Gold minerals in later, more balanced pro maps - Page 2
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Severedevil
United States4798 Posts
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SkCom
Canada229 Posts
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pzea469
United States1520 Posts
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TRAP[yoo]
Hungary6026 Posts
but i bet creative ideas will evolve around these new things sc2 brought us! | ||
terranghost
United States980 Posts
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DM20
Canada544 Posts
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NicksonReyes
Philippines4431 Posts
Well, I just thought that having no gold minerals is a possible reason. Just like the new mechanics, maybe we are just used to broodwar much and we don't want to accept these kind of changes. Maybe we just need to wait (and hope) for the korean progaming to switch to SC2 and everything would feel natural just like playing broodwar before. | ||
Shiladie
Canada1631 Posts
On June 09 2010 08:14 DM20 wrote: I wonder how an all rich resources map would work out. It would throw off builds far far too much. Gold bases should never be your main or your nat, and I don't think rich gas should make an appearance at all, and if so it should never be at the same base as gold minerals. | ||
knyttym
United States5797 Posts
I think a more interesting question would be how the rich gas geysers will play into the map pool. I detest double gasses in sc2 so I'm hoping the rich geysers start getting incorporated more. | ||
Shiladie
Canada1631 Posts
On June 09 2010 08:15 NicksonReyes wrote: I somehow really like to play at lost temple but I'm not sure why. Well, I just thought that having no gold minerals is a possible reason. Just like the new mechanics, maybe we are just used to broodwar much and we don't want to accept these kind of changes. Maybe we just need to wait (and hope) for the korean progaming to switch to SC2 and everything would feel natural just like playing broodwar before. LT has 2 prominant and very used gold mineral bases, I don't get what you're trying to say here. Also it will make hardly any difference in the strat if korean progaming turns to SC2, because the reason BW feels like it does is due to the fact everything is very figured out. and that won't happen for at least 3 years, because there will be expansions adding new things over the next few years. | ||
SC2Phoenix
Canada2814 Posts
It would throw off builds far far too much. Gold bases should never be your main or your nat, and I don't think rich gas should make an appearance at all, and if so it should never be at the same base as gold minerals. I was thinking about making a map with 1 rich geyser and making it twice the size of the normal ones. I wonder how that would affect the game | ||
Markwerf
Netherlands3728 Posts
Also I can't say they really benefit one race more then the other. Terran has the MULE and lower worker count to potentially abuse it more but terran also has the most trouble defending spread out bases. Protoss is benefitted least by them perhaps but they also have a easier time defending them because of their warpgate mechanic. All in all it's fine as long as they stay hard to obtain spots, a map with a gold natural or whatever would definately suck. A gold island expo also seems a bad idea as that would favor terran flying over there too much (islands favor terran in general imo). | ||
roemy
Germany432 Posts
however, with just 6 patches @ 7minerals vs the regular 8 patches @ 5 minerals, i'm not too impressed. but then the terran comes along with his MULEs and has to blow this thing out of proportion... do not like. i'd rather have certain expos with 10 regular patches, so every race profits equally. or better yet, high-yield gas instead. | ||
STS17
United States1817 Posts
Only when the game reaches the point of being mined out and then some fluke battle happens where both players lose their armies simultaneously does the advantage of 12 mules on a gold patch matter, as only then would amassing a billion mineral only units matter. Edit: And even then the late-game terran probably has enough minerals to do it without the gold expo in the first place. | ||
MassAirUnits
United States66 Posts
On June 09 2010 08:10 pzea469 wrote: desert oasis. I defended against a cannon rush. He didn't do ANY damage. So i figure this game is over, i keep macroing and make my troops. I believe i choose to go for an immortal drop. He defends. I then go attack with my troops and he defends. wtf. I then realize he had expanded to a high yield expo. In regular sc this would not be possible and i would've won, but here he was able to come back and beat me. In sc the only equivalent would be to double expand, but that would set you back way too much. Not saying this is a bad thing or anything, im just saying that i didn't even think of this possibility after defending the cannon rush. Then imo you didn't scout enough and tried too hard to push for a win. Pretty sure if you didn't scout for expos in BW and underestimated your opponent there would be a good chance of you losing in that case too. | ||
Tristan
Canada566 Posts
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Camila_br
Brazil529 Posts
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Jibba
United States22883 Posts
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Marou
Germany1371 Posts
I support the fact that it favors terran's late game -> the "special ability" of the terran is to be able to farm minerals highly so gold expo....yay! I'm sure time will figure it out and we might see some BO relying on taking those gold expo poping up at any point in the future of the game and i'm sure it's gonna be superfunfun to watch because it reminds me warcraft3 style | ||
brucebruce
United States22 Posts
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