After a series of general mishaps (me being late to the scrimmage (I actually came exactly on time, but nevermind that), us not being able to get a proper server to play on due to lag issues, people leaving without warning, and my team not having enough players (I had to temporarily recruit pachi)) we finally managed to get the scrimmage going.
For those not familiar with Altitude, it's a side-scrolling shooter game in which you control unique planes. There are 5 planes total with numerous weapons and upgrades. In team games (TBD or team base destruction) each team has their own little mothership which does nothing but sit there and allows people to heal when parked on it. To win the round you take a bomb (which can either spawn in your base or in a neutral postion in the middle of the map) and try to blow up the opposing teams base. In general it takes about 3-4 well placed bombs to destroy the base. For more information just check out the link posted above.
Our first game was on The Core. A map with a bomb spawn point in the center, circular corridors, and turrets placed within each teams spawn point and one in front. Nothing much to note here really, fLb played the whole game with two mirandas in their lineup at all times, which were just owning shit left and right with their bounce balls. SnM tried desperately to figure out a good counter (only one of us is half way decent at miranda) but to no avail. We managed to take out their front turret, but with their two mirandas working together to cut all of our bomb runs short, we were completely stalled, while fLb slowly but surely got in enough bombs to secure the win.
SnM was having issues with lag spikes which forced some of us to leave the game for about 5 seconds. It wasn't really very damaging to our chances of winning, but it explains why some of us have such low kills or deaths.
Second game was on Asteroids. A map set in space with multiple routes between the bases on top, middle and bottom, with the top route having a more direct route between the two bases, but being forced to run a gauntlet of turrets if taken. SnM was pretty downtrodden from their complete loss in the previous game, but we quickly tried to pull our shit together and figure out a proper strategy. It seems that while the mirandas were still owning up shit together, they weren't as effective in the slightly more open areas of Asteroids. CSheep was able to get past them enough times with his bomber in order to destroy all but one of fLb's turrets. By the time CSheep managed to destroy the turrets both teams had only managed to take off a sliver of damage from the other teams base. At this point one of our biplanes took up the role as bomb runner and we all began covering him. We went through the middle taking out all of fLb, but unfortunately the bomb was a complete miss despite all enemies and turrets being dead. However keeping our spirits up we took the top route and managed to deliver a bomb for full damage on their base.
Taking a much needed morale boost from this SnM sneaked in a few more bombs reducing fLb's base to just a hair of hp left, before fLb got their strategy together and figured out how to stop us. Then after a long series of failed bomb runs from both sides (but a few successful ones from fLb), fLb managed to score one last bomb and defeat us 2-0
So gg guys, you proved that you're not so faggy after all we were originally going to play bo5...but proleague's on...
Anyways, despite the loss, SnM took many lessons out of this scrimmage in terms of strategies and general maneuvering.
Edit: I didn't get any screen shots myself, so I'm waiting on kuja, his team, or my team to see if they got any good screen shots to post here.