Game 1: lucky probe scouting on his core-before-zealot build leads to an opportunity for zealot harrass, which was successful, which leads to pressure on JF to have a flawless reaver/goon battle to get back in the game. I didn't give any ground in the first reaver/goon battle, so I'm ahead economically, letting me get shuttle speed and pump out a good number of goons
Game 2: My 2gate goon obs build, with good micro and knowledge of timings, counters DT builds and quick expansion builds. As soon as I saw the number of goons and zealots he had when I met him in the middle, I should have retreated, put a citadel down, went right up my ramp and gone straight for DT's. I believe that response would have at least put me back even with him, if not giving me an advantage or winning me the game. I was aware of this kind of gameplan but I just didn't do it. See my sig I tried to reaver harrass but he had goons on defense. When I first crossed my bridges, I wasn't expecting him to be containing me. I sent everything out on a move command and didn't watch them go. I didn't expect him to be there because I felt like it was too early for him to do that. If I had continued to try to harrass, I definitely could have done some damage to punish him for going for a contain at that point. But I didn't so the game was pretty much over. The 2nd shuttle suicide was just a misclick. There wasn't anything left to do, gg
Game 3: I was expecting him to either take one of his back expansions early or to go for speed shuttle off 1 base. Once I saw what he was doing, it was just going to be a straight up old-fashioned goon/reaver battle. My units had better positioning. With the positioning set up, I just have to babysit my reavers and wait for the moment when I want my goons to attack his shuttle. At the end of the battle I'll have more goons because of better positioning, so I trade my goons for his shuttle/reavers while I keep my shuttle/reavers.
Game 4: This one was interesting as I'm sure nobody caught exactly on to what my thought process was. Tasteless did recognize that I was shifting my build around when I was still on one base. What happened was I was planning to do my standard 2gate robo, obs reaver nexus reaver shuttle build. But I had a probe scout him and it saw 3 goons and 1 zealot outside his natural and it certainly seemed like the goons didn't have range. No range = DT. So I shifted my build to go for a quick kill against a DT build. Then I got some more info and realized he wasn't going DT at all. So I continued my original build, except it wasn't nearly as efficient as it's supposed to be. I could have had a nice advantage from builds going into the mid-game but I didn't. It seemed pretty even. So my gameplan was to get a ton of goons and continuously make reavers/shuttles out of robo. Once I had 2 shuttle 4 reaver, I went to go poke around at his front. If it looked bad for me, I would've zipped my shuttles around to bombard his 3rd or his main. But the positioning felt good to me because his reavers were a bit too far behind his goons.