Who the hell coded 1.16? - Page 4
Blogs > R1CH |
HeavOnEarth
United States7087 Posts
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R1CH
Netherlands10340 Posts
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Nitrogen
United States5345 Posts
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GrayArea
United States872 Posts
When we look at starcraft, we see units, terrain, doodads, and animation. When R1CH looks at starcraft, he sees everything in code. While we try to make expos, R1CH realizes the truth: there is no expo. | ||
FreeZEternal
Korea (South)3396 Posts
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koreakool
United States334 Posts
On December 17 2008 12:18 GrayArea wrote: R1CH is The One. When we look at starcraft, we see units, terrain, doodads, and animation. When R1CH looks at starcraft, he sees everything in code. While we try to make expos, R1CH realizes the truth: there is no expo. hahah R1CH pwns | ||
Physician
United States4146 Posts
On December 16 2008 19:18 R1CH wrote: Why are they taking so long to fix what I could do in a few hours? good question - ; hope the question gets read asap | ||
Abydos1
United States832 Posts
On December 17 2008 07:47 b3h47pte wrote: if you're focused on making games, Assembly probably isn't THAT relevant to what you want to do. Assembly is probalby only helpful if you plan on making anti-hacks or something of that sort. Yeah, assembly isn't used much at all anymore since compilers do a decent job of optimizing code and cpus are so powerful compared to what they used to work with that optimizing at the assembly level isn't needed except in rare cases on code that gets run a lot. | ||
R1CH
Netherlands10340 Posts
On December 17 2008 17:31 Physician wrote: good question - ; hope the question gets read asap http://r-1.ch/116fixer.zip Total time: 4 hours, intermixed with DotA. Trickier than my previous hacks since this one needs to modify code in battle.snp, which can only be done after connecting to battle.net. To counter this it hooks an API call that is called soon after loading on battle.net to apply the patch. Haven't really tested this much, more of a proof-of-concept than anything else. Should fix the battle.net lag, in-game lag and /r and /reply commands. | ||
Nyovne
Netherlands19125 Posts
Cheers~~ | ||
Butigroove
Seychelles2061 Posts
On December 17 2008 20:27 R1CH wrote: http://r-1.ch/116fixer.zip Total time: 4 hours, intermixed with DotA. Trickier than my previous hacks since this one needs to modify code in battle.snp, which can only be done after connecting to battle.net. To counter this it hooks an API call that is called soon after loading on battle.net to apply the patch. Haven't really tested this much, more of a proof-of-concept than anything else. Should fix the battle.net lag, in-game lag and /r and /reply commands. R1CH > Blizzard wtf | ||
Plexa
Aotearoa39261 Posts
R1CH you are too good seriously | ||
Physician
United States4146 Posts
On December 17 2008 20:51 Butigroove wrote: R1CH > Blizzard Word | ||
ShaLLoW[baY]
Canada12499 Posts
/wizarded | ||
parkin
1079 Posts
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HeavOnEarth
United States7087 Posts
On December 17 2008 10:19 R1CH wrote: I don't think they are banning for chaos... well im not sure actually<_< never had my account banned | ||
tec27
United States3690 Posts
On December 18 2008 05:41 HeavOnEarth wrote: well im not sure actually<_< never had my account banned You'd really only get banned for specific plugins, and they'd have to modify memory (that is, hook SC functions, not just write in a value into memory). So I think the plugin under greatest risk of that happening to is in fact APMAlert (oh noes ), but at this point, warden doesn't detect that anyway. | ||
BloodyC0bbler
Canada7875 Posts
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jimminy_kriket
Canada5478 Posts
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St0rmRush
Brazil448 Posts
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