• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:49
CET 20:49
KST 04:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)8Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Liquipedia.net NEEDS editors for Brood War ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1496 users

Who the hell coded 1.16? - Page 3

Blogs > R1CH
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
December 16 2008 15:04 GMT
#41
On December 16 2008 23:01 tec27 wrote:
I'm pretty sure whoever programmed that part of the patch jsut rolled some dice to pick the sleeping time. That's how all the good programmers do it, anyhow

Also, the reason its probably taking so long for 1.16.1 is that they are actually putting it through its QA paces this time, unlike last time Can't release two crappy patches in a row (or can they?)



Heh, well, Blizzard has never ceased to amaze me, so What do you know ;D:
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
December 16 2008 15:18 GMT
#42
well, obviously this was not tested in QA before pushing it live. At least this is just a game, same thing happened in the place I work, Production went down for half a day...do you know how much money is that? lol
miseiler
Profile Blog Joined October 2008
United States1389 Posts
December 16 2008 17:07 GMT
#43
I can't believe how straightforward this is. And like someone mentioned earlier in the thread, it seems exactly like something I would do as well, having zero experience in real time programming.

I'll bet a 1 ms delay never occurred to him/her, either.

Thought process:
"Huh. CPU overloaded. What happens if I introduce a 5 ms delay here?"
"Nice! It worked! I told my boss it'd take a week, so I think I'll get paid to play the D3 beta for a while."
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2008-12-16 17:17:29
December 16 2008 17:14 GMT
#44
so wait i dont understand. why did the devs put a random 10 msecond delay loop in the middle of their code? was that their solution to removing the 100% cpu usage? so if i understand correctly, their code is less efficient than CPU Savior which only adds 1 msecond delay?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
Last Edited: 2008-12-16 17:23:12
December 16 2008 17:22 GMT
#45
On December 17 2008 02:14 Disastorm wrote:
so wait i dont understand. why did the devs put a random 10 msecond delay loop in the middle of their code? was that their solution to removing the 100% cpu usage? so if i understand correctly, their code is less efficient than CPU Savior which only adds 1 msecond delay?

I don't know any specifics, but my guess is that stuff is ten times as responsive if the sleep lasts only 1ms instead of 10ms. No sleeping at all results in busy waiting and thus 100% load.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
December 16 2008 17:52 GMT
#46
Things are not that simple. The delay passed to sleep is a minimum delay. The function only returns at the next tick after the minimum delay has elapsed. On my comp the tick occurs every 16ms, on older comps/OS that interval can be up to 55ms.
The tick interval can be changed by a program at global level, affecting the whole system. Afaik CPU-Savior does that.
The mistakes blizzard made are not that noobish as some of you thought. The early CPU-Savior versions had similar problems. And the ingame lag does not occur on every comp (or atleast some people like me don't notice it).
The main problem is that it passed QA(or was not send to QA at all).
The /r bug is a real wtf on the other hand.
LiquipediaOne eye to kill. Two eyes to live.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-12-16 18:32:20
December 16 2008 18:31 GMT
#47
noobish or not
rich/you and not blizzard programmers fixed many of problems like this.
maybe you and him could be hired too,bet u would be successful breaking sc2 engine
I've got a point, and i'm ready to kill or die for it.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
December 16 2008 19:11 GMT
#48
R1CH BRINGING DOWN THE PAIN
^-^
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
December 16 2008 19:21 GMT
#49
wow rich i hope i'll be as good programmer as you someday :D
Teamliquidian townie
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
December 16 2008 19:23 GMT
#50
I understand how this could happen when CPU savior did the same thing. I even understand not having a ton of testing go into these patches since SC is really old and frankly for it to be updated at all anymore is surprising. What I don't like is that this patch has been out for how long now? There was feedback about how awful 1.16 runs on some peoples computers hours after the patch was released. There's even detailed explanations why from people like r1ch, so why has there not been a followup patch yet to fix this?
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
December 16 2008 19:27 GMT
#51
R1CH is amazing :o
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
ZergZoul
Profile Joined April 2007
Mexico408 Posts
Last Edited: 2008-12-16 19:44:24
December 16 2008 19:44 GMT
#52
R1CH can see the matrix code... He Is The One!
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
December 16 2008 19:55 GMT
#53
lol I love ur language R1ch! It actually makes sense to me....but even if i tried i would never be able to apply it :D Still all very reasonable though and its easy to follow on.
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
December 16 2008 20:36 GMT
#54
R1ch, single handedly bitch slapping the man with each failed if statement
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-12-16 20:50:27
December 16 2008 20:41 GMT
#55
On December 17 2008 02:52 MasterOfChaos wrote:
Things are not that simple. The delay passed to sleep is a minimum delay. The function only returns at the next tick after the minimum delay has elapsed. On my comp the tick occurs every 16ms, on older comps/OS that interval can be up to 55ms.
The tick interval can be changed by a program at global level, affecting the whole system. Afaik CPU-Savior does that.
The mistakes blizzard made are not that noobish as some of you thought. The early CPU-Savior versions had similar problems. And the ingame lag does not occur on every comp (or atleast some people like me don't notice it).
The main problem is that it passed QA(or was not send to QA at all).
The /r bug is a real wtf on the other hand.

The other main problem with this bug is that the programmer did not contact the developers of CPU-Savior to ask them how they implemented it and what kinds of problems they ran into during testing.

Whether this was the fault of the programmer for being ignorant or naive, or the fault of a ridiculous non-disclosure agreement that prohibited him from asking such a harmless question, we'll never know.


As for the /r bug, QA definitely deserves major blame for that one regardless of how WTF-ish the implementation was. Honestly, whoever was responsible for testing that feature is a mediocre tester at best, definitely not the kind of guy you'd expect to be working for Blizzard. A message like ".r test" should have been an obvious test case and it takes about 2 seconds to verify it.
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
December 16 2008 22:47 GMT
#56
On December 16 2008 20:06 freelander wrote:
thx for the explanation.
this is my 3rd semester studying c++, i am making (lame) games with SDL, so i am interested in this stuff where is the good places in the game loop to put delays.
i have learnt some microcontroller programming meanwhile so I can understand some part of the assembly

i will check out this ollydbg stuff, I haven't heard about it yet but sounds great


if you're focused on making games, Assembly probably isn't THAT relevant to what you want to do. Assembly is probalby only helpful if you plan on making anti-hacks or something of that sort.
GearitUP
Profile Joined November 2008
United States337 Posts
December 16 2008 23:51 GMT
#57
Awesome discovery, I been wondering why these problems were occuring however I have to agree with

On December 16 2008 19:23 Plexa wrote:
First step in making SC obsolete in preparation for SC2


i believe this is true :/
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
December 17 2008 00:07 GMT
#58
well if iccup adds that 3v3 ladder then screw bnet, don't need it for anything anymore
You are crushing me like a cheese sandwich
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-12-17 00:21:16
December 17 2008 00:20 GMT
#59
Yea, they really have a tester problem. I bet they don't even test it properly. Guy probably just makes the code and makes sure it works then passes it up (without checking for side effects).

They really need to consult outside programmers like MoC, Tec27(the adv loader guy, sorry i forget ur name :/), and you r1ch.

I was just discussing this with EchoOfRain on bnet yesterday. He said that they changed the ports or something too? I don't think he was right.
..and then I would, ya know, check em'. (Aka SpoR)
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
December 17 2008 00:25 GMT
#60
On December 17 2008 02:52 MasterOfChaos wrote:
Things are not that simple. The delay passed to sleep is a minimum delay. The function only returns at the next tick after the minimum delay has elapsed. On my comp the tick occurs every 16ms, on older comps/OS that interval can be up to 55ms.

This too was another wtf, they added sleeps without setting the timer resolution to 1ms! So every Sleep could be up to 16ms, however as my test program I posted on my previous blog showed, most people have high timer resolutions to begin with.
AdministratorTwitter: @R1CH_TL
TL+ Member
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 711
IndyStarCraft 201
SteadfastSC 154
UpATreeSC 133
BRAT_OK 89
ForJumy 27
StarCraft: Brood War
Shuttle 904
Larva 471
Light 202
Mini 151
nyoken 112
Sharp 105
firebathero 70
Movie 44
Mong 42
Hm[arnc] 31
[ Show more ]
NaDa 9
Dota 2
Gorgc5466
NeuroSwarm102
League of Legends
C9.Mang067
Counter-Strike
pashabiceps2381
fl0m1922
Heroes of the Storm
Liquid`Hasu324
Khaldor153
Other Games
Grubby3591
Sick322
ToD148
ArmadaUGS123
Trikslyr67
Mew2King58
KnowMe25
MindelVK19
Organizations
Other Games
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Shameless 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV418
League of Legends
• imaqtpie2219
• TFBlade1595
• Shiphtur372
Upcoming Events
Replay Cast
4h 11m
Escore
14h 11m
LiuLi Cup
15h 11m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
21h 11m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 7h
RSL Revival
1d 12h
LiuLi Cup
1d 15h
uThermal 2v2 Circuit
1d 16h
RSL Revival
1d 22h
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.