WAIT, DID YOU SAY TWENTY TWO?
Yes I did!
There have been Twenty One Mafia games on teamliquid!
Mafia is an educated guessing game in which you are given a role, and have to decide which players to vote off the island and kill. You will try to vote for the other faction. The town have to root out the mafia to win, and the mafia kill the town every night. There are different roles with different actions you can take daily/nightly, and it's a really fun forum game in which you meet new people and get to understand the different personalities of the forum in which you will be posting. It's really intriguing to learn that there are different facets of the AMAZING teamliquid community that you didn't know about, isn't it?
Come sign up
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119497
You will have to ask a moderator for permission to view the forums. We promise to take it easy on you before we kill you.
TL Mafia XXII
citi.zen is helping me cohost this game. Any questions you may have or night actions can be directed toward him or me.
Intro:
Mafia is an educated guessing game of epic proportions. The objective of the game is to lynch or kill all mafia members before they outnumber the rest of the town. It's much like a game of poker because mafia members are also part of the town during the day and may manipulate the vote to their liking.
This mafia game works slightly different than the normal one (read: Mafia), so I'll explain it a bit more. During the night mafia will collectively decide on and send in their hits to me, who they want dead (it's a good idea to discuss them during day so you know ahead of time). Any player with a special role that can act during the night must PM me their actions each and every night. If there are any third parties, they have their own separate win conditions separate from those of the town and mafia.
If the mafia at any time outnumber the townspeople, they win the game. The goal for the townspeople is to lynch all the members of the mafia by whatever analysis, teamwork, or guile they have. The goal of the mafia, of course, is to kill the townspeople with murderous precision.
The game is typically very active and there are usually numerous walls of text to wade through. If you are not a person who likes reading then I highly suggest you don't play the game because it is essential to being informed within the game. I will not compensate for ignorance.
Rules: (subject to change)
Posting Etiquette:
In the past, many players have complained or quit because of the excessive badmouthing and pointless flaming. If you are posting aggressively and know you couldn't get away with it anywhere else on this site, it
Cheating:
Cheating includes (but is not limited to) the following and will get you banned from future games:
1. Posting after death. One polite goodbye post is acceptable but please do not post anything which could POSSIBLY affect the game.
2. Betraying your role and ruining the game for everyone by doing something like hand out your mafia's member list to the town.
3. Logging on to someone else's account / checking their PMs / looking over someone's shoulder to get their role.
4. Comparing role PM times to determine roles.
5. Posting screenshots of your inbox. This is not a photoshop competition.
6. Posting any PM you receive from a host.
7. Editing posts. Editing posts is not allowed for any reason. The mods can see your edits, and if you are caught, you will look suspicious. Editing will result in a warning. After that, you will be owned.
8. There are to be NO private messages this game for most roles. Roles that may PM will be told to them.
Voting rules:
1. Voting is done in the thread, as to generate more discussion. The third post of this thread will contain the votes.
2. Following recent games with in-the-thread voting, the proper way to vote is as follows: ##Vote Qatol. While the bolding in itself is not necessarily needed, it makes it easier on everybody's eyes. Please bold. Votes not done in the correct fashion will not be counted. I will update votes whenever I get the chance.
3. You cannot autochange your vote to the losing or winning bandwagon.
4. You may vote for yourself if you're crazy. You may not vote for anyone dead or outside the game.
5. In the event of a tie the person with the most votes first wins (or loses ) over the other person.
6. Voting is mandatory. You may NOT abstain.
7. Lynching will be done on the majority lynch method. For example, if you have 20 players alive it takes 11 to lynch, and if 15 are alive it takes 8. However, regardless of when the lynch is made, the day still runs on a deadline, i.e. if Abenson is lynched with six hours to go, the night will not begin until those six hours have run their course. This is to prevent completely screwing up time cycles, since TL is a worldwide community, and people can't be here all at the same time.
Modkills:
Inactivity has been a problem in every mafia game so far. Inactivity is most easily defined as failing to vote. If you do miss a vote, you will be modkilled. Special consideration will be exercised if a player in danger of being modkilled by this manner has been an active contributor in the thread. If something comes up and you know you will miss the vote, PM me in advance about it to let me know and you will be spared. Remember again: abstaining votes are NOT allowed. And once again, flaming is not tolerated. Keep it civil, or else you will receive a quick lightning bolt to the back of the head.
Anyone who is modkilled may not play in one of my games until they have proven themselves to be active players in another game.
You have been warned.
+ Show Spoiler +
Something burning-hot and life-ending this way comes.
Signups:
Partial invites will be sent out for this game, though there will be not enough to fill up the roster. This game is open to all with slight preference for new players. The number of players in this game will be, at minimum, 25. If more people want to play though, I'll accept
Clues:
No clues. I will not have the time, most likely.
Time Cycle:
This game will follow a strict 24 hour night/48 hour day cycle. In case I am not be there, any votes or actions after the end-of-the-cycle mark will not count and the game will be put on halt until I get the next post up.
Because of the way my tennis matches work, for now I am setting the time for cycle shifts at 9:00 EST. Sorry if this inconveniences anybody, though I'd rather be early than late.
Credits:
Chuiu, Ace, Tracil, Caller, BloodyC0bbler, Qatol, Ver, LTT, Plexa, Pyrrhuloxia, Incognito, dreamflower, and Zona for taking the time to run mafia games for us. Thanks guys for all your hard work.
Furthermore, props to the balance crew (you know who you are) for helping us to make this setup reasonably balanced.
Roles
This is a semi-open setup. Roles will be disclosed, but role counts will remain hidden. Read this section carefully, as it may be subject to change before the game is finalized. Roles listed may or not may be used, but no roles outside of the ones listed shall be in the game.
Townie
You may just be a normal player but you are the backbone of the town. Your goal, with the special roles of the town, is to help bring the Mafia to justice. You get no special powers but the ability to vote during day. Blue Roles may look pretty but the real power lies with you! If you get a green role, don't fret! Just play the game.
Detective
You have the ability to make night investigations. Once per night phase, you may perform a role check on a player. The results of the role checks will be returned to you with the next day post.
Since there are no clues, you may use a role check every night.
Medic
You have the ability to prevent one hit on a player of your choice during the night. Each paramedic can only stop one hit and as such if the number of mafia is greater than the number of paramedics on a player then that player will die. You will know if you saved the person. The person will know if he was saved. If you are protecting a veteran, and they are hit, your ability supersedes theirs. You cannot protect yourself. A medic can protect someone the night she/he gets killed. They won't be notified of their save though, since they are dead.
Vigilante
You may, only once during the game, kill a player of your choice during the night. If your hit overlaps with mafia then I will cancel it and they will kill the person instead. In the case of overlapping vigilantes, the hit that was sent first is the one that goes through. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game. Medic protection may block your hit, and, if it does, you will have used your killing ability. A vigilante can kill someone during a night where she/he gets killed. You may not use your ability on night 1.
Veteran
You get two night lives instead of one! This means it takes at least two successful hits in one night to kill you, or one hit on each of two separate nights. A veteran will be told when they lose one of their night lives. If you get lynched, you die, regardless of whether you have an extra night life remaining.
Mad Hatter
Because Incognito likes them! Mad Hatters have the ability to lay bombs on people at night. Once per night, you may place a bomb on a person. If you happen to die for any reason, the person upon who you have placed the bomb will take a hit, and will die unless they have protection or are a veteran, etc. You may place up to two bombs maximum, and may switch up to one bomb per night from target to target. If a person with a bomb upon them is lynched, the bomb is not refunded.
Twice per game, you get to switch the actions on two players. For example, if the Bus Driver switches A and B, where A and B are players, and A is killed and B is role checked, A will be role checked and B will be killed instead. A Bus Drivers' alignment is ambiguous. That means they can be town-aligned, mafia-aligned, neither, or both.
Miller
This player is a townie in every way except that if a detective role checks this player, the detective will be told the Miller is a Mafia. The Miller is told that they are a Townie in their pre-game PM. The Miller will be revealed as a Miller upon his/her death. The miller is on the side of the Townies, and wins if they win.
Mafia
Your goal is to eliminate everyone else in the town. Your ability, as a group, is killing off whomever you decide on at night and knowing the role of each other player in your mafia. You may kill your own members. You also must choose the Godfather from amongst yourselves. If you do not choose by night 1, I will randomly choose for you.
Mafia Roleblocker
The Roleblocker is a Mafia member with an extra ability. Every night, he or she gets may PM me with the name of a person to be role blocked. If the person that is chosen to be role blocked has a night action, he or she may not use it for the night. You may not role block the same person twice in a row.
Godfather
The Godfather has the ability to decide what role he will appear to be when a Detective role checks him. It may be any role and must be chosen Day 1 or he will default to Townie role. After your role is chosen you may not change it after that; decisions are final for the whole game.
And now for flamewheel91's kooky role of the game, inspired by my legal advisor, Qatol:
Assassin
The Assassin is this game's third party candidate! Except for, there may be more than one? To complete his/her win objective, the Assassin is to find and kill all the other Assassins in the game. Assassins will be told in their role PMs how many Assassins there are in the game, but nobody beyond them will know. Assassins show up as Assassins to role checks. To clarify the Assassin's win objectives: The Assassin wins alone, and must complete his mission before the war between the town and the mafia ends. The Assassin counts toward the number of town-aligned people for counting town vs. mafia purposes.
In order to kill his targets/competitors, the Assassin is a combination of vigilante and detective. Each Assassin will have two role checks to use per game, and two night kills per game. You may only use one of each per night. If you manage to kill another Assassin with your night kill, it will be refunded.
Double Lynch
Usable two times per game, the town majority lynches two people instead of one. This means on the next day everyone gets two votes to distribute between two different people. The double lynch is activated by voting for it in addition to a player (or players if a double lynch is currently activated). The vote must exceed half the number of players voting that day. IE: If there are 20 players voting then the town needs 11 votes to use a double lynch. Double lynches may be voted on starting Day 2. Double lynches may be used on consecutive days. Players cannot place all of their votes on one player when a double lynch is in effect. If there is a two-way tie for second place, only the person with the most votes will be lynched.
Role PM Examples:
[spoiler]