|
|
On September 09 2024 01:27 Asha wrote:Show nested quote +On September 09 2024 01:25 darklycid wrote:On September 09 2024 01:23 Asha wrote: I don't really understand how Reynor has so much success playing proactive games against Clem but ends up letting himself get stuck in far more passive ones against Oli.
Ah well, should be a good TvT. because reynor just aint very good vs the more passive terran weho play to drag the game out, serral excels there. That's what I mean though? Why let the games take that shape? There are plenty of tools to try change the way it pans out and Reynor's certainly not incapable of trying them. If your late game isn't quite going to cut it commit more to midgame plans. I dont think he feels like he has the tools to break those terrans in the midgame to later midgame. At least thats what it looked like so far and i think he also voiced that opinion.
|
Congratulations for what is already an awesome tournament, I'm enjoying it a lot! The energy, the hosts, the general atmosphere - awesome really.
|
Agree, the event has been awsome to watch. Hopeing for a banger finals to top it off
|
On September 09 2024 01:31 darklycid wrote:Show nested quote +On September 09 2024 01:27 Asha wrote:On September 09 2024 01:25 darklycid wrote:On September 09 2024 01:23 Asha wrote: I don't really understand how Reynor has so much success playing proactive games against Clem but ends up letting himself get stuck in far more passive ones against Oli.
Ah well, should be a good TvT. because reynor just aint very good vs the more passive terran weho play to drag the game out, serral excels there. That's what I mean though? Why let the games take that shape? There are plenty of tools to try change the way it pans out and Reynor's certainly not incapable of trying them. If your late game isn't quite going to cut it commit more to midgame plans. I dont think he feels like he has the tools to break those terrans in the midgame to later midgame. At least thats what it looked like so far and i think he also voiced that opinion.
Reynor has voiced multiple times that ghosts are an embarrassment. Also I don’t blame him. Late game terran are just way too hard to break and has all the tools to win. Scans and mules are absolute disgrace late game when maps are split or when both side fighting for expansions
Hope Oliveria wins this tournament. Dude needs something good happen to him
User was warned for this post.
|
On September 09 2024 01:18 Brutaxilos wrote: I think Nydus Lurker really is just a bit too strong late game
Serious question, what level of lategame power / mobility do you think would look fair against a race that has ghosts, when all your units are biological?
Because if your take away from current lategame TvZ is that any of the Zerg tools look a little overtuned, then I have some questions.
|
On September 09 2024 02:17 Blitzball04 wrote:Show nested quote +On September 09 2024 01:31 darklycid wrote:On September 09 2024 01:27 Asha wrote:On September 09 2024 01:25 darklycid wrote:On September 09 2024 01:23 Asha wrote: I don't really understand how Reynor has so much success playing proactive games against Clem but ends up letting himself get stuck in far more passive ones against Oli.
Ah well, should be a good TvT. because reynor just aint very good vs the more passive terran weho play to drag the game out, serral excels there. That's what I mean though? Why let the games take that shape? There are plenty of tools to try change the way it pans out and Reynor's certainly not incapable of trying them. If your late game isn't quite going to cut it commit more to midgame plans. I dont think he feels like he has the tools to break those terrans in the midgame to later midgame. At least thats what it looked like so far and i think he also voiced that opinion. Reynor has voiced multiple times that ghosts are an embarrassment. Also I don’t blame him. Late game terran are just way too hard to break and has all the tools to win. Scans and mules are absolute disgrace late game when maps are split or when both side fighting for expansions Hope Oliveria wins this tournament. Dude needs something good happen to him Reynor also keeps mocking terrans who "camp" - so are terrans supposed to not go late game so it would suit him? Also one of the big reasons why ghosts are like they are now was because of zerg buffs, they made Ultras strong with like 7 armor and not to mention lurkers. Should we nerf the shooting range of Queens as well because it was buffed against banshees and liberators? If scans and mules are a "disgrace" the nerf creep for real this time too (not the faux nerf that did nothing)
|
On September 09 2024 02:30 Ciaus237 wrote:Show nested quote +On September 09 2024 01:18 Brutaxilos wrote: I think Nydus Lurker really is just a bit too strong late game Serious question, what level of lategame power / mobility do you think would look fair against a race that has ghosts, when all your units are biological? Because if your take away from current lategame TvZ is that any of the Zerg tools look a little overtuned, then I have some questions. I think complaints about ghosts late game are fair. I would be open to changing ghosts to be light, maybe with a slight hp buff to balance. Regardless, I still think nydus lurker is too strong. If a nydus goes up in the main and enough lurkers get out, it's just game ending. I get that nukes can also be "game ending", but the average nydus does much more potential to do critical damage, rather than a hail mary type case with a nuke.
|
On September 09 2024 02:43 Brutaxilos wrote:Show nested quote +On September 09 2024 02:30 Ciaus237 wrote:On September 09 2024 01:18 Brutaxilos wrote: I think Nydus Lurker really is just a bit too strong late game Serious question, what level of lategame power / mobility do you think would look fair against a race that has ghosts, when all your units are biological? Because if your take away from current lategame TvZ is that any of the Zerg tools look a little overtuned, then I have some questions. I think complaints about ghosts late game are fair. I would be open to changing ghosts to be light, maybe with a slight hp buff to balance. Regardless, I still think nydus lurker is too strong. If a nydus goes up in the main and enough lurkers get out, it's just game ending. I get that nukes can also be "game ending", but the average nydus does much more potential to do critical damage, rather than a hail mary type case with a nuke.
Once the game goes late, hail mary moves and Terran way overcommitting are the only way Zerg wins at all. And with the burrow infestor nerfs, one of the main ways of catching a Terran sleeping is already worse.
Besides, 1 well placed tank in your production can shut that move down forever.
|
How much does a plane ticket from Korea to Bulgaria cost? I wonder how much Stats has won/lost by coming here.
|
On September 09 2024 02:49 Ciaus237 wrote:Show nested quote +On September 09 2024 02:43 Brutaxilos wrote:On September 09 2024 02:30 Ciaus237 wrote:On September 09 2024 01:18 Brutaxilos wrote: I think Nydus Lurker really is just a bit too strong late game Serious question, what level of lategame power / mobility do you think would look fair against a race that has ghosts, when all your units are biological? Because if your take away from current lategame TvZ is that any of the Zerg tools look a little overtuned, then I have some questions. I think complaints about ghosts late game are fair. I would be open to changing ghosts to be light, maybe with a slight hp buff to balance. Regardless, I still think nydus lurker is too strong. If a nydus goes up in the main and enough lurkers get out, it's just game ending. I get that nukes can also be "game ending", but the average nydus does much more potential to do critical damage, rather than a hail mary type case with a nuke. Once the game goes late, hail mary moves and Terran way overcommitting are the only way Zerg wins at all. And with the burrow infestor nerfs, one of the main ways of catching a Terran sleeping is already worse. Besides, 1 well placed tank in your production can shut that move down forever. Serral is beating every terran bar Clem easily in lategame without relying on hail mary moves. Are we watching the same game?
And 1 tank doesn't really shut it down because there will always be free spaces to exploit or the tank dead zone. The way to shut it down is Vikings, Sensor towers and turrets so Zerg has no way of getting vision
|
Alrighty... we got a bo5. Man that break was way too long. :D
|
Clem just too good? Oli on the ropes
|
United Kingdom38136 Posts
Clem is just way too locked in right now.
|
Not a fan of this +1 map system.
|
United Kingdom38136 Posts
On September 09 2024 03:55 HeroSandro wrote: Not a fan of this +1 map system.
Not sure it really made a difference tbh
|
|
Northern Ireland22729 Posts
GGs Clam, and I really thoroughly enjoyed what I saw of this tournament too, props to those who organised it and made it happen and run!
|
On September 09 2024 03:58 Asha wrote:Show nested quote +On September 09 2024 03:55 HeroSandro wrote: Not a fan of this +1 map system. Not sure it really made a difference tbh I dis not really care who won. I prefer honest bo7, this feels always a bit off to me.
|
I forgot Clem won the weekly cup in between EWC and this as well. His Aligulac ELO is starting to get pretty spooky!
|
|
|
|
|