How does it compare to Starcraft 2? I heard with better AI its a lot more complicated, and in some instances having more workers might lower income? I don't know much about this so I'll let the more knowledgeable post their opinions
SC2 Optimal worker saturation
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SubtleArt
2710 Posts
How does it compare to Starcraft 2? I heard with better AI its a lot more complicated, and in some instances having more workers might lower income? I don't know much about this so I'll let the more knowledgeable post their opinions | ||
magz4
United States9 Posts
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Volshok
United States349 Posts
6: Zerg: ~248 Protoss: ~248 10: Zerg: ~419 Protoss: ~419 14: Zerg: ~590 Protoss: ~590 18: Zerg: ~705 Protoss: ~705 22: Zerg: ~762 Protoss: ~762 Here is the replay of the test game proving this: http://www.mediafire.com/?uyqjjdymmhy edit: also here's the ratios of going from step to stop going up 4 workers: 6>10 worker ratio: 1.6667 Mining ratio: 1.6895 10>14 worker ratio: 1.4 mining ratio: 1.4081 14>18 worker ratio: 1.2857 mining ratio: 1.1949 18>22 worker ratio: 1.2222 mining ratio: 1.0809 as you can see you're getting basically 1:1 bang for your buck up to 14 workers, but after that your payoff per worker added drops and it gets less and less efficient to add workers. Along with Zeke's info Also, note that each worker has a walking speed of 2.8125. Every single one. There are also NO known differences in mining speed. | ||
tabako
United States35 Posts
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Zavior
Finland753 Posts
On February 25 2010 01:48 tabako wrote: Why would it vary by race? I must be missing something pretty basic here... My guess would be that it varies by race because... the workers are different! At least zerg workers move a bit faster on the creep if I'm not completely mistaken | ||
Integra
Sweden5626 Posts
On February 25 2010 01:08 Volshok wrote: I don't have Terran. Both of these numbers were taken from posters on this board, but I didn't grab the names. Sorry to the OPs, I copy-pasted these for friends on another forum. ill add another perspective that supports the statement above about Zerg: According to the income tool in the replay on a 8 mineral field 8 drones gather around 300-350 minerals. 16 drones will gathers around 2x 300-350 =600-700. The soft cap of mining per base is close to 8x3 drones, after this each drone mine 50% less until you reach 8x4 which is the hard cap where additional worker won't make more resources. Once you have reached 8x2 drones each new drone you produce after that will gather roughly half the minerals of a drone, if you make 4 additional drones after the 8x2 you will in reality only get minerals from 2 drones. If you make 8 additional drones after the 8x2 you will only be getting minerals from 4 drones. any more drones after 2x8 plus 8 is a waste of resources and supplies. | ||
SubtleArt
2710 Posts
On February 25 2010 01:08 Volshok wrote: I don't have Terran. Both of these numbers were taken from posters on this board, but I didn't grab the names. Sorry to the OPs, I copy-pasted these for friends on another forum. Holy shit why is it THAT much different for Zergs? Was this intentional :O? | ||
Drunken.Jedi
Germany446 Posts
On February 25 2010 01:57 Zavior wrote: My guess would be that it varies by race because... the workers are different! At least zerg workers move a bit faster on the creep if I'm not completely mistaken I'm pretty sure that drones do not move faster on creep. At least it used to be like that when the movement speed bonus for zerg units was first implemented. Also, from watching streams and vods, drones do not seem to be any faster on creep. Apart from that, movement speed has nothing whatever to do with the amount of minerals you get from full saturation. All that increased movementspeed would do is to decrease the number of workers required for full saturation. My best guess as to why the numbers for zerg and terran are so different is that one of the two players (or both) that tested this somehow made a mistake or that they used different methods of measuring income. | ||
Zelniq
United States7166 Posts
i think the numbers are mistaken | ||
MannerMan
371 Posts
I don't know just speculating. | ||
Queequeg
Germany263 Posts
16 SCVs: 610-667, avg 639, ~39.9 per SCV 20 SCVs: 705-800, avg 753, ~37.6 per SCV, 4 more SCVs yield 29 each 24 SCVs: 781-876, avg 829, ~34.5 per SCV, 4 more SCVs yield 19 each 28 SCVs: 781-876 ==> 24 = saturated So if you have 20 SCVs mining, and you add another SCV, it will only be half as effective. | ||
daywiss
United States83 Posts
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sorech02
United States15 Posts
On February 25 2010 01:08 Volshok wrote: I don't have Terran. Both of these numbers were taken from posters on this board, but I didn't grab the names. Sorry to the OPs, I copy-pasted these for friends on another forum. I'm guessing that since he pasted this together from two sources, they each had a different time limit, as well as other potential factors I'm not thinking of. The two sets can't be directly compared in this case. | ||
HolydaKing
21251 Posts
On March 17 2010 02:54 sorech02 wrote: I'm guessing that since he pasted this together from two sources, they each had a different time limit, as well as other potential factors I'm not thinking of. The two sets can't be directly compared in this case. obviously you are right. it's 2 different time limits, but that doesn't matter as both show when you reach the saturation. | ||
da_head
Canada3350 Posts
zerg's always required fewer workers because they don't need to maynard workers unlike the other races | ||
Chairman Ray
United States11903 Posts
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Tristan
Canada566 Posts
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-orb-
United States5770 Posts
WTF? | ||
TheBB
Switzerland5133 Posts
On March 17 2010 03:04 da_head wrote: lol drones don't move faster on creep...have u guys even played sc1? zerg's always required fewer workers because they don't need to maynard workers unlike the other races The reference to SC1 is hardly relevant, and I'm pretty sure the reason why Zerg require fewer workers is wrong. This results from using the hatchery to make both drones and army units. First off, to increase production capacity, you need to build hatcheries, which you might as well do at expansions, and if you expand more, you need fewer workers. Secondly, you will have fewer workers because you need the larvae for other units. | ||
PizzaHash
Netherlands76 Posts
Though terran should be buffed with minerals maybe - their worker is not mining when building, but will be back when building finishes, so they lose mining time while protoss doesnt. | ||
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