On January 12 2010 13:39 2minutevictory wrote:
THIS IS HOW YOU GET PAST D RANKS READ HERE!
guarantee you'll get at least all their drones and a pool
if you get corsairs with the drop guaranteed you'll get the lair and everything in the main.
against terran, gas steal them and get 4 goons and then expand. if they go bunker expand just wait for their scvs to repair the bunker to full health and attack it. 90% of the time the scvs won't repair and the bunker will die and you can kill everything he has because his tank will be just started. if he gets 2 barracks simply make cannons.
against protoss do 2gate zealot and 90% of the time they'll lose half their probes to it and from their just get a forge, make cannons + expand and defend from all reaver/dt harrass. and then use your 2base to mass tons of goons to rape him. ( this works all the way up to like C , and once in a while once you're like B)
the conclusion, PROTOSS IS NOT HARD.
and if you really want to get to C/C+ but still kind of suck you can play terran or zerg. terran all you need to do is abuse the fact that all D/D+ protoss like 1a2a3a and streamline their army which will just evaporate to a terran who doesn't have more then 3000 minerals and gas. or vult drop and kill all their probes. Against zerg the easiest strat is to just mass turrets against mutas and watch them try to micro against them and lose all their mutas. and then proceed to 1a2a3a with your mnm army + vessel and tank.
For Zerg! this is like the easiest one of them all not including zvz which is a pain in the ass. vs Protoss make 3 sunkens at every base get a normal spire timing, scourge their corsairs and proceed to rape them with some mutas. the protoss will do something dumb such as attack your 3 sunks with 8 +1 attack speedzeals and unless you purposely sabotaged your simcity the attack is sure to fail. D level protoss players like to make 1 cannon and like 4 corsairs and think their safe against mutas, get like 8 scourge and 9 mutas and win the game. if they get archons their building placement will be so bad your mutas will never be able to get hit.
Against terran if they go bio you must have semi decent muta micro to win, but if you can must hit 4sm 5sm 6sm while microing mutalisks this will be easy for you. if you are atrocious at muta micro either 1 : switch race or 2: go lurkers and use hold position lurkers 90% of the time they'll walk their mnm force into it and lose the game because they think they're so clever with their genius aggressive strategies. after doing so be prepared to hear some rage because terran players are often the ones who have most trouble getting past D due to lack of sportsmanship and inability to accept that darkswarm and arbiters are balanced.
Against Zerg you really just have to learn good muta vs scourge micro and pray to god that you don't get a build order disadvantage. but assuming scourge and build order advantages don't exist. the easiest way to win is wait for them to take their natural hatchery and make sure you have more zerglings. send all your mutas to their main and all your zerglings to their nat, they're bound to lose one and from there the game is yours.
I typed all this very fast and did not try to revise anything so excuse me for spelling/grammar errors
edit : this is all you need to do to hit C- BUT! you'll have a hardass time winning once these tricks stop working and the people you play start getting good so i advise starting to play standard once you're out of the cheese infested D ranks
THIS IS HOW YOU GET PAST D RANKS READ HERE!
guarantee you'll get at least all their drones and a pool
if you get corsairs with the drop guaranteed you'll get the lair and everything in the main.
against terran, gas steal them and get 4 goons and then expand. if they go bunker expand just wait for their scvs to repair the bunker to full health and attack it. 90% of the time the scvs won't repair and the bunker will die and you can kill everything he has because his tank will be just started. if he gets 2 barracks simply make cannons.
against protoss do 2gate zealot and 90% of the time they'll lose half their probes to it and from their just get a forge, make cannons + expand and defend from all reaver/dt harrass. and then use your 2base to mass tons of goons to rape him. ( this works all the way up to like C , and once in a while once you're like B)
the conclusion, PROTOSS IS NOT HARD.
and if you really want to get to C/C+ but still kind of suck you can play terran or zerg. terran all you need to do is abuse the fact that all D/D+ protoss like 1a2a3a and streamline their army which will just evaporate to a terran who doesn't have more then 3000 minerals and gas. or vult drop and kill all their probes. Against zerg the easiest strat is to just mass turrets against mutas and watch them try to micro against them and lose all their mutas. and then proceed to 1a2a3a with your mnm army + vessel and tank.
For Zerg! this is like the easiest one of them all not including zvz which is a pain in the ass. vs Protoss make 3 sunkens at every base get a normal spire timing, scourge their corsairs and proceed to rape them with some mutas. the protoss will do something dumb such as attack your 3 sunks with 8 +1 attack speedzeals and unless you purposely sabotaged your simcity the attack is sure to fail. D level protoss players like to make 1 cannon and like 4 corsairs and think their safe against mutas, get like 8 scourge and 9 mutas and win the game. if they get archons their building placement will be so bad your mutas will never be able to get hit.
Against terran if they go bio you must have semi decent muta micro to win, but if you can must hit 4sm 5sm 6sm while microing mutalisks this will be easy for you. if you are atrocious at muta micro either 1 : switch race or 2: go lurkers and use hold position lurkers 90% of the time they'll walk their mnm force into it and lose the game because they think they're so clever with their genius aggressive strategies. after doing so be prepared to hear some rage because terran players are often the ones who have most trouble getting past D due to lack of sportsmanship and inability to accept that darkswarm and arbiters are balanced.
Against Zerg you really just have to learn good muta vs scourge micro and pray to god that you don't get a build order disadvantage. but assuming scourge and build order advantages don't exist. the easiest way to win is wait for them to take their natural hatchery and make sure you have more zerglings. send all your mutas to their main and all your zerglings to their nat, they're bound to lose one and from there the game is yours.
I typed all this very fast and did not try to revise anything so excuse me for spelling/grammar errors
edit : this is all you need to do to hit C- BUT! you'll have a hardass time winning once these tricks stop working and the people you play start getting good so i advise starting to play standard once you're out of the cheese infested D ranks
worst guide i have ever read. plus ZvZ is the easiest of the 3 Zerg mu.
PvZ, macro macro macro
PvT, macro macro arbiter stasis macro
PvP, macro macro observer expand macro macro
ZvP, zerglings
ZvT, zerglings
ZvZ, zerglings+muta
TvP, FD or Turtle
TvT, ???
TvZ, 2rax acad
.... thats how youll get to C ez mode. be happy.
no im just kidding each match up isnt that easy