DirectX tutorials
Blogs > Phyre |
Phyre
United States1288 Posts
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Polyphasic
United States841 Posts
http://nehe.gamedev.net/ while going through the tutorials, i suggest keeping a file of code that you'd likely use so later on, it's easier to copy and paste key parts rather than to type from scratch every time. also, good for reference. | ||
Phyre
United States1288 Posts
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Polyphasic
United States841 Posts
there's going to be a lot of sample code out there for doing things like rendering landscapes and clouds and stuff. i'd suggest against using sample code. it's better to stick with a tutorial and code the basic things on your own. the problem with sample code is that you wont understand everything that it does, and even if you do, you wont be able to manipulate it to use it in a slightly different way because it doesn't come with a description most of the time. | ||
b3h47pte
United States1317 Posts
I recommend this site. It has a pretty nice DirectX9 tutorial and i'm sure you'll be able to learn a lot. This is DirectX used in conjunction with C++ on VS. GL HF | ||
liger13
United States1060 Posts
although you would prob need some Win32 stuff if your not that into the win api... the nehe does a pretty good job of setting it up though. | ||
klizzer
517 Posts
oh, found here: http://www.microsoft.com/downloads/details.aspx?familyid=86cf7fa2-e953-475c-abde-f016e4f7b61a&displaylang=en I got a book on DirectX with Visual Basic for programming games lol, that was a badass book. I prefer OpenGL though, I have perhaps put more effort into learning it. | ||
liger13
United States1060 Posts
man.. i don remember anything.... though... looking back in my old favorites, the site: http://www.directxtutorial.com/Tutorial9/tutorials.aspx is one i remember using... | ||
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