Liquipedia Q&A - Questions - Page 2
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lazz
Australia3119 Posts
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50bani
Romania480 Posts
Lurkers. Don't say Lurkers suck vs. mech cause they don't when there are back doors/Destination cliffs. How should we approach the game and especially the imminent tech switch, meaning we need to know it when it happens, and as said previously scouting is limited. Taking the third base. We have seen a few games where the Terran turtles hardcore and wins 40+minute games, featuring Flash, Ruby, Mong also turtled well in his Masters Cup game but also some recent replays(Nada vs. Effort Blizzcon for example) show a very late third allowes the Zerg to overpower the little humans. So when do we expand? | ||
gk_ender
United States717 Posts
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Senx
Sweden5901 Posts
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qaswedfr25
United States212 Posts
From the Destination games, I felt that zerg seems to have better map awareness by staying closer to the terran base, or at least more onto the terran's side of the map (across the middle bridges). Is this being too aggressive? Also, is dropship play more risky in mech TvZ? Why do the terrans opt to do run-bys into the zerg main or other expansions rather than somewhat safely drop the vultures into the main or other undefended expansions? Is the mobility afforded to terran by dropships worth utilizing when meching vs zerg? Why or why not? A dumb question: my friend told me that keeping your gas spent is more important than keeping minerals spent. Why is that not the case in most games I see involving progamers? More often than not, they will have invested more into mineral units than gas units and start accumulating large amounts of it (like 200 minerals to 700 gas). | ||
KP_CollectoR
United States744 Posts
Let's say you open 1 factory vulture into command center, then get mines and tech to Goliaths/defend against muta. Under what circumstances is it wiser to get ion thrusters and harass before getting siege mode? Because TvZ mech requires such a gas-heavy unit composition (similar to that of many TvTs,) is it ever wise to only upgrade vehicle weapons (as you would in TvT?) How do both weapon and armor upgrades factor into mech TvZ? What are the notable upgrades to have (for example, +2 weapons in TvT kills tanks in two hits, +1 infantry armor keeps marines alive against lurkers for an extra hit etc.) in mech TvZ? | ||
blahman3344
United States2015 Posts
in contrast, in skyhigh vs jaedong, jaedong had around the same number of bases than effort did in the other match, while skyhigh stayed on 2 base. this leads me to ask, does the meching terran usually gain an advantage if hes able to get more than 2 mining bases? | ||
Aaerian
21 Posts
Also, in this situation do I want to be constantly pressuring/attacking so he can't secure those bases, or just macro up, surround and kill the push like PvT generally plays out? | ||
gumbum8
United States721 Posts
On September 13 2009 01:32 Aaerian wrote: With the Flash vs Effort game in mind, what do you feel are the best ways to deal with a Terran who slowly pushes out, digging himself in. He basically has a whole line of well defended Tanks holding a bunch of expansions, and I don't know what is the most effective way to deal with this.. are crackling drops/harrass (ala ZvP) a good choice? And with Hive tech are Guardians a strong choice for dealing with an entrenched Terran? Also, in this situation do I want to be constantly pressuring/attacking so he can't secure those bases, or just macro up, surround and kill the push like PvT generally plays out? Yeah I've had a lot of problems in my play when I'm playing a vessel-light SK force and he suddenly busts out with 12+ tanks in late game. It seems that the splash and marines just clean me out. I was wondering what the appropriate response would be upon noticing how few vessels there are. | ||
Ideas
United States8039 Posts
Why is it that progamers still get ultras vs mech even though they are so bad vs it? If I opened 2hatch vs mech, is it ever a good idea to make my 3rd hatch in my main or nat, or should it always be an expo? Is there any way to play vs mech that actually makes it fun? | ||
Muff2n
United Kingdom249 Posts
Thank you. | ||
konadora
Singapore66064 Posts
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LuDwig-
Italy1143 Posts
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Chux
Peru255 Posts
2.What do you think about a 2/3 hatch muta into a fast guardian? | ||
gjg.instinct
144 Posts
Are fake mech into bio builds normally planned from the start? Or are they adaptive based upon zerg strategy? If they are adaptive, what kind of indicators should a terran play look for? | ||
Signus
United States269 Posts
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Guss
Sweden712 Posts
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Grobyc
Canada18410 Posts
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generic88
United States118 Posts
1. In its most basic form what are the Strengths and Weaknesses of Mech vs Bio? 2. If the Terran player focuses on early Goliath Mech, which would mean later/less Vessels (Detection), would this open up the possibility of using burrowed Zerglings at key desirable Siege Tank positions for ambushes? 3. How effective is Plague against Mech? | ||
NonY
8748 Posts
Is Protoss as a race more respectable by using 1r instead of 1a2a3a4a5a? On one hand, Protoss players are quite clever for using Arbiters in such a genius fashion. But on the other hand, the physical skill required is much less than the traditional 1a2a3a4a5a. | ||
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