. who knows.
bulletbill, look at the pod....those are arguably my best ideas
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On August 27 2010 13:55 ~OpZ~ wrote: so who are we having cops check? role cop should definitely hit whoever was to pick someone low on the list. more likely to hit a vanilla, and get a decent role...or check radfield even...or the last person in the draft.
as for roleblocker if there is one, should block a vet player.
tracker should probably follow divinek. if he visits anyone at night he is mafia. 100%.
if not he is confirmed. medics should cover someone below 5.
if there was a copy cat he should team with rastaban. or someone who could possibly of chosen tracker. so below role 10. althiygh people may of picked it sooner. who knows.
bulletbill, look at the pod....those are arguably my best ideas
i liked the idea of tracking or bb'ing bum, but id be happy with getting tracked
nothing to hide :D
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Wouldnt zeks be a fantastic hit for mafia? Hes got a slim chance of being a traitor, otherwise hes a role cop (maybe). And if mafia hit doesnt go through, we can't really pin him with true blue traitor, because hes like a 30% chance of being vet/BP. Although, mafia does not have to "kill him". If doctor protects him, it still counts as an action being used.
Traitor - You hold no allegiance to the town. If you are targeted by Scum at night with any action, instead of that action happening you'll be recruited by them instead. You lose if the Mafia lose. However you are part of the town count before recruitment. This role is nullified for the Serial Killer(s) since it may be too broken if they have it.
ANY action will make him defect apparently. So they could roleblock, track, protect, watch and yadda yadda, and they get the traitor. It all depends what roles they got, and how they use them.
honeslty, south is a good hit, because hes vanilla. (JUST BECAUSE I SAY VANILLA, DOES NOT MEAN I IMPLY THEY ARE TOWN. DIVINE. THEY COULD BE VANILLA MAFIA)
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On August 27 2010 12:12 SouthRawrea wrote: Only way to prove I was telling the truth. So are you still saying that there is a traitor in the top 5 (minus Hesmyrr)?
On August 27 2010 12:30 Fishball wrote:Show nested quote +On August 27 2010 11:59 zeks wrote: ^ why would you ask for a lynch...
what are you trying to pull If you look at it from different angles, let's assume SR is the Traitor (or Traitor wannabe in this case, doesn't matter), he would want the Mafia to win right? Even if he dies, he still gets to waste 2 lynches. It could all be personal alignment, and has nothing to do with his actual role; There have been Green Townies in previous games that have tried to mess with Town. Another reason why he is asking to be lynched, is because this was part of the "original plan" if Hesmyrr ended up as a Vanilla Townie. It could also be guilt. Also Hesmyrr's last post brings up a good point, but Radfield has been mainly pro-town so far (draft plan), even if he is faking it. Although the Alignment Cop seldom being brought up and was at the bottom of the list seems kind of odd. I'm not particularly pointing fingers at anyone, but more so restating some stuff that was already brought up. Right now, I think we should focus more on what to do "tonight". What do you mean by traitor wannabe? Just a townie who hates his allegiance? Isn't really playing to win, but eh, that's not up to me.
Other than that, SR as a traitor still wins if the mafia win. To be honest, I think he's got to have more up his sleeve if he is a traitor. A day 1 mislynch is common enough that he need not interfere. I guess this kind of play wouldn't have worked later, but I'm sure he could have come up with something to lead a mislynch day 2/3.
To be honest, I never understood why we believed SR. For anyone to pick traitor is beyond my comprehension. SK can't pick it. Mafia might pick it as a cover (?) but there are definitely better roles that they would want. A real "pro-town" townie playing toward his win condition wouldn't pick it either...
On August 27 2010 12:35 Pandain wrote: Some notes/thoughts Of all the people, Hesmyrr is the only one who might've been traitor in my eyes. Even then I doubted it. I just don't see why any of the people who picked traitor would. Rastaban is confirmed CV of course now. So it's either zeks, chaoser, or LSB. Chaoser's bad santa, a very interesting role in my eyes, LSB is Prince of Darkness, no doubts there. Though perhaps he may have had grievances about not being able to use it(still, its for good of town so why would he pick traitor?)
Zeks therefore would seem most likely yet even then I'm hesitant because he had the most chance of getting a good role(rolecop). It just seems to me that none of these people would pick traitor. Which leads to the suspicion that again, SR is lying. However, we're going to lynch him afterwards.
Or are we? for what if SR is vengeful player,as some people have brought up. Yet we can't just rely on the CV to do it, as mafia roleblocker is definitely going to roleblock him if SR is traitor/mafia.They might even roleblock him just so then we have to lynch him to be sure. I also think its a surefire bet that mafia have roleblocker as well.
Therefore, I say we lynch SR tommorow, even though he could be VP.
As you can see, I am totally confuzzled.
Medics: Don't protect either of 1-5.(especially 2-5). Why? Mafia isn't going to target any of those people because that would just give town a greater chance of finding the traitor. I would say protect 7-10 as that seems to be the most liklihood of being an important blue role there.
PoD is a great cover for picking another role. Why? No one ever expects you to use it. So unless the town wants to rolecheck and out the role cop in the process, your secret is safe. Safe with BS. I'm not sure what I think about zeks's position, though he could always just say "I'm not rolecop, I got a defensive role" if he's forced to claim. So really, any of those people could be traitor because they wouldn't ever be expected to do anything.
On the other hand, they're high in the draft - why go for traitor? Well, I don't really know why anyone would ever go for traitor, so that doesn't really make any sense to me.
I just realized - someone said we weren't lynching SR because he might be Vengeful player. He's not SK, because SK's trying to live, and vengeful player is thus, an irrelevant role. He's not mafia, because a 1 for 1 trade for a vanilla townie is retarded - even a 1 for 2 trade is still bad. The last option is townie, in which case, why would his being vengeful player be a bad thing? Vengeful player = town kp in that case, we lynch him and ask him to lynch someone who we're suspicious of. And since he's town, he'll listen to us (hopefully). That said, I'm not sure why we listened to SR at all...
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Though, the likelyhood of zeks being methman should scare mafia from hitting him, id think they would try an action instead. Docs are indeed better off putting their chips in with a 7-10. BB or track me, im number 18, how could I get a KP role without getting mafia I must be a luckier bitch then you will ever be divine. Oh wait, no im not. Silly me.
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On August 27 2010 13:55 ~OpZ~ wrote: so who are we having cops check? role cop should definitely hit whoever was to pick someone low on the list. more likely to hit a vanilla, and get a decent role...or check radfield even...or the last person in the draft.
as for roleblocker if there is one, should block a vet player.
tracker should probably follow divinek. if he visits anyone at night he is mafia. 100%.
if not he is confirmed. medics should cover someone below 5.
if there was a copy cat he should team with rastaban. or someone who could possibly of chosen tracker. so below role 10. althiygh people may of picked it sooner. who knows.
bulletbill, look at the pod....those are arguably my best ideas ...Blues, listen to me. These are the actions most important. The tracker will do what he's supposed to do tonight, I know for a fact. Regardless, he will come back with important information.
The alignment cop, I know there's one out there, should check someone who has a high likelihood of being lynched. Only role I didn't suggest doing an action. My bad.
=/
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And no, that wasn't a soft blue/green claim, I followed the plan, I just know someone low on the totem pole had to of picked alignment cop. Makes sense to add as much detective power as possible. It's an important role, as much as radfield tried to diss it.
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On August 27 2010 18:05 ~OpZ~ wrote: And no, that wasn't a soft blue/green claim, I followed the plan, I just know someone low on the totem pole had to of picked alignment cop. Makes sense to add as much detective power as possible. It's an important role, as much as radfield tried to diss it.
The issue I have with the alignment cop, is that is is a role with only a 33% chance of working when you get it due to the three sanities. Of course if someone already has it then yes, they definitely should be trying to learn their sanities.
I would actually recommend checking SR since according to plan he is the next one to be lynched.
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Be careful telling blues what to do, that can easily be used by the mafia using watcher or some other role I haven't thought of. It's important we say who we find suspect, but from there the blues need to draw their own conclusions, not be directed to specific targets this early on.
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as much as i'm not a big fan of OpZ's play i agree with most of his suggestions for blues
take into consideration what you know already (the roles that are already put out there) and the likelihood of other peoplehaving roles (ie. 7-10) then make an informed decision.
usually the simplest answer is the answer.
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On August 27 2010 22:16 citi.zen wrote: Be careful telling blues what to do, that can easily be used by the mafia using watcher or some other role I haven't thought of. It's important we say who we find suspect, but from there the blues need to draw their own conclusions, not be directed to specific targets this early on.
Remember, the watcher is actually a horrible role this game. Even if they watched someone we investigated they would only know how many people visited him.
The biggest worry I have is the mafia trying to target people as we investigate them, which would keep us from building up a group of confirmed innocents. On the other hand if you are the alignment cop you don't know what your sanity is so the faster your first target dies and help confirm it the better (the reason why we want them to target someone who will probably die tomorrow).
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On August 27 2010 22:12 rastaban wrote:Show nested quote +On August 27 2010 18:05 ~OpZ~ wrote: And no, that wasn't a soft blue/green claim, I followed the plan, I just know someone low on the totem pole had to of picked alignment cop. Makes sense to add as much detective power as possible. It's an important role, as much as radfield tried to diss it. The issue I have with the alignment cop, is that is is a role with only a 33% chance of working when you get it due to the three sanities. Of course if someone already has it then yes, they definitely should be trying to learn their sanities. I would actually recommend checking SR since according to plan he is the next one to be lynched. I'm not lynching SR, just because he's retarded. Role cop is to check above him, and that should suffice. Comp vig can hit him night 2 if it's gotta be that way.
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On August 27 2010 23:14 rastaban wrote:Show nested quote +On August 27 2010 22:16 citi.zen wrote: Be careful telling blues what to do, that can easily be used by the mafia using watcher or some other role I haven't thought of. It's important we say who we find suspect, but from there the blues need to draw their own conclusions, not be directed to specific targets this early on. Remember, the watcher is actually a horrible role this game. Even if they watched someone we investigated they would only know how many people visited him. The biggest worry I have is the mafia trying to target people as we investigate them, which would keep us from building up a group of confirmed innocents. On the other hand if you are the alignment cop you don't know what your sanity is so the faster your first target dies and help confirm it the better (the reason why we want them to target someone who will probably die tomorrow). Ah, you're right, forgot how weak the watcher is.
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On August 27 2010 23:21 ~OpZ~ wrote:Show nested quote +On August 27 2010 22:12 rastaban wrote:On August 27 2010 18:05 ~OpZ~ wrote: And no, that wasn't a soft blue/green claim, I followed the plan, I just know someone low on the totem pole had to of picked alignment cop. Makes sense to add as much detective power as possible. It's an important role, as much as radfield tried to diss it. The issue I have with the alignment cop, is that is is a role with only a 33% chance of working when you get it due to the three sanities. Of course if someone already has it then yes, they definitely should be trying to learn their sanities. I would actually recommend checking SR since according to plan he is the next one to be lynched. I'm not lynching SR, just because he's retarded. Role cop is to check above him, and that should suffice. Comp vig can hit him night 2 if it's gotta be that way.
Thats fine, when I say lynch I am actually referring to both the lynch and/or my comp vig kill since both will be voted on by the so it suffices as a second lynch.
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i do find it odd that sr is asking himself to be lynched just because he guessed the traitor placement wrong. if anything, he should get cv'd, but if he flips vanilla town, we wouldn't be any further along and i don't think a mafia would just ask for a selflynch (wifom blah blah)
otoh is traitor hunting even that high of a priority? unless mafia kp goes up to 2 with that extra player, its not like it's monumental enough to drop everything else imo
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On August 28 2010 00:18 JeeJee wrote: i do find it odd that sr is asking himself to be lynched just because he guessed the traitor placement wrong. if anything, he should get cv'd, but if he flips vanilla town, we wouldn't be any further along and i don't think a mafia would just ask for a selflynch (wifom blah blah)
otoh is traitor hunting even that high of a priority? unless mafia kp goes up to 2 with that extra player, its not like it's monumental enough to drop everything else imo I feel that traitor hunting is a good focus, because we either know 1) there is a traitor or 2) SR is mafia. Since the traitor is practically mafia, it should be an easy kill.
But the problem is, the actual kill is kind of iffy. Once we kill the traitor, thats just one mafia gone, there wont be a trail of breadcrumbs.
Mafia hunting on the other hand could lead to a nice catch and the pleanty of lynches. But in order to do that, we have to analyize people's contributions, and the topic of the traitor is a good discussion
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Radfield
Canada2720 Posts
On August 28 2010 00:18 JeeJee wrote: i do find it odd that sr is asking himself to be lynched just because he guessed the traitor placement wrong. if anything, he should get cv'd, but if he flips vanilla town, we wouldn't be any further along and i don't think a mafia would just ask for a selflynch (wifom blah blah)
otoh is traitor hunting even that high of a priority? unless mafia kp goes up to 2 with that extra player, its not like it's monumental enough to drop everything else imo
No it's not that high priority, but it was worth going after on a day 1 lynch. We'll see what we have to go on after night 1.
That being said, we cannot rely on investigative roles to win us this game. My plan was designed with the hope that we would get as many investigative roles picked, but that doesn't matter anymore. There is a chance that town has zero investigative roles, and we all need to play as if that is the case.
Yes we should be listing players and suggesting targets to the investigative roles, and obviously we'll deal with claims as they come up, but we absolutely cannot rely on any roles to actually find us anything. We all need to scum hunt, and we all need to work with what is in the thread.
Here's what everyone has claimed so far:
[list = ordered] rastaban---- Comp Vig Chaoser ---- Bad Santa LSB ---- Prince of Darkness Hesmyrr ---- Vanilla Zeks ---- Role Cop, Defensive role or Copy Cat(??) Southrawrea ---- Traitor ------> Vanilla Subversion --- Picked whatever, Did not follow the plan Fishball Opz ---- Followed the plan --> Joat or Defensive role Citizen BrownBear JeeJee DarthThienAn siNiquity Divinek ----- Day Vig Radfield Bill Murray ---- Mason Bumatlarge Pandain ---- Mason [/list]
The people in the middle may or may not have followed the plan. Frankly it doesn't matter at this point, and all of you should keep your mouths as shut as possible regarding your roles(unless there is a reason of course).
All I'm saying is, we all have to play our best to find mafia. We can't just sit back and hope that the Cops/Tracker/Bullet Bill will save us. Everyone should be searching and everyone should be very active. So far in this game, very little pressure has been put on any inactive player, and that needs to change for Day 2.
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Radfield
Canada2720 Posts
On August 28 2010 00:18 JeeJee wrote: i do find it odd that sr is asking himself to be lynched just because he guessed the traitor placement wrong. if anything, he should get cv'd, but if he flips vanilla town, we wouldn't be any further along and i don't think a mafia would just ask for a selflynch (wifom blah blah)
otoh is traitor hunting even that high of a priority? unless mafia kp goes up to 2 with that extra player, its not like it's monumental enough to drop everything else imo
You're right, that is odd. Hesmyrr was perhaps the most likely, but picks 2,3 and 5 are also very plausibly the traitor. Looking at zeks' spot, it actually makes sense for him to go as traitor. He is in a key spot for the town, and by not picking like he was supposed to(role cop or defensive role), he cuts down on our having a good town role. So by picking traitor, he both helps the mafia, and hurts the town, all in one blow.
If we do have a role cop, I think it's worth checking zeks, as the role cop is the only investigative role that can determine if he is the traitor.
I think if we do decide to kill Southrawrea, I agree it should be via the CompVig, solely for the chance that he could be the vengeful player.
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Radfield
Canada2720 Posts
whoops, messed up the list command(always preview!). Should look like this:
- rastaban---- Comp Vig
- Chaoser ---- Bad Santa
- LSB ---- Prince of Darkness
- Hesmyrr ---- Vanilla
- Zeks ---- Role Cop, Defensive role or Copy Cat(??)
- Southrawrea ---- Traitor ------> Vanilla
- Subversion --- Picked whatever, Did not follow the plan
- Fishball
- Opz ---- Followed the plan --> Joat or Defensive role
- Citizen
- BrownBear
- JeeJee
- DarthThienAn
- siNiquity
- Divinek ----- Day Vig
- Radfield
- Bill Murray ---- Mason
- Bumatlarge
- Pandain ---- Mason
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