[PICS] Zerglings Unblockable with Roaches? - Page 3
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geno
United States1404 Posts
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danl9rm
United States3111 Posts
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KhaosKreator
Canada145 Posts
You don't need to spam right click, Zerglings will automatically path through the roaches with one right click. Without speed, only a handful of lings seep through over time. With speed researched, Zerglings pretty much unit walk through the wall like it's not even there. God help you if you have creep on your ramp. Seems like a bug to me. The poster above me if demonstratively wrong. | ||
Tef
Sweden443 Posts
Edit: I don't know how the pathing radius works in SC2, but an increase of that could be a solution. Then zerglings wont even try to go past since the path is inaccessible no matter how many times you click. | ||
Qiin
Australia102 Posts
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z]Benny
Romania253 Posts
On March 11 2010 10:23 CharlieMurphy wrote: If you place your gates in such a way to leave a small space between them , or wall them together to leave a small wall on the edge of the cliff then you can wall with 1 zeal or whatever. This is true. And not hard to do. You only keep 1 zeal between gates or whatever and they can't go through 1 zeal, can't push just the one away. | ||
LF9
United States537 Posts
On March 13 2010 22:47 Tef wrote: The reason why this happens is because the collision between allied units are soft, ie. they can push each other around. Pretty much. I would guess this is the cause of the OP's inability to block his own lings with his Roaches. | ||
FarbrorAbavna
Sweden4856 Posts
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Khalleb
Canada1909 Posts
On March 14 2010 04:14 FarbrorAbavna wrote: Quick tip to those who don't know it but hold position makes it so that units don't plow through other units when trying to get somewhere. Units going somewhere simply go around the other units that are on hold position. only work with ally unit not opponent unit | ||
Bosu
United States3247 Posts
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Gedrah
465 Posts
Start a game in sandbox mode with a friend and post some replays, I bet this will get fixed. Ramps and chokes are meant to be blockable with a few units to allow you to push a defensive advantage. | ||
sob3k
United States7572 Posts
On March 14 2010 06:40 Gedrah wrote: Units on HP never budge so much as an inch, in my experience, even to get out of the way of allied units or building placements. Are the Lings just fitting between the Roaches magically despite that their collision joins up? Start a game in sandbox mode with a friend and post some replays, I bet this will get fixed. Ramps and chokes are meant to be blockable with a few units to allow you to push a defensive advantage. yeas, the roaches dont more but the lings squeeze through | ||
Zelniq
United States7166 Posts
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semantics
10040 Posts
On March 14 2010 05:20 Bosu wrote: I kinda like that zerglings can squeeze by things. I think it adds to the game. All i can think is it's a shame i cant make them jump over terran buildings blocking it lol. | ||
Comeh
United States18918 Posts
On March 14 2010 07:24 Zelniq wrote: i'd just like to reiterate to make people aware, it's not just speedlings, other units ive noticed can squeeze through any unit wall (that's hold positioned), it's just harder to get them through Honestly, I feel like the community should be making a bigger deal of this and unit clumping as a whole. Things like overpowered roaches or what have you are simple to balance (well, changing the stats). But things that imply that the engine is BROKEN worries me greatly. If we can't block our own ramp, the limitations for strategies (particularly any sort of turtling/quick tech enabled by zealot walls) will be great. :\ | ||
Gedrah
465 Posts
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Sid(TB)
United States314 Posts
On March 14 2010 06:40 Gedrah wrote: Units on HP never budge so much as an inch, in my experience, even to get out of the way of allied units or building placements. Are the Lings just fitting between the Roaches magically despite that their collision joins up? Start a game in sandbox mode with a friend and post some replays, I bet this will get fixed. Ramps and chokes are meant to be blockable with a few units to allow you to push a defensive advantage. since you'd like a replay and i happent o have posted one in another thread about this issue http://www.mediafire.com/file/ytmyywjfjdi/2010-03-12 12-33-48.SC2Replay heres a replay of using zealots to stop zerglings (impossible) the zerg here just spams right click past the wall of units no matter the unit formation maybe other formations can be tried but heres a good example of the testing ive done. | ||
Exteray
United States1094 Posts
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Sid(TB)
United States314 Posts
regardless it was only a test game, ment to show example of what this thread is talking about to those who dont have a beta or those who havnt experienced it. | ||
semantics
10040 Posts
when a building blocks the ramp units don't usually go up the ramp if you just right clicked into base, while a block with units doesn't ususally result in that. | ||
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