That was in the first Battle Report, at 17:11
It seems like the colossus is an "Air Unit" that can also be attacked by ground units
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brotlov
Australia128 Posts
That was in the first Battle Report, at 17:11 It seems like the colossus is an "Air Unit" that can also be attacked by ground units | ||
DeCoup
Australia1933 Posts
By memory, If a unit can attack both air and ground it will use whichever attack deals more damage to it based on its hard counters. +6 air etc. | ||
eagle
United States693 Posts
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Kennelie
United States2296 Posts
Edit: It seems as to upgrade the colossus's attack is to upgrade air attack since it's a unit so high. Makes sense now. Fuck blizzard on top of there game. | ||
Ziph
Netherlands970 Posts
Like you see a blade at zealots and some pew pew boom boom splash thing with archons. its still a ground unit but just so tall that it can be hit by air to air fire Q_Q if i'm right, not sure tho. | ||
Kennelie
United States2296 Posts
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omninmo
2349 Posts
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Etherone
United States1898 Posts
On April 18 2009 14:10 omninmo wrote: so do turrets attack the colossus? and can air to air only units attack colossus? no speculation please just facts. | ||
Ziph
Netherlands970 Posts
On April 18 2009 14:17 Etherone wrote: and can air to air only units attack colossus? no speculation please just facts. yes and yes. | ||
Suc
Australia1569 Posts
One interesting thing I thought of is considering Hydras do 6 more damage to air when compared to ground (source BR2), when attacking a colossus, which one will be used, will it be considered hydra -> ground or hydra -> air? | ||
fusionsdf
Canada15390 Posts
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brotlov
Australia128 Posts
On April 18 2009 15:17 Suc wrote: Yeah, the colossus can be hit by any sorts of attacks, like AA and ground units. One interesting thing I thought of is considering Hydras do 6 more damage to air when compared to ground (source BR2), when attacking a colossus, which one will be used, will it be considered hydra -> ground or hydra -> air? It might also depend on if they're right next to the Colossus, or at a distance. http://www.starcraftwire.net/forums/showthread.php?p=13516#post13516 Be interesting to see though | ||
da_head
Canada3350 Posts
bring back the reaver! | ||
minus_human
4784 Posts
On April 18 2009 16:05 da_head wrote: so the colossus just got even worse >.> bring back the reaver! No, it just means that Terran and Zerg have logical solutions to countering them so that they're not overpowered. | ||
jamvng
Canada244 Posts
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Amber[LighT]
United States5078 Posts
On April 18 2009 22:53 jamvng wrote: ur forgetting tht the reaver needed a shuttle, so having anti-air is a good way to stop a reaver harass. colossi being able to be hit by anti-air just means you can counter it the same way you could counter reavers.... yah but with the colossus upgrade doesn't range go from 6 to 9? So then it would be like a guardian in SC1 and be just outside of range of AA anyway? | ||
L0thar
987 Posts
On April 18 2009 23:49 Amber[LighT] wrote: Show nested quote + On April 18 2009 22:53 jamvng wrote: ur forgetting tht the reaver needed a shuttle, so having anti-air is a good way to stop a reaver harass. colossi being able to be hit by anti-air just means you can counter it the same way you could counter reavers.... yah but with the colossus upgrade doesn't range go from 6 to 9? So then it would be like a guardian in SC1 and be just outside of range of AA anyway? Yes for static defense, but not for Thor (range 10) and most importantly, not for specialized AA fighters like Viking, Phoenix, Coruptor... | ||
lololol
5198 Posts
The turret upgrade would be at least +2 range, since +1 would be quite underwhelming, so colossus won't outrange turrets. | ||
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