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Just a memo here to clear my mind on this build;
Might work on maps like Steppes of War and Incineration Zone; probable but harder on Lost Temple and Metalopolis
Starts with regular 10 depot 12 rax, but take gas at 12 and make techlab immediately to show toss that I'm going reaper rush. 10 rax reaper or 11 rax reaper more viable? - Scout with 10 depot scv - If he isn't getting early core, get reaper and harass - If he is going early core, get 1 marauder and marines afterward - wall-in with 2nd depot should be completed by now should I wall-in or not? - Build factory once 100 gas is accumulated after 1 reaper/marauder; build 2nd gas as well idk whether I should fake-push (like SC1's FD Build) with 1 tank and infantries and retreat. Is is as risky as SC1 or much more riskier? - Scan this time; if you see only 2 gate, expect DT or VR and build Starport and Engineering bay while pumping marines only (factory should be stopped for other production); if you see 4+ gate or 2 gate and robo, expect all-in or immortal and get siege-mode/bunker; build command center inside your base later - get Ebay if you haven't later on - Slowly push out from the base with Siege Tank, marines, 1 bunker, and 1 turret and safely expand - Build Starport w/techlab if you haven't, and build additional rax and fact with reactor; build Ghost academy; 1 raven asap? or 1 banshee for light harass? or 1 viking for preemptive defense against VR? - Start harassing with Hellions from reactor - Research Building Armor -> Hi-Sec Auto Tracking -> NeoSteel Frames from Ebay; use MULE calldown to get mineral for 3rd expansion NeoSteel worthwhile? - Don't ever stop building turrets; BUILD THEM EVERYWHERE to deter any VRs or Warp Prism - Build 2 Armories once 2 bases are fully saturated and upgrade vehicle weapons and armors continuously - Slowly push again for safe 3rd expansion; Add 2 more fact and 1 more Starport - Start nuking with Ghost and harass with hellions constantly - Once 3rd expansion is secured, start push out VERY SLOWLY. Order of push: Sensor Tower -> Turret -> Bunker -> Sieged Tanks -> Hellions/Vikings just front of Tanks, Ghosts/1 or 2 raven in the back -> Bunker salvage -> Repeat. - TRICK is to move very slowly, yet repeat the above process seamlessly without any breaks. - Scan every 1 minutes or so to figure out whether toss is going mass Carriers; time to strike if you see it. - gg if toss tried very hard to break the line and failed miserably; also gg if you somehow screws up any of the points above. =P push when 200/200? or wait for toss to attack first?
This seems like a sure win for Terran but definitely harder and time-consuming.
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Do you have any replays demonstrating it? I'm always up for trying new Terran builds.
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looks neato, ofc it's no sure win but you should be able to beat equally skilled protosses doing this i think ill try it out!
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the usefulness of marines really dies out in the midgame if you dont have enough medivacs. also with a zealot heavy army a lot of splash damage is going to be done to those marines. i think more hellions would be a better idea.
ive been playing a similar style except on maps where i can i do the 1 rax fe into planetary fortress, then straight tech up to hellions and tanks. one issue is knowing how the protoss will respond. void rays, 4 gate, immortal, expand, blink are all openings that require some adjustment to the build.
also, until ghosts come rolling in, your micro has to be superb with tanks so you dont waste shots.
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i wanna eff a girl
User was temp banned for this post.
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that's a toooooon of gas without much aggression, I think the protoss can go expo -> expo -> whatever pretty well against this
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Vatican City State1650 Posts
On May 18 2010 14:19 JaedongMidasAction wrote: i wanna eff a girl
Wtf? There's something wrong here when you post this shit and yet you're not yet banned.
Anyway, this is what I usually do. But the thing is, you have to be like 100% on time with everything. One misstep or being greedy and not scanning, vs toss especially, really puts you behind.
Sigh. Yes, I just got owned by void rays. Again.
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imo lategame TvP PvT is favoring P. dunno why this should be a sure win...
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Its Avilos ghost mech, but with no marines to defend against void rays
And yes, if you micro your ghosts well enough, your 200/200 army will wipe his off the face of the planet.
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On May 18 2010 14:09 Grobyc wrote: Do you have any replays demonstrating it? I'm always up for trying new Terran builds.
Sorry I don't have any good ones right now. I got some successful Avilos ghost mech but also alot of failed ones.
On May 18 2010 14:24 Sunyveil wrote: that's a toooooon of gas without much aggression, I think the protoss can go expo -> expo -> whatever pretty well against this
Initial reaper harass (if I made one), continuous 3 to 4 hellions harass, possible banshee harass, and ghost nukes seem enough to me.
On May 18 2010 17:44 Catch]22 wrote: Its Avilos ghost mech, but with no marines to defend against void rays
And yes, if you micro your ghosts well enough, your 200/200 army will wipe his off the face of the planet.
I've treid Avilos ghost mech many times and found out it is extremely weak against 4 gate all-in or with robo 1 immortal push. This build was only good against fast observer and voidrays. I'm trying to see if ebay + rines can hold off voidrays until 1 or 2 viking comes out. Bascially I'm getting ebay first rather than raven first.
This is still a build in working and shouldn't be expected as perfect strategy. 'Sure win' I mentioned was just what I wanted to achieve with this build when polished well...
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Calgary25954 Posts
On May 18 2010 15:10 orgolove wrote:Wtf? There's something wrong here when you post this shit and yet you're not yet banned. Calm down kid, I can't read this forum 24/7. Jesus.
Edit: Seriously, it fucking happened 9 hours ago while I was sleeping. What is wrong with you?
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