EVE Corporation - Page 10
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Dexxus
United States329 Posts
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KwarK
United States41517 Posts
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Scooter
United States747 Posts
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motbob
United States12546 Posts
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{CC}StealthBlue
United States41117 Posts
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nataziel
Australia1455 Posts
I was DL'ing at like 2mbps but then I got capped down to 30kbps now, this is going to take forever... 40%... | ||
motbob
United States12546 Posts
On April 10 2009 16:40 nataziel wrote: I'm currently DL'ing hte 21 day trial off steam, I wanna help the corp out asap, what should I do? I was DL'ing at like 2mbps but then I got capped down to 30kbps now, this is going to take forever... 40%... To help corp, just be as open and willing to learn as you can. Ask around and decide what skills to train. Ask Dex for a training session; he'll probably give you and the other noobs one. When asking about things, ask about how to find them out so that in the future you can find them out on your own. Even though the other Caldari are going to kill me for this, I'd recommend that you don't go Caldari since we have too many of those. Before even applying to corp, do the tutorial and the training missions. | ||
VorcePA
United States1102 Posts
On April 10 2009 20:13 motbob wrote: To help corp, just be as open and willing to learn as you can. Ask around and decide what skills to train. Ask Dex for a training session; he'll probably give you and the other noobs one. When asking about things, ask about how to find them out so that in the future you can find them out on your own. Even though the other Caldari are going to kill me for this, I'd recommend that you don't go Caldari since we have too many of those. Before even applying to corp, do the tutorial and the training missions. I'm also a caldari, and a veteran, and I think people shouldn't go caldari, as, well... we have too many of them. Minmatar is the best race in the game. They're the most skill intensive, though, so it takes a while for them to really shine, but once you're there, there's nobody that can compete with their ships usefulness and versatility. | ||
exeprime
United Kingdom643 Posts
On April 10 2009 21:03 VorcePA wrote: I'm also a caldari, and a veteran, and I think people shouldn't go caldari, as, well... we have too many of them. Minmatar is the best race in the game. They're the most skill intensive, though, so it takes a while for them to really shine, but once you're there, there's nobody that can compete with their ships usefulness and versatility. On March 23 2009 17:50 General Nuke Em wrote: All the races have various niches in pvp activities. However, in overall terms of where your skillpoints are best spent, it currently goes like the following: Amarr -> Gallente -> Caldari -> Minmatar. Minmatar have the weakest battleships and capital ships. Their battleship are mostly pretty decent, but Amarr walks all over them in that regard and Gallente/Caldari sub-battleships aren't any worse than Minmatar. Amarr has the best close range battleship, best sniping battleship, best capital ships, etc. Only their low level ships (frigates/cruisers) suffer, and that's mainly because they are more reliant on having the relevant ship/support skills trained up to function properly. So real answer is, don't train Minmatar. Train Amarr. On the other hand, the nerfbat swings around and around, so by the time you finish training whatever race you picked it might get better or worse depending on how the nerfbat swings. Also, nice to see you guys having fun. Oh, how subjective it all is. | ||
Spike
United States1392 Posts
Once you get up to battleships, Minmatar suffers a bit, but cruiser hulls (this include BCs) and under are still good. Minmatar can still solo well but it isn't tremendously better when compared with Gallente. More often then not, you can just charge someone and scram him so blaster range isn't so unbearable. I don't think Minmatar's solo prowess puts them above Gallente or Amarr atm; maybe before the nano nerf but not now. Gallente is great for solo and are more well rounded (great ships in every class) and Amarr really shines in gangs. I know Amarr are FOTM but Gallente isn't far behind at all tbh. Especially with the stuff TCS is doing. Bleh, I may have to backtrack a bit and say Minmatar, Gallente, Amarr are all pretty equal. A lot of writing to say nothing =/ The game is pretty balanced. If you want to pvp, Minmatar and Gallente are the way to go when you're first starting out. Great small ships. Amarr are better in gangs and Caldari... well, PVE very well. | ||
motbob
United States12546 Posts
On April 10 2009 23:28 Spike wrote: Amarr are better in gangs and Caldari... well, PVE very well. I think you're being unfair to Caldari gangs. Imagine a bunch of Caracals, a few Blackbirds, + a tanked drake with a point. I mean right there you've got basically the perfect sub-BS fleet to take down a lone battleship. Of course this is mostly because ECM is so imba. | ||
Dexxus
United States329 Posts
Amarr: Strong ships and powerful longer range guns, but few toys and special weapons. Suffers from capacitor issues. Minmatar: Speed and firepower. Ships are generally weaker but are able to better dictate range and combat terms. Good mix of special weapons. Caldari: Similar to Amarr with strong tanks and good long range damage. Not too many special toys excepting the best electronic warfare in the game. Gallente: Well rounded and versatile ships with high damage output. Ships are tough, but slowish. Lots of special weapon options. Depending on how awake I am tomorrow I'll edit this and elaborate further. | ||
Spike
United States1392 Posts
None of what you said actually contradicts what I said, you just elaborated more. Outside Caldari, the other 3 races are well balanced. Amarr shine in gangs (especially med-range combat), Gallente are better solo (with great ships in every class), and Minmatar have great subBS ships. However, Caldari is the weakest race PvP wise. They have been for a long time and besides a short time when Amarr were even worse, they are at the bottom. Are Caldari so inept at PvP that people should abandon the race and crosstrain? No, well, up to the individual. However, if you asked people what the weakest pvp race is - Caldari would lead the polls by a large margin. Now, the actual difference in performance isn't as bad as the polls would indicate but if I asked you right now to name me the weakest race pvp wise, what would be your answer? Caldari, and there are legitimate reasons why they are so, for instance: Shield tank = lack of midslots for tackling You may say to yourself - o, but you can fill lows with damage mods. True, but then take into account that missiles do shitty damage so all the BCUs you fit only gives you a marginal edge over turrets. For a short range weapon, rockets do pitiful damage. Remote shield repair sucks (seriously, what is up with the CPU usage), also take into account that most of your gang members will be armor tankers. Cerb is great with it's range but your opponent better be standing still or much of your damage is negated. Missiles have flight time, which isn't usually too bad until you operate at ranges that Cerb operate. Eagle is good but it occupies a very niche role. There's more but I'm tired. Also, other important factors - Take into account how most pvp occur in TQ, not SiSi or as shown in EVE tournament. In what situation and at what range does TCS usually engage in or setup for? ECM and HAMDrakes do not make up for the fact that Caldari are medicore in comparison to their counterparts. Whether that matters or not is a different question and is up to the individual. People can fly whatever makes them happy, it's a game after all. On April 11 2009 01:40 motbob wrote: I think you're being unfair to Caldari gangs. Imagine a bunch of Caracals, a few Blackbirds, + a tanked drake with a point. ll concede with the Blackbirds, ECM is deadly but the rest can be substituted with w/e. A bunch of anything that are competently flown can be deadly. For example, I would wager that an equal numbered gang of taranis could take down this caldari gang (if caracals are using HMLs) of yours. Or to be even more sure, stabber gang. Meh, I see what you're trying to do with the caracals, but really, when does this situation ever occur? It's like people procaliming Caldari to be perfectly fine by referring to the Sensor Dampening NI Caracals used in the EvE Tourney. Not very realistic while Taranis gangs certainly do exist. | ||
Sad[Panda]
United States458 Posts
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exeprime
United Kingdom643 Posts
On April 11 2009 17:09 Sad[Panda] wrote: Soooo I was kinda curious I really dont know much about EVE but am going totally DL trial right now but I read somewhere (Cannot recall where) that eves economy is very player derived. Im wondering if EVE is a game where being a sort of Free Lance Merchant selling ships and such to the highest bidder is a viable way to play? I dont know why but in MMO's and such I always like to play the role of a Merchant/Black Market player the idea of fitting others for the best price seems so deviant I guess, and im to well mannered and polite to be such an asshole in real life to fit others for war so ill bring it back to the main question is a Merchants role a viable way to play EVE? (granted ill still ride in fly ships and blow the fuck out of things xD) Yups, the economic system in Eve is very very complex, and overwhelmingly player-driven. There are many ways to make money simply by trading... be it station trading, hauling stuff across the universe, looking for bargains on the contract market... plus you can always go into manufacturing or things like those. There are lots of options. | ||
Amnesty
United States2054 Posts
On April 11 2009 17:09 Sad[Panda] wrote: Soooo I was kinda curious I really dont know much about EVE but am going totally DL trial right now but I read somewhere (Cannot recall where) that eves economy is very player derived. Im wondering if EVE is a game where being a sort of Free Lance Merchant selling ships and such to the highest bidder is a viable way to play? I dont know why but in MMO's and such I always like to play the role of a Merchant/Black Market player the idea of fitting others for the best price seems so deviant I guess, and im to well mannered and polite to be such an asshole in real life to fit others for war so ill bring it back to the main question is a Merchants role a viable way to play EVE? (granted ill still ride in fly ships and blow the fuck out of things xD) Yah its vary viable. Prices on some items can vary quite a bit. And it is player driven. You can buy low/ and sell for profit at different place. It takes time to find a really profitable deal. And you have to scour the market for them. And they change too, since other players are looking for sweet deals aswell. A Year ago, a found price difference of 10 million dollars on buy/sell orders for a ship that i cant even remember what it was now. So i made 10 million just transporting ships from the other side of the galaxy. And yah it dried up, but it was fun. Other than that, i havent really looked into the market for profiting from, but theres always a deal to be found. Theres a slew of trade skills for tycoons aswell. | ||
motbob
United States12546 Posts
On April 11 2009 18:22 Amnesty wrote: Yah its vary viable. Prices on some items can vary quite a bit. And it is player driven. You can buy low/ and sell for profit at different place. It takes time to find a really profitable deal. And you have to scour the market for them. And they change too, since other players are looking for sweet deals aswell. A Year ago, a found price difference of 10 million dollars on buy/sell orders for a ship that i cant even remember what it was now. So i made 10 million just transporting ships from the other side of the galaxy. And yah it dried up, but it was fun. Other than that, i havent really looked into the market for profiting from, but theres always a deal to be found. Theres a slew of trade skills for tycoons aswell. Yep, and when you do find the deal it's important to squeeze it for all it's worth. For example there's a particular trade route that gives whoever sells it about 10 mil per sale. For a while, I think, the people who knew about it ran the routes leisurely, only selling to one region and adjusting the sell orders to meet the market. Then I found out about it. I think I have the lowest price on the market for half the regions in Empire at the moment. I'm pretty I'm going to single-handedly kill the market, but that's ok since I'm getting filthy, filthy rich. | ||
r.Evo
Germany14054 Posts
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WiljushkA
Serbia1416 Posts
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Spike
United States1392 Posts
Here: The main reason why caldari are seen by many as a joke is because of its midslot juggle. Shields/Propulsion/Point/Web/Ewar/etc Missile damage is pretty poor and I don't believe its range make up for it. <10km = Blasters, 10-25km or so Autocannons, maybe HAMs? Once we get to 30-60km, lasers dominate. And up to say 100km, the Zealot outclasses everything. I have to say the Cerb isn't bad but the Eagle is really designed for longer engagements. Anyway, you're going to have to point something or it'll warp away. This artificially creates a much shorter range which does not help Caldari at all. This may not matter in larger gangs with tacklers but it also begs the question of, why not just use lasers? It's a lot of effort to set up gangs like that though, most of the time, people are just looking for pewpew and just fly w/e they have available. This is where my personal bias comes in. Most gangs I flew in were rather small-medium, and in these situation, I would much rather have Amarr/Minmatar and even Gallente if <10 in gang. Rockets... rockets + large projectiles need a look at. Remote Shield Repairs take up too much grid imo. Also the problem that most of your gang mates will be in armor tanked ships. Are Caldari optimal, I would say no. Are they terrible/worthless? No, I wouldn't say that either. I mean, the Crow is good for holding point and does decent damage for a tackler but most of Caldari are kinda meh pvp wise. They're not bad, but they don't excel either; their strengths do not mesh well with how most pvp occur in EvE. The game is reasonably balanced and they definitely have more survivability then Gallente. I must say that the saving grace for Caldari are their Battlecruisers, which happen to be my favorite class. BCV is probably my favorite skill. They're the most well-balanced class, every race has at least 1 great ship, the worst probably being the cyclone. ECM, Drakes and Feroxs (blasters or lasers, you decide) are propping Caldari up. | ||
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