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when i started the beta, i was at about 150on average, trying to do as much as i could. then it got a lot more comfortable and went around 180 at 30+minute games, but faster at shorter games due to spam and pace same sort of number between bw and sc2, except BW was closer to 320 to 360apm range for me for all game lengths because of this drive to do as much as possible. now in sc2 and in a recent game (40minutes) doing 188apm feels like a maximum i can't pass it stays high in longer game lenths because it seems that every action counted is necessary to progress the game
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Uh, you call that a line? In my field of biology, we call that data "garbage." APM is calculated completely differently from SC1 to 2, and will vary from person to person. Certain events that 1 person will do a lot will be or not be counted, resulting in wide variation.
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my apm in sc1 was like 190-200 and my apm in sc2 is like 90 >< I macro with 1 SD instead of 1sd2sd3sd4sd5sd, so ez.
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On May 14 2010 05:17 pyr0ma5ta wrote: Uh, you call that a line? In my field of biology, we call that data "garbage." APM is calculated completely differently from SC1 to 2, and will vary from person to person. Certain events that 1 person will do a lot will be or not be counted, resulting in wide variation.
u can take the garbage and redo the process with new data taken from the forum if u want, but i think that doesnt deserve time. Seems that the vast majority of users DOWN their APM from SC1 to SC2,. Why? some people say that u need less apm, others (like me) think that bwchart calculate in a different way the apm AND the speed changed from sc1. my theory its just an aproximation to the problem, its not an answer nor a serious study.
ps: I studied biology too, i have studies in maths, ecology and economy, ur being so arrogant!!
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On May 14 2010 05:58 No_eL wrote:Show nested quote +On May 14 2010 05:17 pyr0ma5ta wrote: Uh, you call that a line? In my field of biology, we call that data "garbage." APM is calculated completely differently from SC1 to 2, and will vary from person to person. Certain events that 1 person will do a lot will be or not be counted, resulting in wide variation. u can take the garbage and redo the process with new data taken from the forum if u want, but i think that doesnt deserve time. Seems that the vast majority of users DOWN their APM from SC1 to SC2,. Why? some people say that u need less apm, others (like me) think that bwchart calculate in a different way the apm AND the speed changed from sc1. my theory its just an aproximation to the problem, its not an answer nor a serious study. ps: I studied biology too, i have studies in maths, ecology and economy, ur being so arrogant!! It depends on what you want to find out. If you want to do a census on if SC2 is a less APM intense game than BW then that's fine. But if you want to find what your displayed APM actually translates to with the same actions in BW then you're doing it wrong, and the answer has already been given.
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Guess you're not taking data anymore but I'll just add mine anyway:
SC: ~150 SC2: ~100
I was shocked when I first saw my APM in starcraft 2 as I expected it to be around 150. When I thought more about it, it seemed reasonable that it should be lower. All those clicks of selecting workers and sending them to the minerals etc. I'm not slower than I was before, it's just that I haven't managed to find things to do in sc2 that would require more clicks thought I am sure there are lots!
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80 in bw... 70 in sc2. I guess with the new multiplier that means I'm actually getting faster.
The OP is garbage though, that data says nothing.
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Uploaded with ImageShack.us
Ok... I input all the data in this thread to a spreadsheet and added the trendline.
the r^2 is somewhat low, but it doesn't really matter for this data.
The key thing to note is my trendline slope is 1.36 which is very close to my calculated value of 1.4.
I think this is more evidence that apm is calculated by sc2 replays the same way as bw chart calculated apm.
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BW: 140-200 SC2: 80-150 (average ~100)
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WarCraft 3: 200-250 Apm StarCraft 2: 130-160 Apm
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On May 15 2010 00:20 kevin349 wrote:Uploaded with ImageShack.us Ok... I input all the data in this thread to a spreadsheet and added the trendline. the r^2 is somewhat low, but it doesn't really matter for this data. The key thing to note is my trendline slope is 1.36 which is very close to my calculated value of 1.4. I think this is more evidence that apm is calculated by sc2 replays the same way as bw chart calculated apm.
interesting, nice work, but the associated error its still so high and the data source its not very accurate, buy yes, you have a point.
Maybe many problems around sc2 could be a direct result in the change of speed (low life of buildings and units, less micro options, fast battles, inhabilites for reaction, etc.)
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the r^2 is somewhat low, but it doesn't really matter for this data.
I don't understand why it doesn't. Isn't the r squared value the crux of the whole study? If the fit is only 20%, then aren't you saying that this trendline is more incorrect than correct?
I hate statistics...
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The error is easily accounted for alot of factors: people getting better, probably some false/inaccurate data, the fact that this isn't exactly sc1 ( mbs, 255 unit slection, auto-mine... all of this reduce quite a bit)
If i throw out the outliers i get about a .5 r^2 which is a bit better.. and the slope gets even closer to 1.4...
On May 15 2010 00:57 DikFore wrote:I don't understand why it doesn't. Isn't the r squared value the crux of the whole study? If the fit is only 20%, then aren't you saying that this trendline is more incorrect than correct? I hate statistics...
Yes and no... I say its not because were not really trying to predict anything. Like i said above, throwing out outliers, which is usually done, brings it up quite a bit....
But yeah.. I been up all night and haven't slept... :p
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edit: just read the post above me. *facepalm*
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The built in SC2 APM does not calculate APM in the same way as BWCharts. For any of these comparisons to be accurate you would need to use a 3rd party data analyzer which bases APM on the same set of user inputs as BWCharts did.
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SC1: 80-100 SC2: 40-60 dota: 70-90
i feel like i wasted apm in sc1 though it's kinda low. my rank is ~1200 gold league
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like apm matters, it doesnt, only matters in certain situations where a obstacle comes in your way and u need to multitask quickly at that speific time and place to deal with it, could have average of 50 all game, then have peaks of 200, during needed times.
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